parent
b0e249d5ae
commit
f0d7ccdbe0
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@ -90,7 +90,7 @@ bool LLApp::sDisableCrashlogger = false;
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// Local flag for whether or not to do logging in signal handlers.
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//static
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bool LLApp::sLogInSignal = false;
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bool LLApp::sLogInSignal = true;
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// static
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// Keeps track of application status
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@ -373,6 +373,9 @@ static std::map<LLApp::EAppStatus, const char*> statusDesc
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// static
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void LLApp::setStatus(EAppStatus status)
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{
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auto status_it = statusDesc.find(status);
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std::string status_text = status_it != statusDesc.end() ? std::string(status_it->second) : std::to_string(status);
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LL_INFOS() << "status: " << status_text << LL_ENDL;
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// notify everyone waiting on sStatus any time its value changes
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sStatus.set_all(status);
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@ -381,18 +384,7 @@ void LLApp::setStatus(EAppStatus status)
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if (! LLEventPumps::wasDeleted())
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{
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// notify interested parties of status change
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LLSD statsd;
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auto found = statusDesc.find(status);
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if (found != statusDesc.end())
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{
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statsd = found->second;
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}
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else
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{
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// unknown status? at least report value
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statsd = LLSD::Integer(status);
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}
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LLEventPumps::instance().obtain("LLApp").post(llsd::map("status", statsd));
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LLEventPumps::instance().obtain("LLApp").post(llsd::map("status", status_text));
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}
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}
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@ -681,6 +673,7 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
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{
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LL_WARNS() << "Signal handler - Handling fatal signal!" << LL_ENDL;
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}
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if (LLApp::isError())
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{
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// Received second fatal signal while handling first, just die right now
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@ -718,11 +711,11 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
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clear_signals();
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raise(signum);
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return;
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} else {
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if (LLApp::sLogInSignal)
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{
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LL_INFOS() << "Signal handler - Unhandled signal " << signum << ", ignoring!" << LL_ENDL;
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}
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}
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if (LLApp::sLogInSignal)
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{
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LL_INFOS() << "Signal handler - Unhandled signal " << signum << ", ignoring!" << LL_ENDL;
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}
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}
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}
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@ -230,7 +230,7 @@ class LLWebRTCSignalingObserver
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// allows for management of this peer connection.
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class LLWebRTCPeerConnectionInterface
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{
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public:
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public:
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struct InitOptions
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{
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@ -654,7 +654,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot)
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gPipeline.resetFrameStats(); // Reset per-frame statistics.
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if (!gDisconnected)
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if (!gDisconnected && !LLApp::isExiting())
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{
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// Render mirrors and associated hero probes before we render the rest of the scene.
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// This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
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