fix a texture issue that unpaused callbacks never get fired.

master
Xiaohong Bao 2013-10-08 15:23:47 -06:00
parent b0c85e250d
commit f20fadeafa
2 changed files with 15 additions and 7 deletions

View File

@ -1046,7 +1046,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mLastReferencedSavedRawImageTime = 0.0f ;
mKeptSavedRawImageTime = 0.f ;
mLastCallBackActiveTime = 0.f;
mForceCallbackFetch = FALSE;
mInDebug = FALSE;
mFTType = FTT_UNKNOWN;
@ -2281,6 +2281,7 @@ void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry:
}
mPauseLoadedCallBacks = FALSE ;
mLastCallBackActiveTime = sCurrentTime ;
mForceCallbackFetch = TRUE;
if(need_raw)
{
mSaveRawImage = TRUE ;
@ -2321,6 +2322,7 @@ void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::s
bool LLViewerFetchedTexture::doLoadedCallbacks()
{
static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds
static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds
if (mNeedsCreateTexture)
{
@ -2525,6 +2527,9 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
}
}
// Done with any raw image data at this point (will be re-created if we still have callbacks)
destroyRawImage();
//
// If we have no callbacks, take us off of the image callback list.
//
@ -2532,10 +2537,13 @@ bool LLViewerFetchedTexture::doLoadedCallbacks()
{
gTextureList.mCallbackList.erase(this);
}
else if(!res && mForceCallbackFetch && sCurrentTime - mLastCallBackActiveTime > MAX_IDLE_WAIT_TIME && !mIsFetching)
{
//wait for long enough but no fetching request issued, force one.
forceToRefetchTexture(mLoadedCallbackDesiredDiscardLevel, 5.f);
mForceCallbackFetch = FALSE; //fire once.
}
// Done with any raw image data at this point (will be re-created if we still have callbacks)
destroyRawImage();
return res;
}
@ -2774,9 +2782,8 @@ void LLViewerFetchedTexture::saveRawImage()
}
//force to refetch the texture to the discard level
void LLViewerFetchedTexture::forceToRefetchTexture(S32 desired_discard)
void LLViewerFetchedTexture::forceToRefetchTexture(S32 desired_discard, F32 kept_time)
{
F32 kept_time = 60.0; //seconds
if(mForceToSaveRawImage)
{
desired_discard = llmin(desired_discard, mDesiredSavedRawDiscardLevel);

View File

@ -388,7 +388,7 @@ public:
BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;}
BOOL isRawImageValid()const { return mIsRawImageValid ; }
void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
void forceToRefetchTexture(S32 desired_discard = 0);
void forceToRefetchTexture(S32 desired_discard = 0, F32 kept_time = 60.f);
/*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
void destroySavedRawImage() ;
LLImageRaw* getSavedRawImage() ;
@ -423,6 +423,7 @@ private:
BOOL mFullyLoaded;
BOOL mInDebug;
BOOL mInFastCacheList;
BOOL mForceCallbackFetch;
protected:
std::string mLocalFileName;