Skip some avoidable conversions

meow-7.2.2
Ansariel 2017-03-05 16:45:20 +01:00
parent 3c68808bb7
commit f242823b12
3 changed files with 18 additions and 18 deletions

View File

@ -91,18 +91,18 @@ void LLBox::renderface(S32 which_face)
gGL.begin(LLRender::TRIANGLES);
{
//gGL.normal3fv(&normals[which_face][0]);
gGL.texCoord2f(1, 0);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
gGL.texCoord2f(1, 1);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
gGL.texCoord2f(0, 1);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
gGL.texCoord2f(0, 1);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
gGL.texCoord2f(1, 0);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
gGL.texCoord2f(0, 0);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
}
gGL.end();

View File

@ -5090,18 +5090,18 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
//gGL.end();
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0, 0);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv((pos + left - up).mV);
gGL.texCoord2f(1, 0);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv((pos - left - up).mV);
gGL.texCoord2f(1, 1);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv((pos - left + up).mV);
gGL.texCoord2f(1, 1);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv((pos - left + up).mV);
gGL.texCoord2f(0, 0);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv((pos + left - up).mV);
gGL.texCoord2f(0, 1);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv((pos + left + up).mV);
}
gGL.end();

View File

@ -11719,13 +11719,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
//gGL.end();
gGL.begin(LLRender::TRIANGLES);
{
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
gGL.vertex3f(1, 1, clip_plane);
gGL.vertex3f(-1.f, -1.f, clip_plane);
gGL.vertex3f(1.f, -1.f, clip_plane);
gGL.vertex3f(1.f, 1.f, clip_plane);
gGL.vertex3f(1, 1, clip_plane);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(-1, 1, clip_plane);
gGL.vertex3f(1.f, 1.f, clip_plane);
gGL.vertex3f(-1.f, -1.f, clip_plane);
gGL.vertex3f(-1.f, 1.f, clip_plane);
}
gGL.end();
// </FS:Ansariel>