Windows build fix following #1695
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3d4bc98f6b
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f25440c8f0
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@ -217,8 +217,8 @@ bool LLViewerDynamicTexture::updateAllInstances()
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LLViewerDynamicTexture *dynamicTexture = *iter;
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if (dynamicTexture->needsRender())
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{
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llassert(dynamicTexture->getFullWidth() <= LLPipeline::MAX_BAKE_WIDTH);
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llassert(dynamicTexture->getFullHeight() <= LLPipeline::MAX_BAKE_WIDTH);
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llassert(dynamicTexture->getFullWidth() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
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llassert(dynamicTexture->getFullHeight() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
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glClear(GL_DEPTH_BUFFER_BIT);
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