#3398 Remove 3p logos from the viewer
parent
eb48eead2b
commit
f34af8f7d1
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@ -81,8 +81,6 @@ bool LLProgressView::postBuild()
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{
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mProgressBar = getChild<LLProgressBar>("login_progress_bar");
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mLogosLabel = getChild<LLTextBox>("logos_lbl");
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mProgressText = getChild<LLTextBox>("progress_text");
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mMessageText = getChild<LLTextBox>("message_text");
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@ -234,33 +232,6 @@ void LLProgressView::drawStartTexture(F32 alpha)
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gGL.popMatrix();
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}
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void LLProgressView::drawLogos(F32 alpha)
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{
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if (mLogosList.empty())
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{
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return;
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}
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// logos are tied to label,
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// due to potential resizes we have to figure offsets out on draw or resize
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S32 offset_x, offset_y;
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mLogosLabel->localPointToScreen(0, 0, &offset_x, &offset_y);
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std::vector<TextureData>::const_iterator iter = mLogosList.begin();
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std::vector<TextureData>::const_iterator end = mLogosList.end();
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for (; iter != end; iter++)
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{
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gl_draw_scaled_image_with_border(iter->mDrawRect.mLeft + offset_x,
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iter->mDrawRect.mBottom + offset_y,
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iter->mDrawRect.getWidth(),
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iter->mDrawRect.getHeight(),
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iter->mTexturep.get(),
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UI_VERTEX_COLOR % alpha,
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false,
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iter->mClipRect,
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iter->mOffsetRect);
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}
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}
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void LLProgressView::draw()
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{
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static LLTimer timer;
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@ -276,7 +247,6 @@ void LLProgressView::draw()
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}
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LLPanel::draw();
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drawLogos(alpha);
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return;
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}
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@ -289,7 +259,6 @@ void LLProgressView::draw()
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drawStartTexture(alpha);
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LLPanel::draw();
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drawLogos(alpha);
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// faded out completely - remove panel and reveal world
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if (mFadeToWorldTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME )
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@ -324,7 +293,6 @@ void LLProgressView::draw()
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drawStartTexture(1.0f);
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// draw children
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LLPanel::draw();
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drawLogos(1.0f);
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}
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void LLProgressView::setText(const std::string& text)
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@ -343,90 +311,6 @@ void LLProgressView::setMessage(const std::string& msg)
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mMessageText->setValue(mMessage);
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}
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void LLProgressView::loadLogo(const std::string &path,
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const U8 image_codec,
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const LLRect &pos_rect,
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const LLRectf &clip_rect,
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const LLRectf &offset_rect)
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{
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// We need these images very early, so we have to force-load them, otherwise they might not load in time.
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if (!gDirUtilp->fileExists(path))
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{
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return;
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}
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LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
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if (!start_image_frmted->load(path))
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{
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LL_WARNS("AppInit") << "Image load failed: " << path << LL_ENDL;
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return;
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}
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LLPointer<LLImageRaw> raw = new LLImageRaw;
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if (!start_image_frmted->decode(raw, 0.0f))
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{
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LL_WARNS("AppInit") << "Image decode failed " << path << LL_ENDL;
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return;
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}
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// HACK: getLocalTexture allows only power of two dimentions
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raw->expandToPowerOfTwo();
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TextureData data;
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data.mTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), false);
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data.mDrawRect = pos_rect;
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data.mClipRect = clip_rect;
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data.mOffsetRect = offset_rect;
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mLogosList.push_back(data);
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}
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void LLProgressView::initLogos()
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{
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mLogosList.clear();
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const U8 image_codec = IMG_CODEC_PNG;
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const LLRectf default_clip(0.f, 1.f, 1.f, 0.f);
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const S32 default_height = 28;
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const S32 default_pad = 15;
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S32 icon_width, icon_height;
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// We don't know final screen rect yet, so we can't precalculate position fully
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S32 texture_start_x = (S32)mLogosLabel->getFont()->getWidthF32(mLogosLabel->getWText().c_str()) + default_pad;
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S32 texture_start_y = -7;
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// Normally we would just preload these textures from textures.xml,
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// and display them via icon control, but they are only needed on
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// startup and preloaded/UI ones stay forever
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// (and this code was done already so simply reused it)
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std::string temp_str = gDirUtilp->getExpandedFilename(LL_PATH_DEFAULT_SKIN, "textures", "3p_icons");
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temp_str += gDirUtilp->getDirDelimiter();
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#ifdef LL_HAVOK
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// original image size is 342x113, central element is on a larger side
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// plus internal padding, so it gets slightly more height than desired 32
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icon_width = 88;
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icon_height = 29;
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S32 pad_havok_y = -1;
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loadLogo(temp_str + "havok_logo.png",
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image_codec,
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LLRect(texture_start_x, texture_start_y + pad_havok_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_havok_y),
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default_clip,
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default_clip);
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texture_start_x += icon_width + default_pad;
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#endif //LL_HAVOK
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// 108x41
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icon_width = 74;
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icon_height = default_height;
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loadLogo(temp_str + "vivox_logo.png",
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image_codec,
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LLRect(texture_start_x, texture_start_y + icon_height, texture_start_x + icon_width, texture_start_y),
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default_clip,
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default_clip);
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}
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void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
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{
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if (gStartTexture.notNull())
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@ -505,19 +389,11 @@ void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
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void LLProgressView::initTextures(S32 location_id, bool is_in_production)
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{
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initStartTexture(location_id, is_in_production);
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initLogos();
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childSetVisible("panel_icons", !mLogosList.empty());
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childSetVisible("panel_top_spacer", mLogosList.empty());
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}
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void LLProgressView::releaseTextures()
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{
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gStartTexture = NULL;
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mLogosList.clear();
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childSetVisible("panel_top_spacer", true);
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childSetVisible("panel_icons", false);
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}
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void LLProgressView::setCancelButtonVisible(bool b, const std::string& label)
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@ -53,7 +53,6 @@ public:
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/*virtual*/ void draw();
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void drawStartTexture(F32 alpha);
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void drawLogos(F32 alpha);
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/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
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/*virtual*/ bool handleKeyHere(KEY key, MASK mask);
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@ -86,7 +85,6 @@ public:
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protected:
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LLProgressBar* mProgressBar;
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LLMediaCtrl* mMediaCtrl;
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LLTextBox* mLogosLabel = nullptr;
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LLTextBox* mProgressText = nullptr;
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LLTextBox* mMessageText = nullptr;
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F32 mPercentDone;
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@ -105,25 +103,8 @@ protected:
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bool handleUpdate(const LLSD& event_data);
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static void onIdle(void* user_data);
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void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect);
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// logos have unusual location and need to be preloaded to not appear grey, then deleted
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void initLogos();
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// Loads a bitmap to display during load
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void initStartTexture(S32 location_id, bool is_in_production);
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private:
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// We need to draw textures on login, but only once.
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// So this vector gets filled up for textures to render and gets cleaned later
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// Some textures have unusual requirements, so we are rendering directly
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class TextureData
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{
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public:
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LLPointer<LLViewerTexture> mTexturep;
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LLRect mDrawRect;
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LLRectf mClipRect;
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LLRectf mOffsetRect;
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};
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std::vector<TextureData> mLogosList;
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};
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#endif // LL_LLPROGRESSVIEW_H
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Binary file not shown.
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Before Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 40 KiB |
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Before Width: | Height: | Size: 2.3 KiB |
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@ -1,10 +1,8 @@
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<?xml version="1.0" ?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">Second Life verwendet</text>
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</layout_stack>
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</panel>
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@ -44,15 +44,15 @@
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width="670" />
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<layout_panel
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auto_resize="false"
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height="275"
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height="240"
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layout="topleft"
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min_height="275"
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min_height="240"
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name="panel4"
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width="670">
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<icon
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color="LoginProgressBoxCenterColor"
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follows="left|right|bottom|top"
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height="275"
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height="240"
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image_name="Rounded_Square"
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layout="topleft"
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left="0"
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@ -60,7 +60,7 @@
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width="670" />
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<layout_stack
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follows="left|right|top|bottom"
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height="275"
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height="240"
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layout="topleft"
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left="0"
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orientation="vertical"
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@ -68,14 +68,6 @@
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animate="false"
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top="0"
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width="670">
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<layout_panel
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auto_resize="false"
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height="30"
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layout="topleft"
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min_height="30"
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name="panel_top_spacer"
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width="670">
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</layout_panel>
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<layout_panel
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auto_resize="false"
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height="100"
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@ -142,30 +134,6 @@
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right="-90"
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word_wrap="true"/>
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</layout_panel>
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<layout_panel
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auto_resize="false"
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height="40"
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layout="topleft"
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min_height="40"
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name="panel_icons"
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width="670">
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<!--Logos are tied to following label from code-->
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<text
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follows="left|right|top"
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layout="topleft"
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font="SansSerifLarge"
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font_shadow="none"
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halign="left"
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height="16"
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width="240"
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left="47"
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top="6"
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line_spacing.pixels="2"
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name="logos_lbl"
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text_color="LoginProgressBoxTextColor">
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Second Life uses
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</text>
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</layout_panel>
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</layout_stack>
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</layout_panel>
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<layout_panel
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@ -1,10 +1,8 @@
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<?xml version="1.0" ?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">Usos de Second Life</text>
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</layout_stack>
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</panel>
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@ -1,10 +1,8 @@
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<?xml version="1.0" ?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">Second Life utilise</text>
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</layout_stack>
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</panel>
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@ -1,10 +1,8 @@
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<?xml version="1.0" ?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">Utilizzi di Second Life</text>
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</layout_stack>
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</panel>
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@ -1,12 +1,8 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">
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セカンドライフ使用
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</text>
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</layout_stack>
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</panel>
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@ -5,11 +5,6 @@
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<layout_stack name="vertical_centering">
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<layout_panel name="panel4">
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<layout_stack name="vertical_centering">
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<layout_panel name="panel_icons">
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<text name="logos_lbl">
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Second Life używa
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</text>
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</layout_panel>
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</layout_stack>
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</layout_panel>
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</layout_stack>
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@ -1,10 +1,8 @@
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<?xml version="1.0" ?>
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<panel name="login_progress_panel">
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<layout_panel name="panel_icons"/>
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<layout_stack name="vertical_centering"/>
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<layout_panel name="panel4"/>
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<layout_panel name="center"/>
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<layout_stack name="horizontal_centering">
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<text name="logos_lbl">Usos do Second Life</text>
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</layout_stack>
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</panel>
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