strengthen the fakey blur in the fakey ssreflections.
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0)meow-7.2.2
parent
1c9092215b
commit
f3d4648ef5
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@ -299,7 +299,7 @@ void main()
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// The goal of the blur is to soften reflections in surfaces
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// with low shinyness, and also to disguise our lameness.
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float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0
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vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5);
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vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5);
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ref2d += checkoffset;
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ref2d += tc.xy; // use as offset from destination
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// Get attributes from the 2D guess point.
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@ -298,7 +298,7 @@ void main()
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// The goal of the blur is to soften reflections in surfaces
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// with low shinyness, and also to disguise our lameness.
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float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0
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vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5);
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vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5);
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ref2d += checkoffset;
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ref2d += tc.xy; // use as offset from destination
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// Get attributes from the 2D guess point.
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@ -301,7 +301,7 @@ void main()
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// The goal of the blur is to soften reflections in surfaces
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// with low shinyness, and also to disguise our lameness.
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float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0
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vec2 checkoffset = normalize(ref2d)*5.0*(1.0-spec.a)*(checkerboard-0.5);
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vec2 checkoffset = normalize(ref2d)*9.0*(1.0-spec.a)*(checkerboard-0.5);
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ref2d += checkoffset;
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ref2d += tc.xy; // use as offset from destination
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// Get attributes from the 2D guess point.
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