SL-20611 Followup -- fix for water haze artifacts on fullbright objects above water.
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422c006e32
commit
f43e4c6253
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@ -8359,7 +8359,7 @@ void LLPipeline::doWaterHaze()
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else
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{
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//render water patches like LLDrawPoolWater does
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LLGLDepthTest depth(GL_FALSE);
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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LLGLDisable cull(GL_CULL_FACE);
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gGLLastMatrix = NULL;
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