Adjust some avatar complexity defaults (mostly slightly upwards)

Make more settings between mac and windows the same
Remove solaris and xp featuretables, since we don't support them any more
master
Oz Linden 2016-04-29 10:52:43 -04:00
parent ff6d4b517f
commit f495ca8f1a
6 changed files with 63 additions and 968 deletions

View File

@ -80,7 +80,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
RenderAvatarMaxComplexity 1 25000
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
@ -140,6 +140,7 @@ list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
@ -169,6 +170,7 @@ list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -198,6 +200,7 @@ list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -227,6 +230,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -256,6 +260,7 @@ list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -278,7 +283,6 @@ RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (REALLY PURTY!)
//

View File

@ -1,5 +1,5 @@
version 28
// The version number above should be implemented IF AND ONLY IF some
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
@ -31,8 +31,10 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 12
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderAvatarVP 1 1
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
@ -41,9 +43,9 @@ RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@ -61,7 +63,7 @@ Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
@ -77,6 +79,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 25000
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
@ -89,7 +92,7 @@ RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
@ -107,6 +110,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
@ -119,7 +123,7 @@ RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
@ -135,6 +139,7 @@ list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
@ -164,6 +169,7 @@ list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -193,6 +199,7 @@ list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -222,6 +229,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -251,6 +259,7 @@ list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -336,13 +345,13 @@ list Class3
RenderVBOEnable 1 1
//
// Class 4 Hardware
// Class 4 Hardware
//
list Class4
RenderVBOEnable 1 1
//
// Class 5 Hardware
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
@ -386,14 +395,17 @@ list MapBufferRange
RenderVBOMappingDisable 1 1
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderObjectBump 0 0
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
@ -403,7 +415,6 @@ RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// CPU based feature masks
//

View File

@ -1,5 +1,5 @@
version 37
// The version number above should be implemented IF AND ONLY IF some
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
@ -31,38 +31,38 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 12
RenderAvatarMaxComplexity 1 60000
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderAvatarVP 1 1
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1
RenderCompressTextures 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@ -80,7 +80,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
RenderAvatarMaxComplexity 1 25000
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
@ -140,6 +140,7 @@ list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
@ -169,6 +170,7 @@ list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -198,6 +200,7 @@ list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -227,6 +230,7 @@ list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -256,6 +260,7 @@ list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
@ -278,7 +283,6 @@ RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (REALLY PURTY!)
//

View File

@ -1,193 +0,0 @@
version 15
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an S32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderVBO 1 1
RenderAniso 1 0
RenderAvatarMode 1 2
RenderAvatarVP 1 1
RenderDistance 1 128
RenderLighting 1 1
RenderObjectBump 1 1
RenderParticleCount 1 4096
RenderRippleWater 1 1
RenderTerrainDetail 1 2
VertexShaderEnable 1 1
RenderTextureMemoryMultiple 1 1.0
UseOcclusion 1 1
RenderCubeMap 1 1
WatchdogDisabled 1 1
RenderUseFBO 1 1
//
// Class 0 Hardware (Unknown or just old)
//
list Class0
VertexShaderEnable 1 0
RenderVBO 1 0
RenderDistance 1 64
RenderAvatarVP 1 0
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 1 Hardware
//
list Class1
VertexShaderEnable 1 0
RenderVBO 1 1
RenderDistance 1 96
RenderAvatarVP 1 1
RenderAvatarMode 1 0
RenderLighting 1 0
RenderObjectBump 1 0
RenderRippleWater 1 0
RenderUseFBO 1 0
//
// Class 2 Hardware (make it purty)
//
list Class2
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
VertexShaderEnable 1 1
RenderAvatarVP 1 1
RenderAvatarMode 1 1
RenderLighting 1 1
RenderObjectBump 1 1
RenderRippleWater 1 1
RenderUseFBO 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
VertexShaderEnable 0 0
RenderAvatarVP 0 0
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarVP 0 0
RenderLighting 1 0
RenderParticleCount 1 1024
RenderTerrainDetail 1 0
RenderCubeMap 0 0
UseOcclusion 0 0
RenderUseFBO 1 0
list low
RenderVBO 1 0
RenderAniso 1 0
RenderAvatarMaxNonImpostors 1 3
RenderLighting 1 0
list medium
RenderLighting 1 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderParticleCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBO 1 0
list Intel
RenderVBO 1 0
RenderAniso 1 0
RenderLighting 1 0
RenderTerrainDetail 1 0
RenderCubeMap 0 0
list GeForce2
RenderVBO 1 1
RenderAniso 1 0
RenderLighting 1 0
RenderParticleCount 1 2048
RenderTerrainDetail 1 0
list GeForce3
list ATI
UseOcclusion 0 0
list Radeon8500
RenderLighting 1 0
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list Radeon9700
RenderParticleCount 1 4096
// Hacked to be paranoid "safe"
list MobilityRadeon9000
RenderLighting 1 0
RenderParticleCount 1 4096
list GeForceFX

View File

@ -1,714 +0,0 @@
version 32
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 1.0
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings (fixed function)
//
list LowFixedFunction
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
RenderFSAASamples 1 2
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable 1 0
//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable 1 1
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
//
// Class 2 Hardware
//
list Class2
RenderVBOEnable 1 1
//
// Class 3 Hardware
//
list Class3
RenderVBOEnable 1 1
//
// Class 4 Hardware (deferred + SSAO)
//
list Class4
RenderVBOEnable 1 1
//
// Class 5 Hardware
//
list Class5
RenderVBOEnable 1 1
//
// VRAM > 512MB
//
list VRAMGT512
RenderCompressTextures 1 0
//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// GL_ARB_map_buffer_range exists
//
list MapBufferRange
RenderVBOMappingDisable 1 1
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable 1 0
list OpenGLPre30
RenderDeferred 0 0
RenderMaxTextureIndex 1 1
list Intel
RenderAnisotropic 1 0
RenderVBOEnable 1 0
RenderFSAASamples 1 0
list GeForce2
RenderAnisotropic 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
list SiS
UseOcclusion 0 0
list Intel_830M
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_845G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_855GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_865G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_900
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_950
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_965
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
UseOcclusion 0 0
list Intel_G33
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_G45
WindLightUseAtmosShaders 0 0
list Intel_Bear_Lake
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Broadwater
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Brookdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Eaglelake
WindLightUseAtmosShaders 0 0
list Intel_Montara
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Springdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list ATI_FireGL_5200
RenderVBOEnable 1 0
WindLightUseAtmosShaders 0 0
list ATI_Mobility_Radeon_7xxx
RenderVBOEnable 0 0
list ATI_Radeon_7xxx
RenderVBOEnable 0 0
list ATI_All-in-Wonder_Radeon
RenderVBOEnable 0 0
list ATI_All-in-Wonder_7500
RenderVBOEnable 0 0
list ATI_Mobility_Radeon_9600
Disregard96DefaultDrawDistance 1 0
/// tweaked ATI to 96 Draw distance
list ATI_Radeon_9000
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9200
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9500
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9600
Disregard96DefaultDrawDistance 1 0
/// tweaked ATI to 128 draw distance
list ATI_Radeon_X300
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X400
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X500
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X600
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X700
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X1300
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
UseStartScreen 0 0
list ATI_Radeon_X1400
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
UseStartScreen 0 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance 1 0
RenderVBOEnable 1 0
list ATI_Radeon_HD_2300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2400
Disregard128DefaultDrawDistance 1 0
list ATI_ASUS_AH24xx
Disregard128DefaultDrawDistance 1 0
// Avatar hardware skinning causes invisible avatars
// on various ATI chipsets on drivers before 8.2
list ATIOldDriver
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderVBOEnable 1 0
// ATI cards generally perform better when not using VBOs for streaming data
list ATI
RenderUseStreamVBO 1 0
// Disable vertex buffer objects by default for ATI cards with little video memory
list ATIVramLT256
RenderVBOEnable 1 0
/// Tweaked NVIDIA
list NVIDIA_GeForce_FX_5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5300
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_6100
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6500
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6600
Disregard128DefaultDrawDistance 1 0
list NVIDIA_G73
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6100
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7000
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7100
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7500
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7600
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7700
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7800
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_7900
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7300_LE
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7600
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7700
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7800
RenderShaderLightingMaxLevel 1 2
list NVIDIA_GeForce_Go_7900
RenderShaderLightingMaxLevel 1 2

View File

@ -180,16 +180,14 @@ BOOL LLFeatureList::maskList(LLFeatureList &mask)
void LLFeatureList::dump()
{
LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL;
LL_DEBUGS("RenderInit") << "--------------" << LL_ENDL;
LLFeatureInfo fi;
feature_map_t::iterator feature_it;
for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
{
fi = feature_it->second;
LL_DEBUGS("RenderInit") << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
LL_DEBUGS("RenderInit") << "With " << mName << " feature " << fi.mName << " " << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
}
LL_DEBUGS("RenderInit") << LL_ENDL;
}
static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of
@ -279,26 +277,11 @@ bool LLFeatureManager::loadFeatureTables()
std::string filename;
std::string http_filename;
#if LL_WINDOWS
std::string os_string = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
if (os_string.find("Microsoft Windows XP") == 0)
{
filename = llformat(FEATURE_TABLE_FILENAME, "_xp");
http_filename = llformat(FEATURE_TABLE_VER_FILENAME, "_xp", LLVersionInfo::getVersion().c_str());
}
else
{
filename = llformat(FEATURE_TABLE_FILENAME, "");
http_filename = llformat(FEATURE_TABLE_VER_FILENAME, "", LLVersionInfo::getVersion().c_str());
}
#else
filename = FEATURE_TABLE_FILENAME;
http_filename = llformat(FEATURE_TABLE_VER_FILENAME, LLVersionInfo::getVersion().c_str());
#endif
app_path += filename;
// second table is downloaded with HTTP - note that this will only be used on the run _after_ it is downloaded
std::string http_path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, http_filename);