Revert "Revert "Revert "Revert changes for FIRE-32453 to try out the fix from LL"" once again to try out new fix attempt from LL"
This reverts commit ee22125359.
meow-7.2.2
parent
7d7ef1040d
commit
f5390ea331
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@ -342,7 +342,13 @@ bool LLThreadSafeQueue<ElementT, QueueT>::pushIfOpen(T&& element)
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return true;
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// Storage Full. Wait for signal.
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mCapacityCond.wait(lock1);
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour. Time bound the sleep
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// mCapacityCond.wait(lock1);
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// When the queue is full and the consuming thread has exited we would never wake up.
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// For safety, we now wait max half a second then recheck close.
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const auto timeout = std::chrono::milliseconds(500);
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mCapacityCond.wait_for(lock1, timeout);
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// </FS:Beq>
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}
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}
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@ -46,7 +46,10 @@ namespace LL
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* ThreadPool listens for application shutdown messages on the "LLApp"
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* LLEventPump. Call close() to shut down this ThreadPool early.
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*/
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void close();
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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// void close();
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virtual void close();
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// </FS:Beq>
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std::string getName() const { return mName; }
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size_t getWidth() const { return mThreads.size(); }
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@ -61,7 +64,8 @@ namespace LL
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private:
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void run(const std::string& name);
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protected: // <FS:Beq/> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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WorkQueue mQueue;
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std::string mName;
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size_t mThreadCount;
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@ -37,6 +37,7 @@
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#include "llwindowcallbacks.h"
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// Linden library includes
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#include "llapp.h" // <FS:Beq/> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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#include "llerror.h"
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#include "llexception.h"
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#include "llfasttimer.h"
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@ -88,6 +89,7 @@ const UINT WM_DUMMY_(WM_USER + 0x0017);
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const UINT WM_POST_FUNCTION_(WM_USER + 0x0018);
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extern BOOL gDebugWindowProc;
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extern BOOL gDisconnected; // <FS:Beq/> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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static std::thread::id sWindowThreadId;
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static std::thread::id sMainThreadId;
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@ -346,6 +348,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
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LLWindowWin32Thread();
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void run() override;
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void close() override; // <FS:Beq/> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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/// called by main thread to post work to this window thread
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template <typename CALLABLE>
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@ -898,9 +901,12 @@ void LLWindowWin32::close()
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// This causes WM_DESTROY to be sent *immediately*
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if (!destroy_window_handler(mWindowHandle))
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{
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OSMessageBox(mCallbacks->translateString("MBDestroyWinFailed"),
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mCallbacks->translateString("MBShutdownErr"),
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OSMB_OK);
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// <FS:Beq> Can't use a message box here because we're about to stop servicing the events.
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// OSMessageBox(mCallbacks->translateString("MBDestroyWinFailed"),
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// mCallbacks->translateString("MBShutdownErr"),
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// OSMB_OK);
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LL_INFOS("Window") << "Destroying Window failed" << LL_ENDL;
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// </FS:Beq>
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}
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}
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else
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@ -919,6 +925,10 @@ void LLWindowWin32::close()
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// operations we're asking. That's the last time WE should touch it.
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mhDC = NULL;
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mWindowHandle = NULL;
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// <FS:Beq> [FIRE-32453][BUG-232971] close the related queues first to prevent spinning.
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mFunctionQueue.close();
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mMouseQueue.close();
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// </FS:Beq>
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mWindowThread->close();
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}
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@ -3736,7 +3746,6 @@ void LLWindowWin32::swapBuffers()
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LL_PROFILER_GPU_COLLECT
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}
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//
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// LLSplashScreenImp
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//
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@ -4768,10 +4777,45 @@ private:
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std::string mPrev;
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};
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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// Provide a close() override that ignores the initial close triggered by the threadpool detecting "quit"
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// but waits for the viewer to be disconected and the second close call triggered by the app window destructor
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void LLWindowWin32::LLWindowWin32Thread::close()
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{
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assert_main_thread();
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if (! mQueue.isClosed() && gDisconnected)
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{
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LL_DEBUGS("ThreadPool") << mName << " closing queue and joining threads" << LL_ENDL;
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mQueue.close();
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for (auto& pair: mThreads)
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{
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LL_DEBUGS("ThreadPool") << mName << " waiting on thread " << pair.first << LL_ENDL;
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// As we cannot seem to rely on the clean and timely exit of the windows thread in ALL situations we apply a timeout.
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std::future<void> f = std::async(std::launch::async, [&] { pair.second.join(); });
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if (f.wait_until(std::chrono::steady_clock::now() + std::chrono::seconds(5)) == std::future_status::ready) {
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LL_DEBUGS("ThreadPool") << mName << " joined normally." << LL_ENDL;
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} else {
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LL_WARNS("ThreadPool") << mName << " join timed out." << LL_ENDL;
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// the specified time point was reached before the thread finished execution and could be joined
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}
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}
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LL_DEBUGS("ThreadPool") << mName << " shutdown complete" << LL_ENDL;
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}
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else
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{
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LL_DEBUGS("ThreadPool") << mName << " shutdown request ignored - not yet disconneced." << LL_ENDL;
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}
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}
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// </FS:Beq>
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void LLWindowWin32::LLWindowWin32Thread::run()
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{
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sWindowThreadId = std::this_thread::get_id();
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LogChange logger("Window");
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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try
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{
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// </FS:Beq>
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while (! getQueue().done())
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
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@ -4798,7 +4842,21 @@ void LLWindowWin32::LLWindowWin32Thread::run()
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", ", msg.wParam, ")");
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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mMessageQueue.pushFront(msg);
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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// mMessageQueue.pushFront(msg);
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try
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{
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// <FS:Beq> Nobody is reading this queue once we are quitting. Writing to it causes a hang.
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if(!LLApp::isQuitting())
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mMessageQueue.pushFront(msg);
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}
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catch (const LLThreadSafeQueueInterrupt&)
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{
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// Shutdown timing is tricky. The main thread can end up trying
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// to post a cursor position after having closed the WorkQueue.
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logger.always("Message procesing tried to push() to closed MessageQueue - caught");
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}
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// </FS:Beq>
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}
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}
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@ -4817,6 +4875,18 @@ void LLWindowWin32::LLWindowWin32Thread::run()
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}
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#endif
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}
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// <FS:Beq> [FIRE-32453][BUG-232971] Improve shutdown behaviour.
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}
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catch (const std::exception& e)
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{
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logger.always("Windows thread exiting - Exception: ", e.what());
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}
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catch (...)
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{
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logger.always("Windows thread exiting - Exception: Unknown");
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}
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logger.always("done - queue closed on windows thread.");
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// </FS:Beq>
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}
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void LLWindowWin32::post(const std::function<void()>& func)
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