SL-17597 AV height in Shape dialog IS WRONG
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1aebbd397b
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f5a7c22cea
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@ -508,70 +508,45 @@ void LLAvatarAppearance::computeBodySize()
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mCurrBodySizeState["mAnkleLeft scale"] = mAnkleLeftp->getScale();
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mCurrBodySizeState["mFootLeft pos"] = mFootLeftp->getPosition();
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LLVector3 pelvis_scale = mPelvisp->getScale();
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// some of the joints have not been cached
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LLVector3 skull = mSkullp->getPosition();
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//LLVector3 skull_scale = mSkullp->getScale();
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LLVector3 neck = mNeckp->getPosition();
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LLVector3 neck_scale = mNeckp->getScale();
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LLVector3 chest = mChestp->getPosition();
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LLVector3 chest_scale = mChestp->getScale();
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// the rest of the joints have been cached
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LLVector3 head = mHeadp->getPosition();
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LLVector3 head_scale = mHeadp->getScale();
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LLVector3 torso = mTorsop->getPosition();
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LLVector3 torso_scale = mTorsop->getScale();
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LLVector3 hip = mHipLeftp->getPosition();
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LLVector3 hip_scale = mHipLeftp->getScale();
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LLVector3 knee = mKneeLeftp->getPosition();
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LLVector3 knee_scale = mKneeLeftp->getScale();
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LLVector3 ankle = mAnkleLeftp->getPosition();
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LLVector3 ankle_scale = mAnkleLeftp->getScale();
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LLVector3 foot = mFootLeftp->getPosition();
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F32 old_height = mBodySize.mV[VZ];
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F32 old_offset = mAvatarOffset.mV[VZ];
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mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER);
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// TODO: Measure the real depth and width
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mPelvisToFoot = computePelvisToFoot();
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F32 new_height = computeBodyHeight();
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mBodySize.set(DEFAULT_AGENT_DEPTH, DEFAULT_AGENT_WIDTH, new_height);
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F32 new_offset = getVisualParamWeight(AVATAR_HOVER);
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mAvatarOffset.set(0, 0, new_offset);
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mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
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knee.mV[VZ] * hip_scale.mV[VZ] -
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ankle.mV[VZ] * knee_scale.mV[VZ] -
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foot.mV[VZ] * ankle_scale.mV[VZ];
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LLVector3 new_body_size;
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new_body_size.mV[VZ] = mPelvisToFoot +
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// the sqrt(2) correction below is an approximate
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// correction to get to the top of the head
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F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
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head.mV[VZ] * neck_scale.mV[VZ] +
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neck.mV[VZ] * chest_scale.mV[VZ] +
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chest.mV[VZ] * torso_scale.mV[VZ] +
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torso.mV[VZ] * pelvis_scale.mV[VZ];
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// TODO -- measure the real depth and width
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new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
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new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
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mAvatarOffset.mV[VX] = 0.0f;
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mAvatarOffset.mV[VY] = 0.0f;
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if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
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if (mBodySize.mV[VZ] != old_height || new_offset != old_offset)
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{
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mBodySize = new_body_size;
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compareJointStateMaps(mLastBodySizeState, mCurrBodySizeState);
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}
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}
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F32 LLAvatarAppearance::computeBodyHeight()
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{
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F32 result = mPelvisToFoot +
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// all these relative positions usually are positive
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mPelvisp->getScale().mV[VZ] * mTorsop->getPosition().mV[VZ] +
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mTorsop->getScale().mV[VZ] * mChestp->getPosition().mV[VZ] +
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mChestp->getScale().mV[VZ] * mNeckp->getPosition().mV[VZ] +
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mNeckp->getScale().mV[VZ] * mHeadp->getPosition().mV[VZ] +
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mHeadp->getScale().mV[VZ] * mSkullp->getPosition().mV[VZ] * 2;
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return result;
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}
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F32 LLAvatarAppearance::computePelvisToFoot()
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{
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F32 result =
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// all these relative positions usually are negative
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mPelvisp->getScale().mV[VZ] * mHipLeftp->getPosition().mV[VZ] +
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mHipLeftp->getScale().mV[VZ] * mKneeLeftp->getPosition().mV[VZ] +
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mKneeLeftp->getScale().mV[VZ] * mAnkleLeftp->getPosition().mV[VZ] +
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mAnkleLeftp->getScale().mV[VZ] * mFootLeftp->getPosition().mV[VZ] / 2;
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return -result;
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}
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//-----------------------------------------------------------------------------
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// parseSkeletonFile()
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//-----------------------------------------------------------------------------
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@ -146,7 +146,9 @@ public:
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joint_state_map_t mCurrBodySizeState;
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void compareJointStateMaps(joint_state_map_t& last_state,
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joint_state_map_t& curr_state);
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void computeBodySize();
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void computeBodySize();
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F32 computeBodyHeight();
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F32 computePelvisToFoot();
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public:
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typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
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@ -550,7 +550,7 @@ void LLWearable::revertValues()
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if(param)
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{
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F32 value = vp_pair.second;
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setVisualParamWeight(id, value);
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param->setWeight(value);
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mSavedVisualParamMap[id] = param->getWeight();
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}
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}
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