SL-6109 Removed LLDrawFrustum and used changes from EEP to prevent merge conflicts
parent
679a0d7521
commit
f680e5913a
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@ -37,6 +37,7 @@
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#include "lluictrlfactory.h"
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#include "llbutton.h"
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#include "llcheckboxctrl.h"
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#include "llcriticaldamp.h" // LLSmoothInterpolation
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#include "lldir.h"
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#include "lldraghandle.h"
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#include "llfloaterreg.h"
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@ -64,6 +65,10 @@
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// use this to control "jumping" behavior when Ctrl-Tabbing
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const S32 TABBED_FLOATER_OFFSET = 0;
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const F32 LLFloater::CONTEXT_CONE_IN_ALPHA = 0.0f;
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const F32 LLFloater::CONTEXT_CONE_OUT_ALPHA = 1.f;
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const F32 LLFloater::CONTEXT_CONE_FADE_TIME = 0.08f;
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namespace LLInitParam
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{
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void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
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@ -2116,6 +2121,70 @@ void LLFloater::updateTitleButtons()
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}
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}
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void LLFloater::drawConeToOwner(F32 &context_cone_opacity,
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F32 max_cone_opacity,
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LLView *owner_view,
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F32 fade_time,
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F32 contex_cone_in_alpha,
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F32 contex_cone_out_alpha)
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{
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if (owner_view
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&& owner_view->isInVisibleChain()
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&& hasFocus()
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&& context_cone_opacity > 0.001f
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&& gFocusMgr.childHasKeyboardFocus(this))
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{
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// draw cone of context pointing back to owner (e.x. texture swatch)
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LLRect owner_rect;
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owner_view->localRectToOtherView(owner_view->getLocalRect(), &owner_rect, this);
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LLRect local_rect = getLocalRect();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
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gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
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gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
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}
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gGL.end();
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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context_cone_opacity = lerp(context_cone_opacity, max_cone_opacity, LLSmoothInterpolation::getInterpolant(fade_time));
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}
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else
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{
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context_cone_opacity = lerp(context_cone_opacity, 0.f, LLSmoothInterpolation::getInterpolant(fade_time));
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}
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}
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void LLFloater::buildButtons(const Params& floater_params)
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{
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static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
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@ -395,6 +395,15 @@ protected:
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virtual void updateTitleButtons();
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// Draws a cone from this floater to parent floater or view (owner)
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// Modifies context_cone_opacity (interpolates according to fade time and returns new value)
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void drawConeToOwner(F32 &context_cone_opacity,
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F32 max_cone_opacity,
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LLView *owner_view,
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F32 context_fade_time = CONTEXT_CONE_FADE_TIME,
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F32 contex_cone_in_alpha = CONTEXT_CONE_IN_ALPHA,
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F32 contex_cone_out_alpha = CONTEXT_CONE_OUT_ALPHA);
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private:
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void setForeground(BOOL b); // called only by floaterview
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void cleanupHandles(); // remove handles to dead floaters
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@ -424,6 +433,10 @@ private:
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void updateTransparency(LLView* view, ETypeTransparency transparency_type);
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public:
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static const F32 CONTEXT_CONE_IN_ALPHA;
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static const F32 CONTEXT_CONE_OUT_ALPHA;
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static const F32 CONTEXT_CONE_FADE_TIME;
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// Called when floater is opened, passes mKey
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// Public so external views or floaters can watch for this floater opening
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commit_signal_t mOpenSignal;
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@ -361,59 +361,8 @@ void LLFloaterAvatarPicker::populateFriend()
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void LLFloaterAvatarPicker::drawFrustum()
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{
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if(mFrustumOrigin.get())
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{
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LLView * frustumOrigin = mFrustumOrigin.get();
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LLRect origin_rect;
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frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
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// draw context cone connecting color picker with color swatch in parent floater
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LLRect local_rect = getLocalRect();
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if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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}
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gGL.end();
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
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}
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}
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static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
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drawConeToOwner(mContextConeOpacity, max_opacity, mFrustumOrigin.get(), mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
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}
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void LLFloaterAvatarPicker::draw()
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@ -485,56 +485,8 @@ BOOL LLFloaterColorPicker::isColorChanged()
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//
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void LLFloaterColorPicker::draw()
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{
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LLRect swatch_rect;
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mSwatch->localRectToOtherView(mSwatch->getLocalRect(), &swatch_rect, this);
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// draw context cone connecting color picker with color swatch in parent floater
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LLRect local_rect = getLocalRect();
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if (hasFocus() && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
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gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
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gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(swatch_rect.mRight, swatch_rect.mTop);
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gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(swatch_rect.mRight, swatch_rect.mBottom);
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gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mBottom);
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}
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gGL.end();
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"),
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LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(mContextConeFadeTime));
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}
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static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
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drawConeToOwner(mContextConeOpacity, max_opacity, mSwatch, mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
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mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
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mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately);
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@ -74,59 +74,8 @@ LLFloaterExperiencePicker* LLFloaterExperiencePicker::show( select_callback_t ca
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void LLFloaterExperiencePicker::drawFrustum()
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{
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if(mFrustumOrigin.get())
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{
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LLView * frustumOrigin = mFrustumOrigin.get();
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LLRect origin_rect;
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frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this);
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// draw context cone connecting color picker with color swatch in parent floater
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LLRect local_rect = getLocalRect();
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if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLEnable(GL_CULL_FACE);
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gGL.begin(LLRender::QUADS);
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{
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mTop);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mTop);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity);
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gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
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gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
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gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity);
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gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom);
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gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom);
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}
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gGL.end();
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}
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if (gFocusMgr.childHasMouseCapture(getDragHandle()))
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{
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mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime));
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}
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else
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{
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mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime));
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}
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}
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static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
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drawConeToOwner(mContextConeOpacity, max_opacity, mFrustumOrigin.get(), mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
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}
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void LLFloaterExperiencePicker::draw()
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@ -34,6 +34,7 @@
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#include "llfloaterreg.h"
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#include "llfocusmgr.h"
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#include "llkeyconflict.h"
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#include "llviewercontrol.h"
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class LLSetKeyBindDialog::Updater : public LLEventTimer
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{
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@ -70,8 +71,15 @@ LLSetKeyBindDialog::LLSetKeyBindDialog(const LLSD& key)
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: LLModalDialog(key),
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pParent(NULL),
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mKeyFilterMask(DEFAULT_KEY_FILTER),
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pUpdater(NULL)
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pUpdater(NULL),
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mContextConeOpacity(0.f),
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mContextConeInAlpha(0.f),
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mContextConeOutAlpha(0.f),
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mContextConeFadeTime(0.f)
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{
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mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha");
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mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha");
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mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime");
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}
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LLSetKeyBindDialog::~LLSetKeyBindDialog()
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@ -119,18 +127,23 @@ void LLSetKeyBindDialog::onClose(bool app_quiting)
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LLModalDialog::onClose(app_quiting);
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}
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void LLSetKeyBindDialog::drawFrustum()
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{
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static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
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drawConeToOwner(mContextConeOpacity, max_opacity, mFrustumOrigin.get(), mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
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}
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//virtual
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void LLSetKeyBindDialog::draw()
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{
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LLRect local_rect;
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drawFrustum(local_rect, this, (LLView*)getDragHandle(), hasFocus());
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drawFrustum();
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LLModalDialog::draw();
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}
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||||
void LLSetKeyBindDialog::setParent(LLKeyBindResponderInterface* parent, LLView* frustum_origin, U32 key_mask)
|
||||
{
|
||||
pParent = parent;
|
||||
setFrustumOrigin(frustum_origin);
|
||||
mFrustumOrigin = frustum_origin->getHandle();
|
||||
mKeyFilterMask = key_mask;
|
||||
|
||||
std::string input;
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@
|
|||
#define LL_LLSETKEYBINDDIALOG_H
|
||||
|
||||
#include "llmodaldialog.h"
|
||||
#include "lldrawfrustum.h"
|
||||
|
||||
class LLCheckBoxCtrl;
|
||||
class LLTextBase;
|
||||
|
|
@ -54,7 +53,7 @@ public:
|
|||
virtual bool onSetKeyBind(EMouseClickType click, KEY key, MASK mask, bool all_modes) = 0;
|
||||
};
|
||||
|
||||
class LLSetKeyBindDialog : public LLModalDialog, public LLDrawFrustum
|
||||
class LLSetKeyBindDialog : public LLModalDialog
|
||||
{
|
||||
public:
|
||||
LLSetKeyBindDialog(const LLSD& key);
|
||||
|
|
@ -90,6 +89,16 @@ private:
|
|||
Updater *pUpdater;
|
||||
|
||||
static bool sRecordKeys; // for convinience and not to check instance each time
|
||||
|
||||
// drawFrustum
|
||||
private:
|
||||
void drawFrustum();
|
||||
|
||||
LLHandle <LLView> mFrustumOrigin;
|
||||
F32 mContextConeOpacity;
|
||||
F32 mContextConeInAlpha;
|
||||
F32 mContextConeOutAlpha;
|
||||
F32 mContextConeFadeTime;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -73,9 +73,6 @@
|
|||
|
||||
#include "llavatarappearancedefines.h"
|
||||
|
||||
static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
|
||||
static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
|
||||
static const F32 CONTEXT_FADE_TIME = 0.08f;
|
||||
|
||||
static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
|
||||
|
||||
|
|
@ -442,59 +439,8 @@ BOOL LLFloaterTexturePicker::postBuild()
|
|||
// virtual
|
||||
void LLFloaterTexturePicker::draw()
|
||||
{
|
||||
if (mOwner)
|
||||
{
|
||||
// draw cone of context pointing back to texture swatch
|
||||
LLRect owner_rect;
|
||||
mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
|
||||
LLRect local_rect = getLocalRect();
|
||||
if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLEnable(GL_CULL_FACE);
|
||||
gGL.begin(LLRender::QUADS);
|
||||
{
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
||||
|
||||
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
|
||||
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
|
||||
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
|
||||
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
|
||||
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
|
||||
}
|
||||
gGL.end();
|
||||
}
|
||||
}
|
||||
|
||||
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
|
||||
{
|
||||
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
|
||||
}
|
||||
else
|
||||
{
|
||||
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLSmoothInterpolation::getInterpolant(CONTEXT_FADE_TIME));
|
||||
}
|
||||
static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
|
||||
drawConeToOwner(mContextConeOpacity, max_opacity, mOwner);
|
||||
|
||||
updateImageStats();
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue