Fixed downscaling of the refscale passed in from WL in the water shader.
meow-7.2.2
Graham Linden 2019-07-01 12:04:26 -07:00
parent 2911cd3623
commit f770e55ac6
2 changed files with 2 additions and 2 deletions

View File

@ -152,7 +152,7 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
vec2 distort2 = distort+wavef.xy*(refScale * 0.01)/max(dmod*df1, 1.0);
vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);
fb.rgb = srgb_to_linear(fb.rgb);

View File

@ -144,7 +144,7 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
vec2 distort2 = distort+wavef.xy*(refScale*0.01)/max(dmod*df1, 1.0);
vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);