SL-11330
Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.meow-7.2.2
parent
9118cafb22
commit
f7bff299f1
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@ -38,27 +38,20 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
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vec3 lv = lp.xyz-v;
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//get distance
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float dist = length(lv);
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if (dist > la)
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{
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return 0;
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}
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float d = length(lv);
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//normalize light vector
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lv = normalize(lv);
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fa += 1.0;
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float dist_atten = min(1.0 - (dist-1.0*(1.0 - fa))/fa, 1.0);
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float da = max(dot(n, lv), 0.0);
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lv *= 1.0/d;
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//distance attenuation
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float da = clamp(1.0/(la * d), 0.0, 1.0);
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// spotlight coefficient.
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float spot = max(dot(-ln, lv), is_pointlight);
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da *= spot*spot; // GL_SPOT_EXPONENT=2
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//angular attenuation
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da *= dist_atten;
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da *= calcDirectionalLight(n, lv);
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return da;
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}
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