Fix Apple M GPU crash from nans slipping into the normal buffer by utilizing a non-float format

master
Rye 2025-08-22 12:23:45 -04:00
parent 99ce597b54
commit f8a0878c78
1 changed files with 1 additions and 1 deletions

View File

@ -346,7 +346,7 @@ void validate_framebuffer_object();
bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
U32 orm = GL_RGBA;
U32 norm = GL_RGBA16F;
U32 norm = GL_RGBA16;
U32 emissive = GL_RGB16F;
static LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false);