Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm
commit
f8acb81bf7
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@ -152,6 +152,7 @@ set(viewer_SOURCE_FILES
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|||
fsnearbychatvoicemonitor.cpp
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||||
fspanelblocklist.cpp
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||||
fspanelcontactsets.cpp
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||||
fspanelface.cpp
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||||
fspanelimcontrolpanel.cpp
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||||
fspanellogin.cpp
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||||
fspanelprefs.cpp
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||||
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@ -944,6 +945,7 @@ set(viewer_HEADER_FILES
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fsnearbychatvoicemonitor.h
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||||
fspanelblocklist.h
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||||
fspanelcontactsets.h
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||||
fspanelface.h
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||||
fspanelimcontrolpanel.h
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||||
fspanellogin.h
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||||
fspanelprefs.h
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||||
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@ -19,29 +19,55 @@
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|||
<string>RenderAvatarMaxComplexity</string>
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||||
<string>RenderAvatarMaxNonImpostors</string>
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||||
<string>RenderAvatarPhysicsLODFactor</string>
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||||
<string>RenderCloudShadowAmbianceFactor</string>
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||||
<string>RenderCompressTextures</string>
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||||
<string>RenderDeferredSSAO</string>
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||||
<string>RenderDepthOfField</string>
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||||
<string>RenderDepthOfFieldInEditMode</string>
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||||
<string>RenderDisablePostProcessing</string>
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||||
<string>RenderPostProcessingHDR</string>
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||||
<string>RenderDefaultProbeUpdatePeriod</string>
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||||
<string>RenderDynamicExposureCoefficient</string>
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||||
<string>RenderExposure</string>
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||||
<string>RenderFarClip</string>
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||||
<string>RenderFlexTimeFactor</string>
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||||
<string>RenderFSAASamples</string>
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||||
<string>RenderGlow</string>
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||||
<string>RenderGlowHDR</string>
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||||
<string>RenderGlowIterations</string>
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||||
<string>RenderGlowNoise</string>
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||||
<string>RenderGlowResolutionPow</string>
|
||||
<string>RenderLocalLightCount</string>
|
||||
<string>RenderMaxPartCount</string>
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||||
<string>RenderMaxVRAMBudget</string>
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||||
<string>RenderQualityPerformance</string>
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||||
<string>RenderReflectionsEnabled</string>
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||||
<string>RenderReflectionProbeAmbiance</string>
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||||
<string>RenderReflectionProbeDetail</string>
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||||
<string>RenderReflectionProbeDrawDistance</string>
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||||
<string>RenderReflectionProbeLevel</string>
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||||
<string>RenderReflectionProbeMaxLocalLightAmbiance</string>
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||||
<string>RenderReflectionProbeResolution</string>
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||||
<string>RenderReflectionProbeVolumes</string>
|
||||
<string>RenderScreenSpaceReflections</string>
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||||
<string>RenderScreenSpaceReflectionIterations</string>
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||||
<string>RenderScreenSpaceReflectionRayStep</string>
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||||
<string>RenderScreenSpaceReflectionDistanceBias</string>
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||||
<string>RenderScreenSpaceReflectionDepthRejectBias</string>
|
||||
<string>RenderScreenSpaceReflectionAdaptiveStepMultiplier</string>
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||||
<string>RenderScreenSpaceReflectionGlossySamples</string>
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||||
<string>RenderShaderLightingMaxLevel</string>
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||||
<string>RenderShadowDetail</string>
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||||
<string>RenderShadowResolutionScale</string>
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||||
<string>RenderSkyAmbientScale</string>
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||||
<string>RenderSkyAutoAdjustAmbientScale</string>
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||||
<string>RenderSkyAutoAdjustBlueDensityScale</string>
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||||
<string>RenderSkyAutoAdjustBlueHorizonScale</string>
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||||
<string>RenderSkyAutoAdjustSunColorScale</string>
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||||
<string>RenderSkyAutoAdjustHDRScale</string>
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||||
<string>RenderSkyAutoAdjustLegacy</string>
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||||
<string>RenderSkyAutoAdjustProbeAmbiance</string>
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||||
<string>RenderSkySunlightScale</string>
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||||
<string>RenderSSAOIrradianceScale</string>
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||||
<string>RenderSSAOIrradianceMax</string>
|
||||
<string>RenderSunDynamicRange</string>
|
||||
|
|
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@ -13580,7 +13580,7 @@ Change of this parameter will affect the layout of buttons in notification toast
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|||
<key>Value</key>
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||||
<real>1.0</real>
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||||
</map>
|
||||
<key>RendeSkyAutoAdjustBlueHorizonScale</key>
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||||
<key>RenderSkyAutoAdjustBlueHorizonScale</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
<string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
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||||
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@ -13591,7 +13591,7 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Value</key>
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||||
<real>1.0</real>
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||||
</map>
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||||
<key>RendeSkyAutoAdjustBlueDensityScale</key>
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||||
<key>RenderSkyAutoAdjustBlueDensityScale</key>
|
||||
<map>
|
||||
<key>Comment</key>
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||||
<string>Blue Horizon Scale value to use when auto-adjusting legacy skies</string>
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||||
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@ -17952,6 +17952,21 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Backup</key>
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<integer>0</integer>
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||||
</map>
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||||
<key>FSShowSelectedInBlinnPhong</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
<string>Show BlinnPhong while selected (non-persistent).This setting is driven by the code, not by user</string>
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||||
<key>Persist</key>
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||||
<integer>0</integer>
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||||
<key>Type</key>
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||||
<string>Boolean</string>
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||||
<key>Value</key>
|
||||
<integer>0</integer>
|
||||
<key>Backup</key>
|
||||
<integer>0</integer>
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||||
<key>HideFromEditor</key>
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||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>ShowSpecificLODInEdit</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
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@ -26550,5 +26565,57 @@ Change of this parameter will affect the layout of buttons in notification toast
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|||
<key>Value</key>
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||||
<integer>128578</integer>
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||||
</map>
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||||
</map>
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||||
<key>FSUseNewTexturePanel</key>
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||||
<map>
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||||
<key>Backup</key>
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||||
<boolean>1</boolean>
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||||
<key>Comment</key>
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||||
<string>Use the new Texture/Material editor panel in build mode</string>
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||||
<key>Persist</key>
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||||
<integer>1</integer>
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||||
<key>Type</key>
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||||
<string>Boolean</string>
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||||
<key>Value</key>
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||||
<boolean>1</boolean>
|
||||
</map>
|
||||
<key>FSInternalCanEditObjectFaces</key>
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||||
<map>
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||||
<key>Comment</key>
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||||
<string>Internal control to show/hide object texture/material edit controls</string>
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||||
<key>HideFromEditor</key>
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||||
<integer>1</integer>
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||||
<key>Persist</key>
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||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
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||||
<key>Value</key>
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||||
<integer>1</integer>
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||||
</map>
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||||
<key>FSInternalFaceHasBPNormalMap</key>
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||||
<map>
|
||||
<key>Comment</key>
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||||
<string>Internal control to store a flag about the edited face having a Blinn-Phong normal map or not</string>
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||||
<key>HideFromEditor</key>
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||||
<integer>1</integer>
|
||||
<key>Persist</key>
|
||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>FSInternalFaceHasBPSpecularMap</key>
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||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Internal control to store a flag about the edited face having a Blinn-Phong specular map or not</string>
|
||||
<key>HideFromEditor</key>
|
||||
<integer>1</integer>
|
||||
<key>Persist</key>
|
||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
</map>
|
||||
</llsd>
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||||
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,806 @@
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|||
/**
|
||||
* @file fspanelface.h
|
||||
* @brief Consolidated materials/texture panel in the tools floater
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2010, Linden Research, Inc.
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||||
* Copyright (C) 2024, Zi Ree@Second Life
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef FS_FSPANELFACE_H
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||||
#define FS_FSPANELFACE_H
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||||
|
||||
#include "v4color.h"
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||||
#include "llpanel.h"
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||||
#include "llgltfmaterial.h"
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||||
#include "llmaterial.h"
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||||
#include "llmaterialmgr.h"
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||||
#include "lltextureentry.h"
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||||
#include "llselectmgr.h"
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||||
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||||
#include <memory>
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||||
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||||
class LLButton;
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||||
class LLCheckBoxCtrl;
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||||
class LLColorSwatchCtrl;
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||||
class LLComboBox;
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||||
class LLInventoryItem;
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||||
class LLLineEditor;
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||||
class LLRadioGroup;
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||||
class LLSpinCtrl;
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||||
class LLTextBox;
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||||
class LLTextureCtrl;
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||||
class LLUICtrl;
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||||
class LLViewerObject;
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||||
class LLFloater;
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||||
class LLMaterialID;
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||||
class LLMediaCtrl;
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||||
class LLMenuButton;
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||||
|
||||
class PBRPickerAgentListener;
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||||
class PBRPickerObjectListener;
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||||
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||||
class LLTabContainer;
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||||
|
||||
// Represents an edit for use in replicating the op across one or more materials in the selection set.
|
||||
//
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||||
// The apply function optionally performs the edit which it implements
|
||||
// as a functor taking Data that calls member func MaterialFunc taking SetValueType
|
||||
// on an instance of the LLMaterial class.
|
||||
//
|
||||
// boost who?
|
||||
//
|
||||
template<
|
||||
typename DataType,
|
||||
typename SetValueType,
|
||||
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
|
||||
class FSMaterialEditFunctor
|
||||
{
|
||||
public:
|
||||
FSMaterialEditFunctor(const DataType& data) : _data(data) {}
|
||||
virtual ~FSMaterialEditFunctor() {}
|
||||
virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
|
||||
DataType _data;
|
||||
};
|
||||
|
||||
template<
|
||||
typename DataType,
|
||||
DataType (LLMaterial::*MaterialGetFunc)() >
|
||||
class FSMaterialGetFunctor
|
||||
{
|
||||
public:
|
||||
FSMaterialGetFunctor() {}
|
||||
virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
|
||||
};
|
||||
|
||||
template<
|
||||
typename DataType,
|
||||
DataType (LLTextureEntry::*TEGetFunc)() >
|
||||
class FSTEGetFunctor
|
||||
{
|
||||
public:
|
||||
FSTEGetFunctor() {}
|
||||
virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
|
||||
};
|
||||
|
||||
//
|
||||
// main class
|
||||
//
|
||||
|
||||
class FSPanelFace : public LLPanel
|
||||
{
|
||||
public:
|
||||
FSPanelFace();
|
||||
virtual ~FSPanelFace();
|
||||
|
||||
virtual BOOL postBuild();
|
||||
|
||||
void refresh();
|
||||
void refreshMedia();
|
||||
void unloadMedia();
|
||||
void changePrecision(S32 decimal_precision); // <FS:CR> Adjustable decimal precision
|
||||
|
||||
static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
|
||||
|
||||
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
|
||||
/*virtual*/ void draw();
|
||||
|
||||
LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material);
|
||||
|
||||
LLRender::eTexIndex getTextureChannelToEdit();
|
||||
LLRender::eTexIndex getTextureDropChannel();
|
||||
|
||||
LLGLTFMaterial::TextureInfo getPBRDropChannel();
|
||||
|
||||
protected:
|
||||
void navigateToTitleMedia(const std::string url);
|
||||
bool selectedMediaEditable();
|
||||
void clearMediaSettings();
|
||||
void updateMediaSettings();
|
||||
void updateMediaTitle();
|
||||
|
||||
void getState();
|
||||
|
||||
void sendTexture(); // applies and sends texture
|
||||
void sendTextureInfo(); // applies and sends texture scale, offset, etc.
|
||||
void sendColor(); // applies and sends color
|
||||
void sendAlpha(); // applies and sends transparency
|
||||
void sendBump(U32 bumpiness); // applies and sends bump map
|
||||
void sendTexGen(); // applies and sends bump map
|
||||
void sendShiny(U32 shininess); // applies and sends shininess
|
||||
void sendFullbright(); // applies and sends full bright
|
||||
void sendGlow();
|
||||
void alignTextureLayer();
|
||||
|
||||
void updateCopyTexButton();
|
||||
|
||||
//
|
||||
// UI Callbacks
|
||||
//
|
||||
|
||||
// common controls and parameters for Blinn-Phong and PBR
|
||||
void onCopyFaces(); // <FS> Extended copy & paste buttons
|
||||
void onPasteFaces();
|
||||
void onCommitGlow();
|
||||
void onCommitRepeatsPerMeter();
|
||||
|
||||
// Blinn-Phong alpha parameters
|
||||
void onCommitAlpha();
|
||||
void onCommitAlphaMode();
|
||||
void onCommitMaterialMaskCutoff();
|
||||
void onCommitFullbright();
|
||||
|
||||
// Blinn-Phong texture transforms and controls
|
||||
void onCommitTexGen();
|
||||
void onCommitPlanarAlign();
|
||||
void onCommitBump();
|
||||
void onCommitShiny();
|
||||
void onCommitTextureScaleX();
|
||||
void onCommitTextureScaleY();
|
||||
void onCommitTextureOffsetX();
|
||||
void onCommitTextureOffsetY();
|
||||
void onCommitTextureRot();
|
||||
void onCommitMaterialBumpyScaleX();
|
||||
void onCommitMaterialBumpyScaleY();
|
||||
void onCommitMaterialBumpyOffsetX();
|
||||
void onCommitMaterialBumpyOffsetY();
|
||||
void onCommitMaterialBumpyRot();
|
||||
void onCommitMaterialShinyScaleX();
|
||||
void onCommitMaterialShinyScaleY();
|
||||
void onCommitMaterialShinyOffsetX();
|
||||
void onCommitMaterialShinyOffsetY();
|
||||
void onCommitMaterialShinyRot();
|
||||
void onCommitMaterialGloss();
|
||||
void onCommitMaterialEnv();
|
||||
|
||||
// Blinn-Phong Diffuse tint color swatch
|
||||
void onCommitColor();
|
||||
void onCancelColor();
|
||||
void onSelectColor();
|
||||
|
||||
// Blinn-Phong Diffuse texture swatch
|
||||
void onCommitTexture(const LLUICtrl* ctrl, const LLSD& data);
|
||||
void onCancelTexture();
|
||||
BOOL onDragTexture(LLInventoryItem* item); // this function is to return TRUE if the drag should succeed.
|
||||
void onCloseTexturePicker(const LLSD& data);
|
||||
|
||||
// Blinn-Phong Normal texture swatch
|
||||
void onCommitNormalTexture(const LLUICtrl* ctrl, const LLSD& data);
|
||||
void onCancelNormalTexture();
|
||||
|
||||
// Blinn-Phong Specular texture swatch
|
||||
void onCommitSpecularTexture(const LLUICtrl* ctrl, const LLSD& data);
|
||||
void onCancelSpecularTexture();
|
||||
|
||||
// Blinn-Phong Specular tint color swatch
|
||||
void onCommitShinyColor();
|
||||
void onCancelShinyColor();
|
||||
void onSelectShinyColor();
|
||||
|
||||
// Texture alignment and maps synchronization
|
||||
void onClickAutoFix();
|
||||
void onAlignTexture();
|
||||
void onClickMapsSync();
|
||||
|
||||
/*
|
||||
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
|
||||
* If agent selects texture which is not allowed to be applied for the currently selected object,
|
||||
* all controls of the floater texture picker which allow to apply the texture will be disabled.
|
||||
*/
|
||||
void onTextureSelectionChanged(const std::string& which_control);
|
||||
|
||||
// Media
|
||||
void onClickBtnEditMedia();
|
||||
void onClickBtnDeleteMedia();
|
||||
void onClickBtnAddMedia();
|
||||
|
||||
void alignMaterialsProperties();
|
||||
|
||||
//
|
||||
// PBR
|
||||
//
|
||||
|
||||
// PBR Material
|
||||
void onCommitPbr();
|
||||
void onCancelPbr();
|
||||
void onSelectPbr();
|
||||
BOOL onDragPbr(LLInventoryItem* item); // this function is to return TRUE if the drag should succeed.
|
||||
|
||||
void onPbrSelectionChanged(LLInventoryItem* itemp);
|
||||
void onClickBtnSavePBR();
|
||||
|
||||
void updatePBROverrideDisplay();
|
||||
|
||||
// PBR texture maps
|
||||
void onCommitPbr(const LLUICtrl* pbr_ctrl);
|
||||
void onCancelPbr(const LLUICtrl* pbr_ctrl);
|
||||
void onSelectPbr(const LLUICtrl* pbr_ctrl);
|
||||
|
||||
void getGLTFMaterial(LLGLTFMaterial* mat);
|
||||
|
||||
//
|
||||
// other
|
||||
//
|
||||
|
||||
bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
|
||||
bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
|
||||
|
||||
// Make UI reflect state of currently selected material (refresh)
|
||||
// and UI mode (e.g. editing normal map v diffuse map)
|
||||
//
|
||||
// @param force_set_values forces spinners to set value even if they are focused
|
||||
void updateUI(bool force_set_values = false);
|
||||
|
||||
// Convenience func to determine if all faces in selection have
|
||||
// identical planar texgen settings during edits
|
||||
//
|
||||
bool isIdenticalPlanarTexgen();
|
||||
|
||||
// Callback funcs for individual controls
|
||||
//
|
||||
static void syncRepeatX(FSPanelFace* self, F32 scaleU);
|
||||
static void syncRepeatY(FSPanelFace* self, F32 scaleV);
|
||||
static void syncOffsetX(FSPanelFace* self, F32 offsetU);
|
||||
static void syncOffsetY(FSPanelFace* self, F32 offsetV);
|
||||
static void syncMaterialRot(FSPanelFace* self, F32 rot, int te = -1);
|
||||
|
||||
// unify all GLTF spinners with no switching around required -Zi
|
||||
void onCommitGLTFUVSpinner(const LLUICtrl* ctrl, const LLSD& user_data);
|
||||
|
||||
void onClickBtnSelectSameTexture(const LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
|
||||
void onShowFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
|
||||
void onHideFindAllButton(LLUICtrl* ctrl, const LLSD& user_data); // Find all faces with same texture
|
||||
|
||||
public: // needs to be accessible to selection manager
|
||||
void onCopyColor(); // records all selected faces
|
||||
void onPasteColor(); // to specific face
|
||||
void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
|
||||
void onCopyTexture();
|
||||
void onPasteTexture();
|
||||
void onPasteTexture(LLViewerObject* objectp, S32 te);
|
||||
|
||||
protected:
|
||||
//
|
||||
// Constant definitions for tabs and combo boxes
|
||||
// Must match the commbobox definitions in panel_tools_texture.xml // Not anymore -Zi
|
||||
//
|
||||
static constexpr S32 MATMEDIA_MATERIAL = 0; // Material
|
||||
static constexpr S32 MATMEDIA_PBR = 1; // PBR
|
||||
static constexpr S32 MATMEDIA_MEDIA = 2; // Media
|
||||
|
||||
static constexpr S32 MATTYPE_DIFFUSE = 0; // Diffuse material texture
|
||||
static constexpr S32 MATTYPE_NORMAL = 1; // Normal map
|
||||
static constexpr S32 MATTYPE_SPECULAR = 2; // Specular map
|
||||
|
||||
static constexpr S32 BUMPY_TEXTURE = 18; // use supplied normal map (index of "Use Texture" in combo box)
|
||||
static constexpr S32 SHINY_TEXTURE = 4; // use supplied specular map (index of "Use Texture" in combo box)
|
||||
|
||||
static constexpr S32 PBRTYPE_RENDER_MATERIAL_ID = 0; // Render Material ID
|
||||
static constexpr S32 PBRTYPE_BASE_COLOR = 1; // PBR Base Color
|
||||
static constexpr S32 PBRTYPE_METALLIC_ROUGHNESS = 2; // PBR Metallic
|
||||
static constexpr S32 PBRTYPE_EMISSIVE = 3; // PBR Emissive
|
||||
static constexpr S32 PBRTYPE_NORMAL = 4; // PBR Normal
|
||||
static constexpr S32 PBRTYPE_COUNT = 5; // number of PBR map types
|
||||
|
||||
public:
|
||||
// public because ... functors? -Zi
|
||||
void onCommitFlip(const LLSD& user_data);
|
||||
|
||||
// Blinn-Phong texture transforms and controls
|
||||
// public because ... functors? -Zi
|
||||
LLSpinCtrl* mCtrlTexScaleU;
|
||||
LLSpinCtrl* mCtrlTexScaleV;
|
||||
LLSpinCtrl* mCtrlBumpyScaleU;
|
||||
LLSpinCtrl* mCtrlBumpyScaleV;
|
||||
LLSpinCtrl* mCtrlShinyScaleU;
|
||||
LLSpinCtrl* mCtrlShinyScaleV;
|
||||
LLSpinCtrl* mCtrlTexOffsetU;
|
||||
LLSpinCtrl* mCtrlTexOffsetV;
|
||||
LLSpinCtrl* mCtrlBumpyOffsetU;
|
||||
LLSpinCtrl* mCtrlBumpyOffsetV;
|
||||
LLSpinCtrl* mCtrlShinyOffsetU;
|
||||
LLSpinCtrl* mCtrlShinyOffsetV;
|
||||
LLSpinCtrl* mCtrlTexRot;
|
||||
LLSpinCtrl* mCtrlBumpyRot;
|
||||
LLSpinCtrl* mCtrlShinyRot;
|
||||
|
||||
// Blinn-Phong texture transforms and controls
|
||||
// public to give functors access -Zi
|
||||
LLComboBox* mComboTexGen;
|
||||
LLCheckBoxCtrl* mCheckPlanarAlign;
|
||||
|
||||
// Tab controls
|
||||
// public to give functors access -Zi
|
||||
LLTabContainer* mTabsMatChannel;
|
||||
void onMatTabChange();
|
||||
|
||||
private:
|
||||
bool isAlpha() { return mIsAlpha; }
|
||||
|
||||
// Update visibility of controls to match current UI mode
|
||||
// (e.g. materials vs media editing)
|
||||
//
|
||||
// Do NOT call updateUI from within this function.
|
||||
//
|
||||
void updateVisibility(LLViewerObject* objectp = nullptr);
|
||||
|
||||
// Convenience funcs to keep the visual flack to a minimum
|
||||
//
|
||||
LLUUID getCurrentNormalMap();
|
||||
LLUUID getCurrentSpecularMap();
|
||||
U32 getCurrentShininess();
|
||||
U32 getCurrentBumpiness();
|
||||
U8 getCurrentDiffuseAlphaMode();
|
||||
U8 getCurrentAlphaMaskCutoff();
|
||||
U8 getCurrentEnvIntensity();
|
||||
U8 getCurrentGlossiness();
|
||||
F32 getCurrentBumpyRot();
|
||||
F32 getCurrentBumpyScaleU();
|
||||
F32 getCurrentBumpyScaleV();
|
||||
F32 getCurrentBumpyOffsetU();
|
||||
F32 getCurrentBumpyOffsetV();
|
||||
F32 getCurrentShinyRot();
|
||||
F32 getCurrentShinyScaleU();
|
||||
F32 getCurrentShinyScaleV();
|
||||
F32 getCurrentShinyOffsetU();
|
||||
F32 getCurrentShinyOffsetV();
|
||||
|
||||
// <FS:Zi> map tab states to various values
|
||||
// TODO: should be done with tab-change signals and flags, really
|
||||
S32 getCurrentMaterialType() const;
|
||||
S32 getCurrentMatChannel() const;
|
||||
S32 getCurrentPBRChannel() const;
|
||||
void selectMaterialType(S32 material_type);
|
||||
void selectMatChannel(S32 mat_channel);
|
||||
void selectPBRChannel(S32 pbr_channel);
|
||||
|
||||
F32 getCurrentTextureRot();
|
||||
F32 getCurrentTextureScaleU();
|
||||
F32 getCurrentTextureScaleV();
|
||||
F32 getCurrentTextureOffsetU();
|
||||
F32 getCurrentTextureOffsetV();
|
||||
|
||||
//
|
||||
// Build tool controls
|
||||
//
|
||||
|
||||
// private Tab controls
|
||||
LLTabContainer* mTabsPBRMatMedia;
|
||||
LLTabContainer* mTabsPBRChannel;
|
||||
|
||||
// common controls and parameters for Blinn-Phong and PBR
|
||||
LLButton* mBtnCopyFaces;
|
||||
LLButton* mBtnPasteFaces;
|
||||
LLSpinCtrl* mCtrlGlow;
|
||||
LLSpinCtrl* mCtrlRpt;
|
||||
|
||||
// Blinn-Phong alpha parameters
|
||||
LLSpinCtrl* mCtrlColorTransp; // transparency = 1 - alpha
|
||||
LLView* mColorTransPercent;
|
||||
LLTextBox* mLabelAlphaMode;
|
||||
LLComboBox* mComboAlphaMode;
|
||||
LLSpinCtrl* mCtrlMaskCutoff;
|
||||
LLCheckBoxCtrl* mCheckFullbright;
|
||||
|
||||
// private Blinn-Phong texture transforms and controls
|
||||
LLView* mLabelTexGen;
|
||||
LLView* mLabelBumpiness;
|
||||
LLComboBox* mComboBumpiness;
|
||||
LLView* mLabelShininess;
|
||||
LLComboBox* mComboShininess;
|
||||
// others are above in the public section
|
||||
LLSpinCtrl* mCtrlGlossiness;
|
||||
LLSpinCtrl* mCtrlEnvironment;
|
||||
|
||||
// Blinn-Phong Diffuse tint color swatch
|
||||
LLColorSwatchCtrl* mColorSwatch;
|
||||
|
||||
// Blinn-Phong Diffuse texture swatch
|
||||
LLTextureCtrl* mTextureCtrl;
|
||||
|
||||
// Blinn-Phong Normal texture swatch
|
||||
LLTextureCtrl* mBumpyTextureCtrl;
|
||||
|
||||
// Blinn-Phong Specular texture swatch
|
||||
LLTextureCtrl* mShinyTextureCtrl;
|
||||
|
||||
// Blinn-Phong Specular tint color swatch
|
||||
LLColorSwatchCtrl* mShinyColorSwatch;
|
||||
|
||||
// Texture alignment and maps synchronization
|
||||
LLButton* mBtnAlignMedia;
|
||||
LLButton* mBtnAlignTextures;
|
||||
LLCheckBoxCtrl* mCheckSyncMaterials;
|
||||
|
||||
// Media
|
||||
LLButton* mBtnDeleteMedia;
|
||||
LLButton* mBtnAddMedia;
|
||||
LLMediaCtrl* mTitleMedia;
|
||||
LLTextBox* mTitleMediaText;
|
||||
|
||||
// PBR
|
||||
LLTextureCtrl* mMaterialCtrlPBR;
|
||||
LLColorSwatchCtrl* mBaseTintPBR;
|
||||
LLTextureCtrl* mBaseTexturePBR;
|
||||
LLTextureCtrl* mNormalTexturePBR;
|
||||
LLTextureCtrl* mORMTexturePBR;
|
||||
LLTextureCtrl* mEmissiveTexturePBR;
|
||||
LLColorSwatchCtrl* mEmissiveTintPBR;
|
||||
LLCheckBoxCtrl* mCheckDoubleSidedPBR;
|
||||
LLSpinCtrl* mAlphaPBR;
|
||||
LLTextBox* mLabelAlphaModePBR;
|
||||
LLComboBox* mAlphaModePBR;
|
||||
LLSpinCtrl* mMaskCutoffPBR;
|
||||
LLSpinCtrl* mMetallicFactorPBR;
|
||||
LLSpinCtrl* mRoughnessFactorPBR;
|
||||
LLButton* mBtnSavePBR;
|
||||
|
||||
struct
|
||||
{
|
||||
std::array<LLUUID, LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT> mMap;
|
||||
LLColor4 mBaseColorTint;
|
||||
F32 mMetallic;
|
||||
F32 mRoughness;
|
||||
LLColor4 mEmissiveTint;
|
||||
LLGLTFMaterial::AlphaMode mAlphaMode;
|
||||
F32 mAlphaCutoff;
|
||||
bool mDoubleSided;
|
||||
} mPBRBaseMaterialParams;
|
||||
|
||||
// map PBR material map types to glTF material types
|
||||
LLGLTFMaterial::TextureInfo mPBRChannelToTextureInfo[PBRTYPE_COUNT] =
|
||||
{
|
||||
LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, // PBRTYPE_RENDER_MATERIAL_ID
|
||||
LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR, // PBRTYPE_BASE_COLOR
|
||||
LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, // PBRTYPE_METALLIC_ROUGHNESS
|
||||
LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE, // PBRTYPE_EMISSIVE
|
||||
LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL // PBRTYPE_NORMAL
|
||||
};
|
||||
|
||||
// Dirty flags - taken from llmaterialeditor.cpp ... LL please put this in a .h! -Zi
|
||||
U32 mUnsavedChanges; // flags to indicate individual changed parameters
|
||||
|
||||
// Hey look everyone, a type-safe alternative to copy and paste! :)
|
||||
//
|
||||
|
||||
// Update material parameters by applying 'edit_func' to selected TEs
|
||||
//
|
||||
template<
|
||||
typename DataType,
|
||||
typename SetValueType,
|
||||
void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
|
||||
static void edit(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
|
||||
{
|
||||
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
|
||||
struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
|
||||
{
|
||||
LLSelectedTEEditMaterial(FSPanelFace* panel, FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
|
||||
virtual ~LLSelectedTEEditMaterial() {};
|
||||
virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
|
||||
{
|
||||
if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
|
||||
{
|
||||
LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
|
||||
llassert_always(new_material);
|
||||
|
||||
// Determine correct alpha mode for current diffuse texture
|
||||
// (i.e. does it have an alpha channel that makes alpha mode useful)
|
||||
//
|
||||
// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
|
||||
// need to get per-face answer to this question for sane alpha mode retention on updates.
|
||||
//
|
||||
bool is_alpha_face = object->isImageAlphaBlended(face);
|
||||
|
||||
// need to keep this original answer for valid comparisons in logic below
|
||||
//
|
||||
U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
|
||||
|
||||
U8 default_alpha_mode = original_default_alpha_mode;
|
||||
|
||||
if (!current_material.isNull())
|
||||
{
|
||||
default_alpha_mode = current_material->getDiffuseAlphaMode();
|
||||
}
|
||||
|
||||
// Insure we don't inherit the default of blend by accident...
|
||||
// this will be stomped by a legit request to change the alpha mode by the apply() below
|
||||
//
|
||||
new_material->setDiffuseAlphaMode(default_alpha_mode);
|
||||
|
||||
// Do "It"!
|
||||
//
|
||||
_edit->apply(new_material);
|
||||
|
||||
U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
|
||||
LLUUID new_normal_map_id = new_material->getNormalID();
|
||||
LLUUID new_spec_map_id = new_material->getSpecularID();
|
||||
|
||||
if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
|
||||
{
|
||||
new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
|
||||
new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
|
||||
}
|
||||
|
||||
bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
|
||||
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
|
||||
|
||||
if (!is_need_material)
|
||||
{
|
||||
LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
|
||||
LLMaterialMgr::getInstance()->remove(object->getID(),face);
|
||||
new_material = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
|
||||
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
|
||||
}
|
||||
|
||||
object->setTEMaterialParams(face, new_material);
|
||||
return new_material;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
FSMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
|
||||
FSPanelFace *_panel;
|
||||
const LLUUID & _only_for_object_id;
|
||||
} editor(p, &edit, only_for_object_id);
|
||||
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
|
||||
}
|
||||
|
||||
template<
|
||||
typename DataType,
|
||||
typename ReturnType,
|
||||
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
|
||||
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
|
||||
{
|
||||
DataType data_value = default_value;
|
||||
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
|
||||
{
|
||||
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
|
||||
virtual ~GetTEMaterialVal() {}
|
||||
|
||||
DataType get(LLViewerObject* object, S32 face)
|
||||
{
|
||||
DataType ret = _default;
|
||||
LLMaterialPtr material_ptr;
|
||||
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
|
||||
if (tep)
|
||||
{
|
||||
material_ptr = tep->getMaterialParams();
|
||||
if (!material_ptr.isNull())
|
||||
{
|
||||
ret = (material_ptr->*(MaterialGetFunc))();
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
DataType _default;
|
||||
} GetFunc(default_value);
|
||||
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
|
||||
data_to_return = data_value;
|
||||
}
|
||||
|
||||
template<
|
||||
typename DataType,
|
||||
typename ReturnType, // some kids just have to different...
|
||||
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
|
||||
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
|
||||
{
|
||||
DataType data_value = default_value;
|
||||
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
|
||||
{
|
||||
GetTEVal(DataType default_value) : _default(default_value) {}
|
||||
virtual ~GetTEVal() {}
|
||||
|
||||
DataType get(LLViewerObject* object, S32 face) {
|
||||
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
|
||||
return tep ? ((tep->*(TEGetFunc))()) : _default;
|
||||
}
|
||||
DataType _default;
|
||||
} GetTEValFunc(default_value);
|
||||
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
|
||||
data_to_return = data_value;
|
||||
}
|
||||
|
||||
// Update vis and enabling of specific subsets of controls based on material params
|
||||
// (e.g. hide the spec controls if no spec texture is applied)
|
||||
//
|
||||
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
|
||||
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
|
||||
void updateAlphaControls();
|
||||
void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
|
||||
|
||||
void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
|
||||
void updateGLTFTextureTransform(float value, U32 pbr_type, std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
|
||||
|
||||
void setMaterialOverridesFromSelection();
|
||||
|
||||
bool mIsAlpha;
|
||||
|
||||
LLSD mClipboardParams;
|
||||
|
||||
LLSD mMediaSettings;
|
||||
bool mNeedMediaTitle;
|
||||
|
||||
class Selection
|
||||
{
|
||||
public:
|
||||
void connect();
|
||||
|
||||
// Returns true if the selected objects or sides have changed since
|
||||
// this was last called, and no object update is pending
|
||||
bool update();
|
||||
|
||||
// Prevents update() returning true until the provided object is
|
||||
// updated. Necessary to prevent controls updating when the mouse is
|
||||
// held down.
|
||||
void setDirty() { mChanged = true; };
|
||||
|
||||
// Callbacks
|
||||
void onSelectionChanged() { mNeedsSelectionCheck = true; }
|
||||
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
|
||||
|
||||
protected:
|
||||
bool compareSelection();
|
||||
|
||||
bool mChanged = false;
|
||||
|
||||
boost::signals2::scoped_connection mSelectConnection;
|
||||
bool mNeedsSelectionCheck = true;
|
||||
S32 mSelectedObjectCount = 0;
|
||||
S32 mSelectedTECount = 0;
|
||||
LLUUID mSelectedObjectID;
|
||||
S32 mLastSelectedSide = -1;
|
||||
};
|
||||
|
||||
static Selection sMaterialOverrideSelection;
|
||||
|
||||
std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
|
||||
std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
|
||||
|
||||
public:
|
||||
#if defined(FS_DEF_GET_MAT_STATE)
|
||||
#undef FS_DEF_GET_MAT_STATE
|
||||
#endif
|
||||
|
||||
#if defined(FS_DEF_GET_TE_STATE)
|
||||
#undef FS_DEF_GET_TE_STATE
|
||||
#endif
|
||||
|
||||
#if defined(FS_DEF_EDIT_MAT_STATE)
|
||||
FS_DEF_EDIT_MAT_STATE
|
||||
#endif
|
||||
|
||||
// Accessors for selected TE material state
|
||||
//
|
||||
#define FS_DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
|
||||
static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
|
||||
{ \
|
||||
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
|
||||
}
|
||||
|
||||
// Mutators for selected TE material
|
||||
//
|
||||
#define FS_DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
|
||||
static void MaterialMemberFunc(FSPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
|
||||
{ \
|
||||
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
|
||||
}
|
||||
|
||||
// Accessors for selected TE state proper (legacy settings etc)
|
||||
//
|
||||
#define FS_DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
|
||||
static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
|
||||
{ \
|
||||
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
|
||||
}
|
||||
|
||||
class LLSelectedTEMaterial
|
||||
{
|
||||
public:
|
||||
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
|
||||
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
|
||||
static void getMaxNormalRepeats(F32& repeats, bool& identical);
|
||||
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
|
||||
|
||||
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null, false, LLUUID::null)
|
||||
FS_DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null, false, LLUUID::null)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f, true, 0.001f)
|
||||
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f, true, 0.001f)
|
||||
|
||||
FS_DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
|
||||
FS_DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
|
||||
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
|
||||
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
|
||||
FS_DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
|
||||
|
||||
FS_DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
|
||||
FS_DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
|
||||
|
||||
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
|
||||
FS_DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
|
||||
FS_DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
|
||||
};
|
||||
|
||||
class LLSelectedTE
|
||||
{
|
||||
public:
|
||||
static void getFace(class LLFace*& face_to_return, bool& identical_face);
|
||||
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
|
||||
static void getTexId(LLUUID& id, bool& identical);
|
||||
static void getObjectScaleS(F32& scale_s, bool& identical);
|
||||
static void getObjectScaleT(F32& scale_t, bool& identical);
|
||||
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
|
||||
|
||||
FS_DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
|
||||
FS_DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
|
||||
FS_DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
|
||||
FS_DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
|
||||
FS_DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -1395,6 +1395,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|
|||
LLMaterial* mat = tep ? tep->getMaterialParams().get() : 0;
|
||||
// </FS:ND>
|
||||
LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
|
||||
// <FS:Beq> show legacy when editing the fallback materials.
|
||||
static LLCachedControl<bool> showSelectedinBP(gSavedSettings, "FSShowSelectedInBlinnPhong");
|
||||
if( gltf_mat && getViewerObject()->isSelected() && showSelectedinBP )
|
||||
{
|
||||
gltf_mat = nullptr;
|
||||
}
|
||||
// </FS:Beq>
|
||||
|
||||
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -94,6 +94,8 @@
|
|||
#include "llvograss.h"
|
||||
#include "llvotree.h"
|
||||
|
||||
#include "fspanelface.h" // <FS:Zi> switchable edit texture/materials panel
|
||||
|
||||
// Globals
|
||||
LLFloaterTools *gFloaterTools = NULL;
|
||||
bool LLFloaterTools::sShowObjectCost = true;
|
||||
|
|
@ -174,8 +176,14 @@ void* LLFloaterTools::createPanelVolume(void* data)
|
|||
void* LLFloaterTools::createPanelFace(void* data)
|
||||
{
|
||||
LLFloaterTools* floater = (LLFloaterTools*)data;
|
||||
floater->mPanelFace = new LLPanelFace();
|
||||
return floater->mPanelFace;
|
||||
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// we should not need this here at all, we are adding the texture/materials
|
||||
// panel in postBuild()
|
||||
// floater->mPanelFace = new LLPanelFace();
|
||||
// return floater->mPanelFace;
|
||||
return floater->findChild<LLPanel>("Texture");
|
||||
// </FS:Zi>
|
||||
}
|
||||
|
||||
//static
|
||||
|
|
@ -229,6 +237,27 @@ LLPCode toolData[]={
|
|||
|
||||
BOOL LLFloaterTools::postBuild()
|
||||
{
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
LLPanel* panel;
|
||||
if (gSavedSettings.getBOOL("FSUseNewTexturePanel"))
|
||||
{
|
||||
mFSPanelFace = new FSPanelFace;
|
||||
panel = mFSPanelFace;
|
||||
}
|
||||
else
|
||||
{
|
||||
mPanelFace = new LLPanelFace;
|
||||
panel = mPanelFace;
|
||||
}
|
||||
|
||||
LLTabContainer::TabPanelParams params;
|
||||
params.panel = panel;
|
||||
params.insert_at = (LLTabContainer::eInsertionPoint) PANEL_FACE;
|
||||
|
||||
mTab = getChild<LLTabContainer>("Object Info Tabs");
|
||||
mTab->addTabPanel(params);
|
||||
// </FS:Zi>
|
||||
|
||||
// Hide until tool selected
|
||||
setVisible(FALSE);
|
||||
|
||||
|
|
@ -367,7 +396,11 @@ void LLFloaterTools::changePrecision(S32 decimal_precision)
|
|||
else if (decimal_precision > 7) decimal_precision = 7;
|
||||
|
||||
mPanelObject->changePrecision(decimal_precision);
|
||||
mPanelFace->changePrecision(decimal_precision);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// mPanelFace->changePrecision(decimal_precision);
|
||||
if (mPanelFace) mPanelFace->changePrecision(decimal_precision);
|
||||
if (mFSPanelFace) mFSPanelFace->changePrecision(decimal_precision);
|
||||
// </FS:Zi>
|
||||
}
|
||||
|
||||
// Create the popupview with a dummy center. It will be moved into place
|
||||
|
|
@ -431,6 +464,7 @@ LLFloaterTools::LLFloaterTools(const LLSD& key)
|
|||
mPanelVolume(NULL),
|
||||
mPanelContents(NULL),
|
||||
mPanelFace(NULL),
|
||||
mFSPanelFace(nullptr), // <FS:Zi> switchable edit texture/materials panel
|
||||
mPanelLandInfo(NULL),
|
||||
|
||||
mCostTextBorder(NULL),
|
||||
|
|
@ -470,7 +504,6 @@ LLFloaterTools::LLFloaterTools(const LLSD& key)
|
|||
// <FS>
|
||||
mCommitCallbackRegistrar.add("BuildTool.CopyKeys", boost::bind(&LLFloaterTools::onClickBtnCopyKeys,this));
|
||||
mCommitCallbackRegistrar.add("BuildTool.Expand", boost::bind(&LLFloaterTools::onClickExpand,this));
|
||||
mCommitCallbackRegistrar.add("BuildTool.Flip", boost::bind(&LLPanelFace::onCommitFlip, _1, _2));
|
||||
// </FS>
|
||||
|
||||
// <FS:Ansariel> FIRE-7802: Grass and tree selection in build tool
|
||||
|
|
@ -744,8 +777,20 @@ void LLFloaterTools::refresh()
|
|||
mPanelPermissions->refresh();
|
||||
mPanelObject->refresh();
|
||||
mPanelVolume->refresh();
|
||||
mPanelFace->refresh();
|
||||
mPanelFace->refreshMedia();
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// mPanelFace->refresh();
|
||||
// mPanelFace->refreshMedia();
|
||||
if (mPanelFace)
|
||||
{
|
||||
mPanelFace->refresh();
|
||||
mPanelFace->refreshMedia();
|
||||
}
|
||||
if (mFSPanelFace)
|
||||
{
|
||||
mFSPanelFace->refresh();
|
||||
mFSPanelFace->refreshMedia();
|
||||
}
|
||||
// <FS:Zi>
|
||||
mPanelContents->refresh();
|
||||
mPanelLandInfo->refresh();
|
||||
|
||||
|
|
@ -1142,7 +1187,11 @@ void LLFloaterTools::onClose(bool app_quitting)
|
|||
LLViewerJoystick::getInstance()->moveAvatar(false);
|
||||
|
||||
// destroy media source used to grab media title
|
||||
mPanelFace->unloadMedia();
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// mPanelFace->unloadMedia();
|
||||
if (mPanelFace) mPanelFace->unloadMedia();
|
||||
if (mFSPanelFace) mFSPanelFace->unloadMedia();
|
||||
// </FS:Zi>
|
||||
|
||||
// Different from handle_reset_view in that it doesn't actually
|
||||
// move the camera if EditCameraMovement is not set.
|
||||
|
|
@ -1626,3 +1675,39 @@ void LLFloaterTools::onSelectTreeGrassCombo()
|
|||
}
|
||||
}
|
||||
// </FS:Ansariel>
|
||||
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
void LLFloaterTools::refreshPanelFace()
|
||||
{
|
||||
if (mPanelFace) mPanelFace->refresh();
|
||||
if (mFSPanelFace) mFSPanelFace->refresh();
|
||||
}
|
||||
|
||||
LLRender::eTexIndex LLFloaterTools::getTextureDropChannel()
|
||||
{
|
||||
if (mPanelFace) return mPanelFace->getTextureDropChannel();
|
||||
if (mFSPanelFace) return mFSPanelFace->getTextureDropChannel();
|
||||
return LLRender::NUM_TEXTURE_CHANNELS; // invalid
|
||||
}
|
||||
|
||||
LLRender::eTexIndex LLFloaterTools::getTextureChannelToEdit()
|
||||
{
|
||||
if (mPanelFace) return mPanelFace->getTextureChannelToEdit();
|
||||
if (mFSPanelFace) return mFSPanelFace->getTextureChannelToEdit();
|
||||
return LLRender::NUM_TEXTURE_CHANNELS; // invalid
|
||||
}
|
||||
|
||||
LLGLTFMaterial::TextureInfo LLFloaterTools::getPBRDropChannel()
|
||||
{
|
||||
if (mPanelFace) return mPanelFace->getPBRDropChannel();
|
||||
if (mFSPanelFace) return mFSPanelFace->getPBRDropChannel();
|
||||
return LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; // invalid
|
||||
}
|
||||
|
||||
LLMaterialPtr LLFloaterTools::createDefaultMaterial(LLMaterialPtr old_mat)
|
||||
{
|
||||
if (mPanelFace) return mPanelFace->createDefaultMaterial(old_mat);
|
||||
if (mFSPanelFace) return mFSPanelFace->createDefaultMaterial(old_mat);
|
||||
return nullptr; // invalid
|
||||
}
|
||||
// </FS:Zi>
|
||||
|
|
|
|||
|
|
@ -50,6 +50,14 @@ class LLParcelSelection;
|
|||
class LLObjectSelection;
|
||||
class LLLandImpactsObserver;
|
||||
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
#include "llgltfmaterial.h"
|
||||
#include "llmaterial.h"
|
||||
#include "llrender.h"
|
||||
|
||||
class FSPanelFace;
|
||||
// </FS:Zi>
|
||||
|
||||
typedef LLSafeHandle<LLObjectSelection> LLObjectSelectionHandle;
|
||||
|
||||
class LLFloaterTools
|
||||
|
|
@ -107,7 +115,14 @@ public:
|
|||
|
||||
static void setGridMode(S32 mode);
|
||||
|
||||
LLPanelFace* getPanelFace() { return mPanelFace; }
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLPanelFace* getPanelFace() { return mPanelFace; }
|
||||
LLRender::eTexIndex getTextureDropChannel();
|
||||
LLRender::eTexIndex getTextureChannelToEdit();
|
||||
LLGLTFMaterial::TextureInfo getPBRDropChannel();
|
||||
LLMaterialPtr createDefaultMaterial(LLMaterialPtr old_mat);
|
||||
void refreshPanelFace();
|
||||
// </FS:Zi>
|
||||
|
||||
void onClickBtnCopyKeys();
|
||||
void onClickExpand();
|
||||
|
|
@ -193,7 +208,7 @@ public:
|
|||
LLPanelObject *mPanelObject;
|
||||
LLPanelVolume *mPanelVolume;
|
||||
LLPanelContents *mPanelContents;
|
||||
LLPanelFace *mPanelFace;
|
||||
// LLPanelFace *mPanelFace; // <FS:Zi> switchable edit texture/materials panel
|
||||
LLPanelLandInfo *mPanelLandInfo;
|
||||
|
||||
LLViewBorder* mCostTextBorder;
|
||||
|
|
@ -215,6 +230,9 @@ private:
|
|||
S32 mExpandedHeight;
|
||||
std::map<std::string, std::string> mStatusText;
|
||||
|
||||
LLPanelFace* mPanelFace; // <FS:Zi> switchable edit texture/materials panel
|
||||
FSPanelFace* mFSPanelFace; // <FS:Zi> switchable edit texture/materials panel
|
||||
|
||||
public:
|
||||
static bool sShowObjectCost;
|
||||
static bool sPreviousFocusOnAvatar;
|
||||
|
|
|
|||
|
|
@ -603,6 +603,8 @@ LLPanelFace::LLPanelFace()
|
|||
mTitleMediaText(NULL),
|
||||
mNeedMediaTitle(true)
|
||||
{
|
||||
buildFromFile("panel_tools_texture.xml"); // <FS:Zi> switchable edit texture/materials
|
||||
|
||||
USE_TEXTURE = LLTrans::getString("use_texture");
|
||||
// <FS> Extended copy & paste buttons
|
||||
//mCommitCallbackRegistrar.add("PanelFace.menuDoToSelected", boost::bind(&LLPanelFace::menuDoToSelected, this, _2));
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@
|
|||
#include "llvovolume.h"
|
||||
#include "pipeline.h"
|
||||
#include "llviewershadermgr.h"
|
||||
#include "llpanelface.h"
|
||||
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
|
||||
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a)
|
||||
#include "rlvactions.h"
|
||||
#include "rlvhandler.h"
|
||||
|
|
@ -1919,8 +1919,52 @@ bool LLObjectSelection::applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* i
|
|||
//-----------------------------------------------------------------------------
|
||||
// selectionSetImage()
|
||||
//-----------------------------------------------------------------------------
|
||||
// <FS:Beq> Allow editing of non-PBR materials in-situ
|
||||
template<bool IsPBR>
|
||||
struct TextureApplyFunctor : public LLSelectedTEFunctor
|
||||
{
|
||||
LLViewerInventoryItem* mItem;
|
||||
LLUUID mImageID;
|
||||
TextureApplyFunctor(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
|
||||
bool apply(LLViewerObject* objectp, S32 te) override
|
||||
{
|
||||
if(!objectp || !objectp->permModify())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mItem && objectp->isAttachment())
|
||||
{
|
||||
const LLPermissions& perm = mItem->getPermissions();
|
||||
BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
|
||||
if (!unrestricted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (mItem)
|
||||
{
|
||||
if constexpr (IsPBR)
|
||||
{
|
||||
LLToolDragAndDrop::dropTextureOneFace(objectp, te, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
LLToolDragAndDrop::dropTextureOneFace(objectp, te, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null, false, -2); // -2 means no PBR
|
||||
}
|
||||
}
|
||||
else // not an inventory item
|
||||
{
|
||||
objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
// </FS:Beq>
|
||||
// *TODO: re-arch texture applying out of lltooldraganddrop
|
||||
bool LLSelectMgr::selectionSetImage(const LLUUID& imageid)
|
||||
bool LLSelectMgr::selectionSetImage(const LLUUID& imageid, bool isPBR)
|
||||
{
|
||||
// First for (no copy) textures and multiple object selection
|
||||
LLViewerInventoryItem* item = gInventory.getItem(imageid);
|
||||
|
|
@ -1935,60 +1979,73 @@ bool LLSelectMgr::selectionSetImage(const LLUUID& imageid)
|
|||
return false;
|
||||
}
|
||||
|
||||
struct f : public LLSelectedTEFunctor
|
||||
{
|
||||
LLViewerInventoryItem* mItem;
|
||||
LLUUID mImageID;
|
||||
f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
|
||||
bool apply(LLViewerObject* objectp, S32 te)
|
||||
{
|
||||
if(!objectp || !objectp->permModify())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// <FS:Beq> Allow editing of non-PBR materials in-situ
|
||||
// struct f : public LLSelectedTEFunctor
|
||||
// {
|
||||
// LLViewerInventoryItem* mItem;
|
||||
// LLUUID mImageID;
|
||||
// f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {}
|
||||
// bool apply(LLViewerObject* objectp, S32 te)
|
||||
// {
|
||||
// if(!objectp || !objectp->permModify())
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
|
||||
// Might be better to run willObjectAcceptInventory
|
||||
if (mItem && objectp->isAttachment())
|
||||
{
|
||||
const LLPermissions& perm = mItem->getPermissions();
|
||||
BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
|
||||
if (!unrestricted)
|
||||
{
|
||||
// Attachments are in world and in inventory simultaneously,
|
||||
// at the moment server doesn't support such a situation.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// // Might be better to run willObjectAcceptInventory
|
||||
// if (mItem && objectp->isAttachment())
|
||||
// {
|
||||
// const LLPermissions& perm = mItem->getPermissions();
|
||||
// BOOL unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? TRUE : FALSE;
|
||||
// if (!unrestricted)
|
||||
// {
|
||||
// // Attachments are in world and in inventory simultaneously,
|
||||
// // at the moment server doesn't support such a situation.
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (mItem)
|
||||
{
|
||||
LLToolDragAndDrop::dropTextureOneFace(objectp,
|
||||
te,
|
||||
mItem,
|
||||
LLToolDragAndDrop::SOURCE_AGENT,
|
||||
LLUUID::null,
|
||||
false);
|
||||
}
|
||||
else // not an inventory item
|
||||
{
|
||||
// Texture picker defaults aren't inventory items
|
||||
// * Don't need to worry about permissions for them
|
||||
// * Can just apply the texture and be done with it.
|
||||
objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
// if (mItem)
|
||||
// {
|
||||
// LLToolDragAndDrop::dropTextureOneFace(objectp,
|
||||
// te,
|
||||
// mItem,
|
||||
// LLToolDragAndDrop::SOURCE_AGENT,
|
||||
// LLUUID::null,
|
||||
// false);
|
||||
// }
|
||||
// else // not an inventory item
|
||||
// {
|
||||
// // Texture picker defaults aren't inventory items
|
||||
// // * Don't need to worry about permissions for them
|
||||
// // * Can just apply the texture and be done with it.
|
||||
// objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
|
||||
// }
|
||||
|
||||
// return true;
|
||||
// }
|
||||
// };
|
||||
// </FS:Beq>
|
||||
if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
|
||||
{
|
||||
getSelection()->applyNoCopyTextureToTEs(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
f setfunc(item, imageid);
|
||||
getSelection()->applyToTEs(&setfunc);
|
||||
// <FS:Beq> Allow editing of non-PBR materials in-situ
|
||||
// f setfunc(item, imageid);
|
||||
// getSelection()->applyToTEs(&setfunc);
|
||||
TextureApplyFunctor<true> setfuncPBR(item, imageid); // For PBR textures
|
||||
TextureApplyFunctor<false> setfuncBP(item, imageid); // For non-PBR textures
|
||||
if(isPBR)
|
||||
{
|
||||
getSelection()->applyToTEs(&setfuncPBR);
|
||||
}
|
||||
else
|
||||
{
|
||||
getSelection()->applyToTEs(&setfuncBP);
|
||||
}
|
||||
// </FS:Beq>
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -2258,7 +2315,9 @@ void LLSelectMgr::selectionRevertShinyColors()
|
|||
LLMaterialPtr old_mat = object->getTEref(te).getMaterialParams();
|
||||
if (!old_mat.isNull())
|
||||
{
|
||||
LLMaterialPtr new_mat = gFloaterTools->getPanelFace()->createDefaultMaterial(old_mat);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLMaterialPtr new_mat = gFloaterTools->getPanelFace()->createDefaultMaterial(old_mat);
|
||||
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
|
||||
new_mat->setSpecularLightColor(color);
|
||||
object->getTEref(te).setMaterialParams(new_mat);
|
||||
LLMaterialMgr::getInstance()->put(object->getID(), te, *new_mat);
|
||||
|
|
@ -3174,7 +3233,9 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
|
|||
if (tep && !tep->getMaterialParams().isNull())
|
||||
{
|
||||
LLMaterialPtr orig = tep->getMaterialParams();
|
||||
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
|
||||
LLMaterialPtr p = gFloaterTools->createDefaultMaterial(orig);
|
||||
p->setNormalRepeat(normal_scale_s, normal_scale_t);
|
||||
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
|
||||
|
||||
|
|
@ -3200,7 +3261,9 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
|
|||
if (tep && !tep->getMaterialParams().isNull())
|
||||
{
|
||||
LLMaterialPtr orig = tep->getMaterialParams();
|
||||
LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
|
||||
LLMaterialPtr p = gFloaterTools->createDefaultMaterial(orig);
|
||||
|
||||
p->setNormalRepeat(normal_scale_s, normal_scale_t);
|
||||
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
|
||||
|
|
|
|||
|
|
@ -717,7 +717,7 @@ public:
|
|||
void selectionSetDensity(F32 density);
|
||||
void selectionSetRestitution(F32 restitution);
|
||||
void selectionSetMaterial(U8 material);
|
||||
bool selectionSetImage(const LLUUID& imageid); // could be item or asset id
|
||||
bool selectionSetImage(const LLUUID& imageid, bool isPBR=true); // <FS:Beq/> inject PBR awareness.
|
||||
bool selectionSetGLTFMaterial(const LLUUID& mat_id); // material id only
|
||||
void selectionSetColor(const LLColor4 &color);
|
||||
void selectionSetColorOnly(const LLColor4 &color); // Set only the RGB channels
|
||||
|
|
|
|||
|
|
@ -60,7 +60,12 @@
|
|||
#include "llviewerwindow.h"
|
||||
#include "llvoavatarself.h"
|
||||
#include "llworld.h"
|
||||
#include "llpanelface.h"
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// #include "llpanelface.h"
|
||||
#include "llmaterial.h"
|
||||
#include "llmaterialmgr.h"
|
||||
// </FS:Zi>
|
||||
|
||||
#include "lluiusage.h"
|
||||
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1)
|
||||
#include "rlvactions.h"
|
||||
|
|
@ -1412,11 +1417,14 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj,
|
|||
|
||||
// If user dropped a texture onto face it implies
|
||||
// applying texture now without cancel, save to selection
|
||||
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
|
||||
// LLPanelFace* panel_face = gFloaterTools->getPanelFace(); // <FS:Zi> switchable edit texture/materials panel
|
||||
if (nodep
|
||||
&& gFloaterTools->getVisible()
|
||||
&& panel_face
|
||||
&& panel_face->getTextureDropChannel() == 0 /*texture*/
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// && panel_face
|
||||
// && panel_face->getTextureDropChannel() == 0 /*texture*/
|
||||
&& gFloaterTools->getTextureDropChannel() == 0 /*texture*/
|
||||
// <FS:Zi>
|
||||
&& nodep->mSavedTextures.size() > hit_face)
|
||||
{
|
||||
LLViewerTexture* tex = hit_obj->getTEImage(hit_face);
|
||||
|
|
@ -1459,7 +1467,7 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
|
|||
|
||||
LLUUID asset_id = item->getAssetUUID();
|
||||
|
||||
if (hit_obj->getRenderMaterialID(hit_face).notNull() && !remove_pbr)
|
||||
if (hit_obj->getRenderMaterialID(hit_face).notNull() && !remove_pbr && tex_channel >= -1) // <FS:Beq/> tex_channel -2 means ignorePBR then treat as -1, don't judge me.
|
||||
{
|
||||
// Overrides require textures to be copy and transfer free
|
||||
LLPermissions item_permissions = item->getPermissions();
|
||||
|
|
@ -1469,16 +1477,28 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
|
|||
if (allow_adding_to_override)
|
||||
{
|
||||
LLGLTFMaterial::TextureInfo drop_channel = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR;
|
||||
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
|
||||
if (gFloaterTools->getVisible() && panel_face)
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLPanelFace* panel_face = gFloaterTools->getPanelFace();
|
||||
// if (gFloaterTools->getVisible() && panel_face)
|
||||
// {
|
||||
// drop_channel = panel_face->getPBRDropChannel();
|
||||
// }
|
||||
if (gFloaterTools->getVisible())
|
||||
{
|
||||
drop_channel = panel_face->getPBRDropChannel();
|
||||
drop_channel = gFloaterTools->getPBRDropChannel();
|
||||
}
|
||||
// </FS:Zi>
|
||||
set_texture_to_material(hit_obj, hit_face, asset_id, drop_channel);
|
||||
LLGLTFMaterialList::flushUpdates(nullptr);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// <FS:Beq> tex_channel -2 means ignorePBR then treat as -1
|
||||
if(tex_channel < -1)
|
||||
{
|
||||
tex_channel = -1;
|
||||
}
|
||||
// </FS:Beq>
|
||||
BOOL success = handleDropMaterialProtections(hit_obj, item, source, src_id);
|
||||
if (!success)
|
||||
{
|
||||
|
|
@ -1495,11 +1515,16 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
|
|||
|
||||
LLTextureEntry* tep = hit_obj->getTE(hit_face);
|
||||
|
||||
LLPanelFace* panel_face = gFloaterTools->getPanelFace();
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLPanelFace* panel_face = gFloaterTools->getPanelFace();
|
||||
|
||||
if (gFloaterTools->getVisible() && panel_face)
|
||||
// if (gFloaterTools->getVisible() && panel_face)
|
||||
if (gFloaterTools->getVisible())
|
||||
// </FS:Zi>
|
||||
{
|
||||
tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// tex_channel = (tex_channel > -1) ? tex_channel : panel_face->getTextureDropChannel();
|
||||
tex_channel = (tex_channel > -1) ? tex_channel : gFloaterTools->getTextureDropChannel();
|
||||
switch (tex_channel)
|
||||
{
|
||||
|
||||
|
|
@ -1514,7 +1539,9 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
|
|||
if (tep)
|
||||
{
|
||||
LLMaterialPtr old_mat = tep->getMaterialParams();
|
||||
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
|
||||
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
|
||||
new_mat->setNormalID(asset_id);
|
||||
tep->setMaterialParams(new_mat);
|
||||
hit_obj->setTENormalMap(hit_face, asset_id);
|
||||
|
|
@ -1526,7 +1553,9 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
|
|||
if (tep)
|
||||
{
|
||||
LLMaterialPtr old_mat = tep->getMaterialParams();
|
||||
LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
|
||||
LLMaterialPtr new_mat = gFloaterTools->createDefaultMaterial(old_mat);
|
||||
new_mat->setSpecularID(asset_id);
|
||||
tep->setMaterialParams(new_mat);
|
||||
hit_obj->setTESpecularMap(hit_face, asset_id);
|
||||
|
|
|
|||
|
|
@ -43,8 +43,8 @@
|
|||
#include "rlvactions.h"
|
||||
// [/RLVa:KB]
|
||||
|
||||
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
|
||||
// <FS:Zi> Add control to drag texture faces around
|
||||
#include "llpanelface.h"
|
||||
#include "llspinctrl.h"
|
||||
#include "llkeyboard.h"
|
||||
#include "llwindow.h"
|
||||
|
|
@ -290,11 +290,14 @@ void LLToolFace::render()
|
|||
LLFloaterTools* toolsFloater=(LLFloaterTools*) LLFloaterReg::findInstance("build");
|
||||
if(toolsFloater)
|
||||
{
|
||||
LLPanelFace* panelFace=toolsFloater->mPanelFace;
|
||||
if(panelFace)
|
||||
{
|
||||
panelFace->refresh();
|
||||
}
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLPanelFace* panelFace=toolsFloater->mPanelFace;
|
||||
// if(panelFace)
|
||||
// {
|
||||
// panelFace->refresh();
|
||||
// }
|
||||
toolsFloater->refreshPanelFace();
|
||||
// </FS:Zi>
|
||||
}
|
||||
|
||||
#ifdef TEXTURE_GRAB_UPDATE_REGULARLY
|
||||
|
|
|
|||
|
|
@ -5521,6 +5521,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
|
|||
const LLMatrix4* model_mat = NULL;
|
||||
|
||||
LLDrawable* drawable = facep->getDrawable();
|
||||
if(!drawable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (rigged)
|
||||
{
|
||||
|
|
@ -5556,6 +5560,15 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
|
|||
|
||||
auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial();
|
||||
llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr);
|
||||
|
||||
// <FS:Beq> show legacy when editing the fallback materials.
|
||||
static LLCachedControl<bool> showSelectedinBP(gSavedSettings, "FSShowSelectedInBlinnPhong");
|
||||
if( gltf_mat && facep->getViewerObject()->isSelected() && showSelectedinBP )
|
||||
{
|
||||
gltf_mat = nullptr;
|
||||
}
|
||||
// </FS:Beq>
|
||||
|
||||
if (gltf_mat != nullptr)
|
||||
{
|
||||
mat_id = gltf_mat->getHash(); // TODO: cache this hash
|
||||
|
|
@ -6786,6 +6799,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
|
|||
|
||||
const LLTextureEntry* te = facep->getTextureEntry();
|
||||
LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
|
||||
|
||||
// <FS:Beq> show legacy when editing the fallback materials.
|
||||
static LLCachedControl<bool> showSelectedinBP(gSavedSettings, "FSShowSelectedInBlinnPhong");
|
||||
if( gltf_mat && facep->getViewerObject()->isSelected() && showSelectedinBP )
|
||||
{
|
||||
gltf_mat = nullptr;
|
||||
}
|
||||
// </FS:Beq>
|
||||
|
||||
if (hud_group && gltf_mat == nullptr)
|
||||
{ //all hud attachments are fullbright
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@
|
|||
#include "llfloaterpathfindingconsole.h"
|
||||
#include "llfloaterpathfindingcharacters.h"
|
||||
#include "llfloatertools.h"
|
||||
#include "llpanelface.h"
|
||||
// #include "llpanelface.h" // <FS:Zi> switchable edit texture/materials panel - include not needed
|
||||
#include "llpathfindingpathtool.h"
|
||||
#include "llscenemonitor.h"
|
||||
#include "llprogressview.h"
|
||||
|
|
@ -3660,7 +3660,9 @@ void LLPipeline::postSort(LLCamera &camera)
|
|||
|
||||
if (!gNonInteractive)
|
||||
{
|
||||
LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
|
||||
// <FS:Zi> switchable edit texture/materials panel
|
||||
// LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
|
||||
LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getTextureChannelToEdit());
|
||||
}
|
||||
|
||||
// Draw face highlights for selected faces.
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="Səs mənbələri" name="sounds"/>
|
||||
<check_box label="Partikl mənbələri" name="particles"/>
|
||||
<check_box label="Media mənbələri" name="moapbeacon"/>
|
||||
<text name="label_objects">
|
||||
<text name="label_direction">
|
||||
Göstərmə istiqaməti:
|
||||
</text>
|
||||
<check_box label="Günəş" name="sun"/>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<stat_bar name="texture_cache_hits" label="Keşdə uyğunlaşma sürəti"/>
|
||||
<stat_bar name="texture_cache_read_latency" label="Keş oxuma gecikməsi"/>
|
||||
<stat_bar name="texture_decode_latency" label="Keş dekodlaşdırma gecikməsi"/>
|
||||
<stat_bar name="texture_decode_latency" label="Keşə yazma gecikməsi"/>
|
||||
<stat_bar name="texture_write_latency" label="Keşə yazma gecikməsi"/>
|
||||
<stat_bar name="texture_fetch_latency" label="Keş seçmə gecikməsi"/>
|
||||
<stat_bar name="texture_fetch_time" label="Keş seçmə vaxtı"/>
|
||||
<stat_bar name="numimagesstat" label="Sayğac"/>
|
||||
|
|
|
|||
|
|
@ -3738,7 +3738,7 @@ Siz [TIME] saniyədən sonra '[BODYREGION]' üçün [RESOLUTION] bişmiş tekstu
|
|||
Siz [TIME] saniyədən sonra '[BODYREGION]' üçün [RESOLUTION] bişmiş teksturasını yerli olaraq yenilədiniz.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Teksturanı yükləmək mümkün deyil.
|
||||
Teksturanı yükləmək mümkün deyil: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@
|
|||
<text name="location_label">Məkan:</text>
|
||||
<line_editor name="pick_location">Yüklənir...</line_editor>
|
||||
</layout_panel>
|
||||
<layout_panel name="actions_lp">
|
||||
<layout_stack name="actions_stack">
|
||||
<layout_panel name="util_buttons_lp">
|
||||
<layout_stack name="util_buttons_stack">
|
||||
<layout_panel name="map_btn_lp">
|
||||
<button name="show_on_map_btn" label="Xəritədə"/>
|
||||
</layout_panel>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,390 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel name="Texture">
|
||||
<panel.string name="paste_error_face_selection_mismatch">
|
||||
Falls mehrere Flächen kopiert werden, müssen auf dem Zielobjekt dieselbe Anzahl an Flächen selektiert sein.
|
||||
</panel.string>
|
||||
<panel.string name="paste_error_object_face_count_mismatch">
|
||||
Falls alle Flächen eines Objekts kopiert werden, muss das Zielobjekt dieselbe Anzahl an Flächen besitzen.
|
||||
</panel.string>
|
||||
<panel.string name="paste_error_inventory_not_found">
|
||||
Eine oder mehrere Texturen wurden nicht im Inventar gefunden.
|
||||
</panel.string>
|
||||
<panel.string name="paste_options">
|
||||
Textur-Parameter in Zwischenablage kopieren
|
||||
</panel.string>
|
||||
<tab_container name="tabs_material_type">
|
||||
<panel label="PBR" name="panel_material_type_pbr">
|
||||
<panel name="panel_material_maps">
|
||||
<texture_picker label="Material" name="pbr_control" tool_tip="Klicken, um ein PBR-Material zu wählen"/>
|
||||
<texture_picker label="Basis-Farbe" name="base_color_picker" tool_tip="Klicken, um eine Basis-Farbe (Albedo) zu wählen"/>
|
||||
<color_swatch label="" name="base_color_tint_picker" tool_tip="Klicken, um den Farbton der Basis-Farbe zu wählen"/>
|
||||
<button name="btn_select_same_gltf" tool_tip="Alle Oberflächen mit demselben GLTF-Material wie diesem auswählen"/>
|
||||
<texture_picker label="Normal" name="normal_map_picker" tool_tip="Klicken, um die Normal-Map zu wählen"/>
|
||||
<texture_picker label="Emissive" name="emissive_map_picker" tool_tip="Klicken, um die Emission-Map zu wählen"/>
|
||||
<color_swatch label="" name="emissive_color_tint_picker" tool_tip="Klicken, um den Farbton der Emission zu wählen"/>
|
||||
<texture_picker label="(O)RM" name="metallic_map_picker" tool_tip="Klicken, um die Map für metallische Unebenheit zu wählen, die einen optionalen Verdeckungskanal enthalten kann"/>
|
||||
</panel>
|
||||
|
||||
<panel name="panel_material_parameters">
|
||||
<check_box label="Doppelseitig" name="double sided"/>
|
||||
<spinner label="Alpha" name="transparency"/>
|
||||
<text name="blend mode label">
|
||||
Modus
|
||||
</text>
|
||||
<combo_box top_delta="-3">
|
||||
<combo_box.item label="Opak" name="None"/>
|
||||
<combo_box.item label="Blending" name="Alpha blending"/>
|
||||
<combo_box.item label="Masking" name="Alpha masking"/>
|
||||
</combo_box>
|
||||
<spinner label="Abschalt." name="alpha cutoff"/>
|
||||
<spinner label="Metalligkeit" name="metalness factor"/>
|
||||
<spinner label="Unebenheit" name="roughness factor"/>
|
||||
<button name="save_selected_pbr" label="Speichern"/>
|
||||
</panel>
|
||||
|
||||
<!-- BEGIN PBR Material texture transform parameters -->
|
||||
<tab_container name="tabs_pbr_transforms">
|
||||
<panel label="Alle" name="panel_pbr_transforms_all">
|
||||
<panel name="pbr_transforms_all_scale">
|
||||
<text name="pbr_transforms_all_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_All">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Invertieren"/>
|
||||
<text name="labelGltfTextureScaleV_All">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_all_offset">
|
||||
<text name="pbr_transforms_all_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_All">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetV_All">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_all_rotation">
|
||||
<text name="pbr_transforms_all_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Basis-Farbe" name="panel_pbr_transforms_base_color">
|
||||
<panel name="pbr_transforms_base_color_scale">
|
||||
<text name="pbr_transforms_base_color_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Base">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Invertieren"/>
|
||||
<text name="labelGltfTextureScaleV_Base">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_base_color_offset">
|
||||
<text name="pbr_transforms_base_color_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Base">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetV_Base">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_base_color_rotation">
|
||||
<text name="pbr_transforms_base_color_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Normal" name="panel_pbr_transforms_normal">
|
||||
<panel name="pbr_transforms_normal_scale">
|
||||
<text name="pbr_transforms_normal_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Normal">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Invertieren"/>
|
||||
<text name="labelGltfTextureScaleV_Normal">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_normal_offset">
|
||||
<text name="pbr_transforms_normal_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Normal">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetV_Normal">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_normal_rotation">
|
||||
<text name="pbr_transforms_normal_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="(O)RM" name="panel_pbr_transforms_metallic">
|
||||
<panel name="pbr_transforms_orm_scale">
|
||||
<text name="pbr_transforms_orm_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Metallic">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Invertieren"/>
|
||||
<text name="labelGltfTextureScaleV_Metallic">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_orm_offset">
|
||||
<text name="pbr_transforms_orm_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Metallic">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Metallic">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_orm_rotation">
|
||||
<text name="pbr_transforms_orm_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Emissive" name="panel_pbr_transforms_emissive">
|
||||
<panel name="pbr_transforms_emissive_scale">
|
||||
<text name="pbr_transforms_emissive_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Emissive">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Invertieren"/>
|
||||
<text name="labelGltfTextureScaleV_Emissive">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_emissive_offset">
|
||||
<text name="pbr_transforms_emissive_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Emissive">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetV_Emissive">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_emissive_rotation">
|
||||
<text name="pbr_transforms_emissive_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
</tab_container>
|
||||
</panel>
|
||||
<panel label="Blinn-Phong" name="panel_material_type_blinn_phong">
|
||||
<layout_stack name="panel_material_type_blinn_phong_layout_stack">
|
||||
<layout_panel name="panel_blinn_phong_maps">
|
||||
<texture_picker label="Textur" name="texture control" tool_tip="Klicken, um ein Bild zu wählen"/>
|
||||
<color_swatch label="" name="colorswatch" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/>
|
||||
<button name="btn_select_same_diff" tool_tip="Alle Oberflächen mit derselben Textur wie dieser auswählen"/>
|
||||
<texture_picker label="Normal" name="bumpytexture control" tool_tip="Klicken, um ein Bild zu wählen"/>
|
||||
<button name="btn_select_same_norm" tool_tip="Alle Oberflächen mit derselben Normal-Map wie dieser auswählen"/>
|
||||
<texture_picker label="Specular" name="shinytexture control" tool_tip="Klicken, um ein Bild zu wählen"/>
|
||||
<button name="btn_select_same_spec" tool_tip="Alle Oberflächen mit derselben Specular-Map wie dieser auswählen"/>
|
||||
<color_swatch label="" name="shinycolorswatch" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/>
|
||||
</layout_panel>
|
||||
<layout_panel name="panel_blinn_phong_options">
|
||||
<check_box label="Ganz hell" name="checkbox fullbright"/>
|
||||
<spinner name="ColorTrans" label="Transparenz"/>
|
||||
<text name="color trans percent">
|
||||
%
|
||||
</text>
|
||||
<text name="label alphamode">
|
||||
Alpha-Modus
|
||||
</text>
|
||||
<combo_box name="combobox alphamode">
|
||||
<combo_box.item label="Keiner" name="None"/>
|
||||
<combo_box.item label="Alpha-Blending" name="Alpha blending"/>
|
||||
<combo_box.item label="Alpha-Masking" name="Alpha masking"/>
|
||||
<combo_box.item label="Emissive Mask" name="Emissive mask"/>
|
||||
</combo_box>
|
||||
<spinner label="Abschaltung" name="maskcutoff"/>
|
||||
<text name="label bumpiness">
|
||||
Holprigkeit
|
||||
</text>
|
||||
<combo_box name="combobox bumpiness">
|
||||
<combo_box.item label="Keine" name="None"/>
|
||||
<combo_box.item label="Helligkeit" name="Brightness"/>
|
||||
<combo_box.item label="Dunkelheit" name="Darkness"/>
|
||||
<combo_box.item label="Holzmaserung" name="woodgrain"/>
|
||||
<combo_box.item label="Rinde" name="bark"/>
|
||||
<combo_box.item label="Ziegel" name="bricks"/>
|
||||
<combo_box.item label="Karo" name="checker"/>
|
||||
<combo_box.item label="Beton" name="concrete"/>
|
||||
<combo_box.item label="verkrustete Fliesen" name="crustytile"/>
|
||||
<combo_box.item label="Steinplatten" name="cutstone"/>
|
||||
<combo_box.item label="Scheiben" name="discs"/>
|
||||
<combo_box.item label="Kies" name="gravel"/>
|
||||
<combo_box.item label="Petrischale" name="petridish"/>
|
||||
<combo_box.item label="Verkleidung" name="siding"/>
|
||||
<combo_box.item label="Steinfliesen" name="stonetile"/>
|
||||
<combo_box.item label="Stuck" name="stucco"/>
|
||||
<combo_box.item label="Saugen" name="suction"/>
|
||||
<combo_box.item label="gewoben" name="weave"/>
|
||||
<combo_box.item label="Textur benutzen" name="Use texture"/>
|
||||
</combo_box>
|
||||
<text name="label shininess">
|
||||
Glänzen
|
||||
</text>
|
||||
<combo_box name="combobox shininess">
|
||||
<combo_box.item label="Kein" name="None"/>
|
||||
<combo_box.item label="Niedrig" name="Low"/>
|
||||
<combo_box.item label="Mittel" name="Medium"/>
|
||||
<combo_box.item label="Hoch" name="High"/>
|
||||
</combo_box>
|
||||
<spinner name="glossiness" label="Glanz"/>
|
||||
<spinner name="environment" label="Umgebung"/>
|
||||
</layout_panel>
|
||||
</layout_stack>
|
||||
<tab_container name="tabs_blinn_phong_uvs">
|
||||
<panel label="Diffuse" name="panel_blinn_phong_diffuse">
|
||||
<panel name="transforms_diffuse_scale">
|
||||
<text name="transforms_diffuse_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelTexScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleU" tool_tip="Invertieren"/>
|
||||
<text name="labelTexScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="transforms_diffuse_offset">
|
||||
<text name="transforms_diffuse_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelTexOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelTexOffsetV">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_diffuse_rotation">
|
||||
<text name="transforms_diffuse_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Normal" name="panel_blinn_phong_normal">
|
||||
<panel name="transforms_normal_scale">
|
||||
<text name="transforms_normal_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelBumpyScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleNU" tool_tip="Invertieren"/>
|
||||
<text name="labelBumpyScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleNV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="transforms_normal_offset">
|
||||
<text name="transforms_normal_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelBumpyOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelBumpyOffsetU">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_normal_rotation">
|
||||
<text name="transforms_normal_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Specular" name="panel_blinn_phong_specular">
|
||||
<panel name="transforms_specular_scale">
|
||||
<text name="transforms_specular_scale_label">
|
||||
Skalierung
|
||||
</text>
|
||||
<text name="labelShinyScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleSU" tool_tip="Invertieren"/>
|
||||
<text name="labelShinyScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleSV" tool_tip="Invertieren"/>
|
||||
</panel>
|
||||
<panel name="transforms_specular_offset">
|
||||
<text name="transforms_specular_offset_label">
|
||||
Versatz
|
||||
</text>
|
||||
<text name="labelShinyOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelShinyOffsetV">
|
||||
V
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_specular_rotation">
|
||||
<text name="transforms_specular_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
</tab_container>
|
||||
</panel>
|
||||
<panel label="Medien" name="panel_material_type_media">
|
||||
<text name="media_info">
|
||||
Ausgewählte Medien-URL
|
||||
</text>
|
||||
<button name="add_media" tool_tip="Medien hinzufügen" label="Auswählen..."/>
|
||||
<button name="delete_media" tool_tip="Diese Medien-Textur löschen" label="Entfernen"/>
|
||||
<button label="Ausrichten" label_selected="Medien angleichen" name="button align" tool_tip="Medientexturen angleichen (müssen zunächst geladen werden)"/>
|
||||
</panel>
|
||||
</tab_container>
|
||||
<panel name="panel_face_params">
|
||||
<spinner label="Wiederh. / Meter" name="rptctrl"/>
|
||||
<check_box label="Materialien synchronisieren" name="checkbox_sync_settings" tool_tip="Synchronisiere Texture-Mapping-Parameter"/>
|
||||
<check_box label="Planare Oberflächen ausrichten" name="checkbox planar align" tool_tip="Richtet Texturen auf allen ausgewählten Flächen wie die zuletzt ausgewählte Fläche aus. Erfordert planares Textur-Mapping."/>
|
||||
<text name="tex gen">
|
||||
Mapping
|
||||
</text>
|
||||
<combo_box name="combobox texgen">
|
||||
<combo_box.item label="Standard" name="Default"/>
|
||||
<combo_box.item label="Planar" name="Planar"/>
|
||||
</combo_box>
|
||||
<button name="button align textures" label="Ausrichten" tool_tip="Aktuelle Textur-Schicht ausrichten"/>
|
||||
</panel>
|
||||
<button name="copy_face_btn" tool_tip="Textur-Parameter in Zwischenablage kopieren"/>
|
||||
<button name="paste_face_btn" tool_tip="Textur-Parameter aus Zwischenablage einfügen"/>
|
||||
<spinner label="Leuchten" name="glow" label_width="50" width="115"/>
|
||||
</panel>
|
||||
|
|
@ -3238,8 +3238,10 @@ Low ↔ Lwst
|
|||
<panel
|
||||
label="Texture"
|
||||
help_topic="toolbox_texture_tab"
|
||||
name="Texture"
|
||||
name="Texture">
|
||||
<!-- <FS:Zi> switchable edit texture/materials panel
|
||||
filename="panel_tools_texture.xml">
|
||||
-->
|
||||
</panel>
|
||||
<panel
|
||||
border="false"
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -1654,6 +1654,14 @@
|
|||
tool_tip="If enabled, the list of attachments spots in the &Attach to& menus will be sorted alphabetically"
|
||||
name="FSSortAttachmentSpotsAlphabetically"
|
||||
control_name="FSSortAttachmentSpotsAlphabetically"/>
|
||||
<check_box
|
||||
top_pad="8"
|
||||
follows="left|top"
|
||||
height="16"
|
||||
label="Use the new Firestorm texture panel in the tools floater (requires restart)"
|
||||
tool_tip="If enabled, the texture editing tools will use the refined FS workflow and allow editing of BlinnPhong"
|
||||
name="FSUseNewTexturePanel"
|
||||
control_name="FSUseNewTexturePanel"/>
|
||||
</panel>
|
||||
|
||||
<!--Uploads-->
|
||||
|
|
|
|||
|
|
@ -3623,7 +3623,7 @@ Has actualizado una textura obtenida mediante bake de [RESOLUTION] para '[B
|
|||
Has actualizado de manera local una textura obtenida mediante bake de [RESOLUTION] para '[BODYREGION]' después de [TIME] segundos.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
No se puede subir la textura.
|
||||
No se puede subir la textura: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="Sources sonores" name="sounds"/>
|
||||
<check_box label="Sources des particules" name="particles"/>
|
||||
<check_box label="Sources des médias" name="moapbeacon"/>
|
||||
<text name="label_objects">
|
||||
<text name="label_direction">
|
||||
Montrer la direction :
|
||||
</text>
|
||||
<check_box label="Soleil" name="sun"/>
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
<stat_bar label="Taux de réussite du cache" name="texture_cache_hits"/>
|
||||
<stat_bar label="Temps de lecture du cache" name="texture_cache_read_latency"/>
|
||||
<stat_bar label="Temps de décodage du cache" name="texture_decode_latency" />
|
||||
<stat_bar label="Temps du cache en écriture" name="texture_decode_latency" />
|
||||
<stat_bar label="Temps du cache en écriture" name="texture_write_latency" />
|
||||
<stat_bar label="Temps de lecture du cache" name="texture_fetch_latency" />
|
||||
<stat_bar label="Temps de récupér. du cache" name="texture_fetch_time" />
|
||||
<stat_bar label="Nombre" name="numimagesstat"/>
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
<radio_item label="Google Translate" name="google"/>
|
||||
<radio_item label="DeepL Translate" name="deepl"/>
|
||||
</radio_group>
|
||||
<text name="google_links_text">
|
||||
<text name="azure_links_text">
|
||||
[https://learn.microsoft.com/en-us/azure/cognitive-services/translator/create-translator-resource Guide]</text>
|
||||
<text name="azure_api_endoint_label">Point final :</text>
|
||||
<text name="azure_api_key_label">Clé Azure :</text>
|
||||
|
|
|
|||
|
|
@ -3856,7 +3856,7 @@ Texture figée de [RESOLUTION] chargée pour [BODYREGION] au bout de [TIME] seco
|
|||
Texture figée de [RESOLUTION] mise à jour localement pour [BODYREGION] au bout de [TIME] secondes.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Chargement de la texture impossible.
|
||||
Chargement de la texture impossible: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@
|
|||
Chargement en cours...
|
||||
</line_editor>
|
||||
</layout_panel>
|
||||
<layout_panel name="actions_lp">
|
||||
<layout_stack name="actions_stack">
|
||||
<layout_panel name="util_buttons_lp">
|
||||
<layout_stack name="util_buttons_stack">
|
||||
<layout_panel name="map_btn_lp">
|
||||
<button name="show_on_map_btn" label="Montrer sur carte" />
|
||||
</layout_panel>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater min_width="450" name="360capture" title="Foto Panoramica a 360°">
|
||||
<panel name="ui_panel_left">
|
||||
<text name="quality_level_label">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="floater_avatar_render_settings" title="Eccezioni Rendering Avatar">
|
||||
<string name="av_never_render" value="Mai"/>
|
||||
<string name="av_always_render" value="Sempre"/>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="Sorgenti suoni" name="sounds"/>
|
||||
<check_box label="Sorgenti particelle" name="particles"/>
|
||||
<check_box label="Sorgenti multimedia" name="moapbeacon"/>
|
||||
<text name="label_objects">
|
||||
<text name="label_direction">
|
||||
Mostra direzione:
|
||||
</text>
|
||||
<check_box label="Sole" name="sun"/>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="delete_pref_preset" title="Elimina Preset">
|
||||
<string name="title_graphic">
|
||||
Elimina Preset Grafica
|
||||
|
|
|
|||
|
|
@ -24,6 +24,9 @@
|
|||
<floater.string name="loading">
|
||||
Caricamento in corso...
|
||||
</floater.string>
|
||||
<text name="obj_name">
|
||||
Oggetto: [SOURCE_OBJECT]
|
||||
</text>
|
||||
<button label="Ripristina" name="Reset"/>
|
||||
<check_box label="In esecuzione" left="4" name="running"/>
|
||||
<check_box label="Usa le esperienze:" name="enable_xp"/>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="load_pref_preset" title="Carica Preset">
|
||||
<string name="title_graphic">
|
||||
Carica Preset Grafica
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="save_camera_preset" title="Salva Preset Camera">
|
||||
<string name="btn_label_save">
|
||||
Salva
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="save_pref_preset" title="Salva Preset Grafica">
|
||||
<text name="Preset">
|
||||
Digita un nome per il preset o selezionane uno esistente.
|
||||
|
|
|
|||
|
|
@ -3,6 +3,9 @@
|
|||
<floater.string name="Title">
|
||||
Script: [NAME]
|
||||
</floater.string>
|
||||
<text name="path_txt" tool_tip="Posizione: [PATH]">
|
||||
Posizione: [PATH]
|
||||
</text>
|
||||
<text name="desc txt">
|
||||
Descrizione:
|
||||
</text>
|
||||
|
|
|
|||
|
|
@ -30,22 +30,6 @@
|
|||
<stat_bar label="Memoria complessiva" name="rawmemstat"/>
|
||||
<stat_bar label="Memoria impegnata" name="glboundmemstat"/>
|
||||
</stat_view>
|
||||
<stat_view label="Utilizzo memoria" name="memory">
|
||||
<stat_bar label="Interfaccia utente" name="LLView"/>
|
||||
<stat_bar label="Font" name="LLFontFreetype"/>
|
||||
<stat_bar label="Inventario" name="LLInventoryObject"/>
|
||||
<stat_bar label="Oggetti viewer" name="LLViewerObject"/>
|
||||
<stat_bar label="Dati gruppo octree" name="LLViewerOctreeGroup"/>
|
||||
<stat_bar label="Dati octree" name="LLViewerOctreeEntry"/>
|
||||
<stat_bar label="Cache oggetti viewer" name="LLVOCacheEntry"/>
|
||||
<stat_bar label="Disegnabili" name="LLDrawable"/>
|
||||
<stat_bar label="Dati viso" name="LLFace"/>
|
||||
<stat_bar label="Info disegno" name="LLDrawInfo"/>
|
||||
<stat_bar label="Dati texture" name="LLTexture"/>
|
||||
<stat_bar label="Dati immagine" name="LLImage"/>
|
||||
<stat_bar label="Dati immagine GL" name="LLImageGL"/>
|
||||
<stat_bar label="Buffer vertici" name="LLVertexBuffer"/>
|
||||
</stat_view>
|
||||
<stat_view label="Rete" name="network">
|
||||
<stat_bar label="Pacchetti in ingresso" name="packetsinstat"/>
|
||||
<stat_bar label="Pacchetti in uscita" name="packetsoutstat"/>
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
<text name="tip">
|
||||
Seleziona il servizio di traduzione:
|
||||
</text>
|
||||
<text name="google_links_text">
|
||||
<text name="azure_links_text">
|
||||
[https://learn.microsoft.com/en-us/azure/cognitive-services/translator/create-translator-resource Setup]
|
||||
</text>
|
||||
<!-- <text name="azure_api_key_label">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<toggleable_menu name="Gear Menu">
|
||||
<menu_item_call label="Tocca" name="touch"/>
|
||||
<menu_item_call label="Siediti" name="sit"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<toggleable_menu name="menu_font_size">
|
||||
<menu_item_check label="Piccolo" name="font_small" />
|
||||
<menu_item_check label="Predefinito" name="font_monospace" />
|
||||
<menu_item_check label="Medio" name="font_medium" />
|
||||
<menu_item_check label="Grande" name="font_large" />
|
||||
<menu_item_check label="Enorme" name="font_huge" />
|
||||
</toggleable_menu>
|
||||
|
|
@ -445,11 +445,13 @@
|
|||
<menu label="Forza un errore" name="Force Errors">
|
||||
<menu_item_call label="Forza Breakpoint" name="Force Breakpoint"/>
|
||||
<menu_item_call label="Forza LLError e Crash" name="Force LLError And Crash"/>
|
||||
<menu_item_call label="Forza LLError, Messaggio e Crash" name="Force LLError Message And Crash"/>
|
||||
<menu_item_call label="Forza Bad Memory Access" name="Force Bad Memory Access"/>
|
||||
<menu_item_call label="Forza Bad Memory Access in Coroutine" name="Force Bad Memory Access in Coroutine" />
|
||||
<menu_item_call label="Forza Infinite Loop" name="Force Infinite Loop"/>
|
||||
<menu_item_call label="Forza Driver Crash" name="Force Driver Carsh"/>
|
||||
<menu_item_call label="Forza Software Exception" name="Force Software Exception"/>
|
||||
<menu_item_call label="Forza OS Exception" name="Force OS Exception" />
|
||||
<menu_item_call label="Forza Software Exception in Coroutine" name="Force Software Exception in Coroutine" />
|
||||
<menu_item_call label="Forza un Crash in a Thread" name="Force a Crash in a Thread" />
|
||||
<menu_item_call label="Forza Disconnetti viewer" name="Force Disconnect Viewer"/>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<notifications>
|
||||
<global name="skipnexttime">
|
||||
Non mostrare più la prossima volta
|
||||
|
|
@ -2420,6 +2420,12 @@ Vuoi disattivare la modalità Non disturbare prima di completare questa transazi
|
|||
Il cestino è troppo pieno. Ciò potrebbe causare problemi durante l'accesso.
|
||||
<usetemplate name="okcancelbuttons" notext="Svuota il cestino più tardi" yestext="Svuota il cestino adesso"/>
|
||||
</notification>
|
||||
<notification name="InventoryLimitReachedAIS">
|
||||
Il tuo inventario sta riscontrando problemi. Contatta il supporto della tua grid.
|
||||
</notification>
|
||||
<notification name="InventoryLimitReachedAISAlert">
|
||||
Il tuo inventario sta riscontrando problemi. Contatta il supporto della tua grid.
|
||||
</notification>
|
||||
<notification name="ConfirmClearBrowserCache">
|
||||
Eliminare la cronologia viaggi, web e ricerche fatte?
|
||||
<usetemplate name="okcancelbuttons" notext="Annulla" />
|
||||
|
|
@ -3602,7 +3608,7 @@ Hai caricato una texture [RESOLUTION] completata per '[BODYREGION]' do
|
|||
Hai aggiornato localmente una texture [RESOLUTION] completata per '[BODYREGION]' dopo [TIME] secondi.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Impossibile caricare la texture.
|
||||
Impossibile caricare la texture: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="CannotUploadMaterial">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Avanzata" name="advanced">
|
||||
<panel.string name="middle_mouse">
|
||||
Tasto centrale mouse
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Controlli" name="controls">
|
||||
<combo_box name="key_mode">
|
||||
<combo_box.item label="In terza persona" name="third_person" />
|
||||
|
|
|
|||
|
|
@ -211,6 +211,7 @@
|
|||
<check_box label="Espandi sempre le informazioni avanzate sull'anteprima dell'animazione" tool_tip="Espandi le informazioni avanzate sull'animazione nella finestra dell'anteprima dell'animazione per impostazione predefinita" name="FSAnimationPreviewExpanded" />
|
||||
<check_box label="Abilita i dettagli estesi sulle informazioni degli script" tool_tip="Estendi la funzionalità delle informazioni di base sugli script con vari dettagli utili per i costruttori." name="FSScriptInfoExtended" />
|
||||
<check_box label="Elenca i punti di attacco nei menu "Attacca a" in ordine alfabetico (richiede riavvio)" tool_tip="Se abilitato, i punti di attacco nei menu "Attacca a" verranno elencati in ordine alfabetico" name="FSSortAttachmentSpotsAlphabetically" />
|
||||
<check_box label="Usa il nuovo pannello texture di Firestorm nella finestra Costruisci/Modifica (richiede riavvio)" tool_tip="Se abilitata, gli strumenti di modifica delle texture utilizzeranno il pannello FS migliorato e consentiranno la modifica di BlinnPhong" name="FSUseNewTexturePanel" />
|
||||
</panel>
|
||||
<panel label="Caricamenti" name="UploadsTab">
|
||||
<text name="title">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Caricamenti" name="uploads">
|
||||
<text name="title">
|
||||
Cartelle correnti di destinazione dei caricamenti
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@
|
|||
Caricamento...
|
||||
</line_editor>
|
||||
</layout_panel>
|
||||
<layout_panel name="actions_lp">
|
||||
<layout_stack name="actions_stack">
|
||||
<layout_panel name="util_buttons_lp">
|
||||
<layout_stack name="util_buttons_stack">
|
||||
<layout_panel name="map_btn_lp">
|
||||
<button name="show_on_map_btn" label="Mappa" />
|
||||
</layout_panel>
|
||||
|
|
|
|||
|
|
@ -22,4 +22,8 @@
|
|||
<text name="wait_text">
|
||||
Attendi
|
||||
</text>
|
||||
<text name="disabled_text">
|
||||
Spento
|
||||
</text>
|
||||
<button name="unmute_btn" label="Accendi" />
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel name="topinfo_bar">
|
||||
<text name="parcel_info_text" value="(caricamento...)"/>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -50,10 +50,10 @@
|
|||
</text>
|
||||
</layout_panel>
|
||||
<layout_panel name="layout_item_permissions_sale">
|
||||
<text name="permissions_label">
|
||||
<text name="perm_modify">
|
||||
Permessi
|
||||
</text>
|
||||
<text name="perm_modify">
|
||||
<text name="you_perm_modify">
|
||||
Tu puoi:
|
||||
</text>
|
||||
<check_box label="Modificare" name="CheckOwnerModify" />
|
||||
|
|
|
|||
|
|
@ -5160,6 +5160,12 @@ Segnala abuso
|
|||
<string name="texture_load_dimensions_error">
|
||||
Impossibile caricare immagini di dimensioni superiori a [WIDTH]*[HEIGHT]
|
||||
</string>
|
||||
<string name="texture_load_format_error">
|
||||
Formato immagine non valido
|
||||
</string>
|
||||
<string name="texture_load_empty_file">
|
||||
Il file è vuoto
|
||||
</string>
|
||||
<string name="outfit_photo_load_dimensions_error">
|
||||
Le dimensioni massime delle foto di abiti sono [WIDTH]*[HEIGHT]. Ridimensionare l'immagine o usarne un'altra
|
||||
</string>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="音源" name="sounds"/>
|
||||
<check_box label="パーティクル源" name="particles"/>
|
||||
<check_box label="メディア源" name="moapbeacon"/>
|
||||
<text name="label_objects">天体の方向:</text>
|
||||
<text name="label_direction">天体の方向:</text>
|
||||
<check_box label="太陽" name="sun"/>
|
||||
<check_box label="月" name="moon"/>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
<stat_bar name="texture_cache_hits" label="キャッシュヒット率" unit_label="%"/>
|
||||
<stat_bar name="texture_cache_read_latency" label="キャッシュ読み込み遅延量" unit_label="秒"/>
|
||||
<stat_bar name="texture_decode_latency" label="キャッシュデコード遅延量" unit_label="秒"/>
|
||||
<stat_bar name="texture_decode_latency" label="キャッシュ書き込み遅延量" unit_label="秒"/>
|
||||
<stat_bar name="texture_write_latency" label="キャッシュ書き込み遅延量" unit_label="秒"/>
|
||||
<stat_bar name="texture_fetch_latency" label="キャッシュ取得遅延量" unit_label="秒"/>
|
||||
<stat_bar name="texture_fetch_time" label="キャッシュ取得時間" unit_label="秒"/>
|
||||
<stat_bar name="numimagesstat" label="カウント"/>
|
||||
|
|
|
|||
|
|
@ -3914,7 +3914,7 @@ https://wiki.firestormviewer.org/fs_voice
|
|||
'[BODYREGION]'の[RESOLUTION]のベークドテクスチャは[TIME]秒後にローカルに更新されました。
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
テクスチャをアップロードできません。
|
||||
テクスチャをアップロードできません: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="360capture" title="Zdjęcie 360°">
|
||||
<panel name="ui_panel_left">
|
||||
<text name="quality_level_label">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="floater_avatar_render_settings" title="Wyjątki renderowania awatarów">
|
||||
<string name="av_never_render" value="Nigdy"/>
|
||||
<string name="av_always_render" value="Zawsze"/>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="Źródeł dźwięku" name="sounds"/>
|
||||
<check_box label="Źródeł cząsteczek" name="particles"/>
|
||||
<check_box label="Źródeł mediów" name="moapbeacon"/>
|
||||
<text name="label_objects">
|
||||
<text name="label_direction">
|
||||
Pokazuj kierunek:
|
||||
</text>
|
||||
<check_box label="Słońce" name="sun" />
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="floater_big_preview" title="Podgląd" />
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="delete_pref_preset" title="Usuń ustawienie">
|
||||
<string name="title_graphic">
|
||||
Usuń ustawienie graficzne
|
||||
|
|
|
|||
|
|
@ -24,6 +24,9 @@
|
|||
<floater.string name="loading">
|
||||
Wczytywanie...
|
||||
</floater.string>
|
||||
<text name="obj_name">
|
||||
Obiekt: [SOURCE_OBJECT]
|
||||
</text>
|
||||
<button label="Zresetuj" label_selected="Zresetuj" name="Reset"/>
|
||||
<check_box label="Włączony" name="running"/>
|
||||
<check_box label="Przygoda:" name="enable_xp"/>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="load_pref_preset" title="Wczytaj ustawienie">
|
||||
<string name="title_graphic">
|
||||
Wczytaj ustawienie graficzne
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="save_camera_preset" title="Zapisz ustawienie kamery">
|
||||
<string name="btn_label_save">
|
||||
Zapisz
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="save_pref_preset" title="Zapisz ustawienie graficzne">
|
||||
<text name="Preset">
|
||||
Wpisz nazwę ustawienia lub wybierz już istniejące.
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
<stat_bar name="texture_cache_hits" label="Wspł. trafień do cache"/>
|
||||
<stat_bar name="texture_cache_read_latency" label="Opóźnienie odczytu cache"/>
|
||||
<stat_bar name="texture_decode_latency" label="Opóźn. dekodowania cache" />
|
||||
<stat_bar name="texture_decode_latency" label="Opóźn. zapisu cache" />
|
||||
<stat_bar name="texture_write_latency" label="Opóźn. zapisu cache" />
|
||||
<stat_bar name="texture_fetch_latency" label="Opóźn. pobierania cache" />
|
||||
<stat_bar name="texture_fetch_time" label="Czas pob. z cache" />
|
||||
<stat_bar name="numimagesstat" label="Suma"/>
|
||||
|
|
|
|||
|
|
@ -3,6 +3,9 @@
|
|||
<floater.string name="Title">
|
||||
Skrypt: [NAME]
|
||||
</floater.string>
|
||||
<text name="path_txt" tool_tip="Lokalizacja: [PATH]">
|
||||
Lokalizacja: [PATH]
|
||||
</text>
|
||||
<text name="desc txt">
|
||||
Opis:
|
||||
</text>
|
||||
|
|
|
|||
|
|
@ -36,22 +36,6 @@
|
|||
<stat_view name="material" label="Materiały">
|
||||
<stat_bar name="nummaterials" label="Ilość" />
|
||||
</stat_view>
|
||||
<stat_view name="memory" label="Użycie pamięci">
|
||||
<stat_bar name="LLView" label="Interfejs"/>
|
||||
<stat_bar name="LLFontFreetype" label="Czcionki"/>
|
||||
<stat_bar name="LLInventoryObject" label="Szafa"/>
|
||||
<stat_bar name="LLViewerObject" label="Obiekty przeglądarki"/>
|
||||
<stat_bar name="LLViewerOctreeGroup" label="Dane grupy drzewa ósemkowego"/>
|
||||
<stat_bar name="LLViewerOctreeEntry" label="Dane drzewa ósemkowego"/>
|
||||
<stat_bar name="LLVOCacheEntry" label="Pamięć podr. obiektów przegl."/>
|
||||
<stat_bar name="LLDrawable" label="Obiekty rysowane"/>
|
||||
<stat_bar name="LLFace" label="Dane powierzchni"/>
|
||||
<stat_bar name="LLDrawInfo" label="Informacje rysowania"/>
|
||||
<stat_bar name="LLTexture" label="Dane tekstur"/>
|
||||
<stat_bar name="LLImage" label="Dane obrazów"/>
|
||||
<stat_bar name="LLImageGL" label="Dane obrazu GL"/>
|
||||
<stat_bar name="LLVertexBuffer" label="Bufory wierzchołków"/>
|
||||
</stat_view>
|
||||
<stat_view label="Sieć" name="network">
|
||||
<stat_bar label="Pakiety wchodzące" name="packetsinstat"/>
|
||||
<stat_bar label="Pakiety wychodzące" name="packetsoutstat"/>
|
||||
|
|
|
|||
|
|
@ -222,7 +222,7 @@
|
|||
<combo_box.item label="Brak" name="None"/>
|
||||
</combo_box>
|
||||
<check_box label="Na sprzedaż:" name="checkbox for sale" tool_tip="Pozwala ludziom kupować ten obiekt, jego zawartość lub kopię w świecie za określoną cenę." />
|
||||
<combo_box name="sale type" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiou, kopię samej zawartości przedmiou lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box name="sale type" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiotu, kopię samej zawartości przedmiotu lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box.item label="Kopia" name="Copy"/>
|
||||
<combo_box.item label="Zawartość" name="Contents"/>
|
||||
<combo_box.item label="Oryginał" name="Original"/>
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
<text name="tip">
|
||||
Usługa tłumacząca:
|
||||
</text>
|
||||
<text name="google_links_text">
|
||||
<text name="azure_links_text">
|
||||
[https://learn.microsoft.com/en-us/azure/cognitive-services/translator/create-translator-resource Wskazówki]
|
||||
</text>
|
||||
<text name="azure_api_key_label">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<toggleable_menu name="Gear Menu">
|
||||
<menu_item_call label="Dotknij" name="touch"/>
|
||||
<menu_item_call label="Usiądź" name="sit"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<toggleable_menu name="menu_font_size">
|
||||
<menu_item_check label="Mała" name="font_small" />
|
||||
<menu_item_check label="Domyślna" name="font_monospace" />
|
||||
<menu_item_check label="Średnia" name="font_medium" />
|
||||
<menu_item_check label="Duża" name="font_large" />
|
||||
<menu_item_check label="Ogromna" name="font_huge" />
|
||||
</toggleable_menu>
|
||||
|
|
@ -454,6 +454,7 @@
|
|||
<menu_item_call label="Wymuś nieskończoną pętlę" name="Force Infinite Loop"/>
|
||||
<menu_item_call label="Wymuś awarię sterownika" name="Force Driver Carsh"/>
|
||||
<menu_item_call label="Wymuś wyjątek programu" name="Force Software Exception"/>
|
||||
<menu_item_call label="Wymuś wyjątek systemu operacyjnego" name="Force OS Exception" />
|
||||
<menu_item_call label="Wymuś wyjątek we współprogramie (coroutine)" name="Force Software Exception in Coroutine" />
|
||||
<menu_item_call label="Wymuś awarię w wątku" name="Force a Crash in a Thread" />
|
||||
<menu_item_call label="Wymuś rozłączenie Przeglądarki" name="Force Disconnect Viewer"/>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<notifications>
|
||||
<global name="skipnexttime">
|
||||
Nie pokazuj tego ponownie
|
||||
|
|
@ -2492,10 +2492,10 @@ Czy chcesz je odtworzyć?
|
|||
Twój kosz się przepełnia. Może to sprawić, że będziesz mieć problemy z zalogowaniem się.
|
||||
<usetemplate name="okcancelbuttons" notext="Wyczyszczę kosz ręcznie później" yestext="Sprawdź kosz teraz" />
|
||||
</notification>
|
||||
<notification name="InventoryLimitReachedAISAlert">
|
||||
<notification name="InventoryLimitReachedAIS">
|
||||
W Twojej Szafie występują problemy. Skontaktuj się z pomocą techniczną swojego świata.
|
||||
</notification>
|
||||
<notification name="InventoryLimitReachedAIS">
|
||||
<notification name="InventoryLimitReachedAISAlert">
|
||||
W Twojej Szafie występują problemy. Skontaktuj się z pomocą techniczną swojego świata.
|
||||
</notification>
|
||||
<notification name="ConfirmClearBrowserCache">
|
||||
|
|
@ -3701,7 +3701,7 @@ Wstępnie przetworzone tekstury [RESOLUTION] dla '[BODYREGION]' zosta
|
|||
Wstępnie przetworzone tekstury [RESOLUTION] zostały lokalnie zaktualizowane dla '[BODYREGION]' po [TIME] sekundach.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Nie można przesłać tekstury.
|
||||
Nie można przesłać tekstury: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="CannotUploadMaterial">
|
||||
|
|
|
|||
|
|
@ -0,0 +1,287 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Tekstura" name="Texture">
|
||||
<panel.string name="paste_error_face_selection_mismatch">
|
||||
Gdy kopiowanych jest wiele stron, to obiekt docelowy musi mieć wybraną taką samą ich liczbę.
|
||||
</panel.string>
|
||||
<panel.string name="paste_error_object_face_count_mismatch">
|
||||
Gdy kopiowane są wszystkie strony, to obiekt docelowy musi mieć taką samą ich liczbę.
|
||||
</panel.string>
|
||||
<panel.string name="paste_error_inventory_not_found">
|
||||
Nie znaleziono jednej lub więcej tekstur.
|
||||
</panel.string>
|
||||
<panel.string name="paste_options">
|
||||
Skopiuj parametry tekstury do schowka
|
||||
</panel.string>
|
||||
<tab_container name="tabs_material_type">
|
||||
<panel name="panel_material_type_pbr">
|
||||
<panel name="panel_material_maps">
|
||||
<texture_picker name="pbr_control" label="Materiał" tool_tip="Kliknij, aby wybrać materiał PBR" />
|
||||
<texture_picker name="base_color_picker" label="Bazowy" tool_tip="Kliknij, aby wybrać bazową mapę kolorów (Albedo)" />
|
||||
<color_swatch name="base_color_tint_picker" label="Kolor" tool_tip="Kliknij, aby wybrać odcień koloru bazowego" />
|
||||
<button name="btn_select_same_gltf" tool_tip="Wybierz wszystkie powierzchnie z takim samym materiałem GLTF jak ta" />
|
||||
<texture_picker name="normal_map_picker" label="Normalne" tool_tip="Kliknij, aby wybrać mapę normalnych" />
|
||||
<texture_picker name="emissive_map_picker" label="Emisyjność" tool_tip="Kliknij, aby wybrać mapę emisyjności" />
|
||||
<color_swatch name="emissive_color_tint_picker" label="Kolor" tool_tip="Kliknij, aby wybrać odcień koloru emisyjności" />
|
||||
<texture_picker name="metallic_map_picker" tool_tip="Kliknij, aby wybrać mapę chropowatości metalicznej, która może zawierać opcjonalny kanał okluzji" />
|
||||
</panel>
|
||||
<panel name="panel_material_parameters">
|
||||
<check_box label="Dwustronny" name="double sided" />
|
||||
<spinner label="Alfa" name="transparency" />
|
||||
<text name="blend mode label">
|
||||
Tryb
|
||||
</text>
|
||||
<combo_box name="alpha mode">
|
||||
<combo_box.item label="Brak" name="None" />
|
||||
<combo_box.item label="Przenikanie" name="Alpha blending" />
|
||||
<combo_box.item label="Maskowanie" name="Alpha masking" />
|
||||
</combo_box>
|
||||
<spinner label="Odcięcie" name="alpha cutoff" />
|
||||
<spinner label="Metaliczn." name="metalness factor" />
|
||||
<spinner label="Chropowat." name="roughness factor" />
|
||||
<button name="save_selected_pbr" label="Zapisz" />
|
||||
</panel>
|
||||
<tab_container name="tabs_pbr_transforms">
|
||||
<panel label="Razem" name="panel_pbr_transforms_all">
|
||||
<panel name="pbr_transforms_all_scale">
|
||||
<text name="pbr_transforms_all_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleMV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="pbr_transforms_all_offset">
|
||||
<text name="pbr_transforms_all_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_all_rotation">
|
||||
<text name="pbr_transforms_all_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Bazowy" name="panel_pbr_transforms_base_color">
|
||||
<panel name="pbr_transforms_base_color_scale">
|
||||
<text name="pbr_transforms_base_color_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleMV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="pbr_transforms_base_color_offset">
|
||||
<text name="pbr_transforms_base_color_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_base_color_rotation">
|
||||
<text name="pbr_transforms_base_color_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Normalne" name="panel_pbr_transforms_normal">
|
||||
<panel name="pbr_transforms_normal_scale">
|
||||
<text name="pbr_transforms_normal_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleMV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="pbr_transforms_normal_offset">
|
||||
<text name="pbr_transforms_normal_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_normal_rotation">
|
||||
<text name="pbr_transforms_normal_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel name="panel_pbr_transforms_metallic">
|
||||
<panel name="pbr_transforms_orm_scale">
|
||||
<text name="pbr_transforms_orm_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleMV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="pbr_transforms_orm_offset">
|
||||
<text name="pbr_transforms_orm_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_orm_rotation">
|
||||
<text name="pbr_transforms_orm_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Emisyjn." name="panel_pbr_transforms_emissive">
|
||||
<panel name="pbr_transforms_emissive_scale">
|
||||
<text name="pbr_transforms_emissive_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleMV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="pbr_transforms_emissive_offset">
|
||||
<text name="pbr_transforms_emissive_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="pbr_transforms_emissive_rotation">
|
||||
<text name="pbr_transforms_emissive_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
</tab_container>
|
||||
</panel>
|
||||
<panel name="panel_material_type_blinn_phong">
|
||||
<layout_stack name="panel_material_type_blinn_phong_layout_stack">
|
||||
<layout_panel name="panel_blinn_phong_maps">
|
||||
<texture_picker name="texture control" label="Tekstura" tool_tip="Kliknij, aby wybrać obraz" />
|
||||
<color_swatch name="colorswatch" label="Kolor" tool_tip="Kliknij, aby wybrać kolor" />
|
||||
<button name="btn_select_same_diff" tool_tip="Wybierz wszystkie powierzchnie z taką samą teksturą (diffuse) jak ta" />
|
||||
<texture_picker label="Normalne" name="bumpytexture control" tool_tip="Kliknij, aby wybrać obraz" />
|
||||
<button name="btn_select_same_norm" tool_tip="Wybierz wszystkie powierzchnie z taką samą mapą normalnych jak ta" />
|
||||
<texture_picker label="Lśnienie" name="shinytexture control" tool_tip="Kliknij, aby wybrać obraz" />
|
||||
<color_swatch label="Kolor" name="shinycolorswatch" tool_tip="Kliknij, aby wybrać kolor" />
|
||||
<button name="btn_select_same_spec" tool_tip="Wybierz wszystkie powierzchnie z taką samą mapą lśnienia (specular) jak ta" />
|
||||
</layout_panel>
|
||||
<layout_panel name="panel_blinn_phong_options">
|
||||
<check_box label="Superjasna" name="checkbox fullbright" />
|
||||
<spinner name="ColorTrans" label="Przezrocz." />
|
||||
<text name="label alphamode">
|
||||
Tryb alphy
|
||||
</text>
|
||||
<combo_box name="combobox alphamode">
|
||||
<combo_box.item label="Brak" name="None" />
|
||||
<combo_box.item label="Przenikanie" name="Alpha blending" />
|
||||
<combo_box.item label="Maskowanie" name="Alpha masking" />
|
||||
<combo_box.item label="Maska emisyjna" name="Emissive mask" />
|
||||
</combo_box>
|
||||
<spinner label="Odcięcie maski" name="maskcutoff" />
|
||||
<text name="label bumpiness">
|
||||
Powierzchnia
|
||||
</text>
|
||||
<combo_box name="combobox bumpiness">
|
||||
<combo_box.item label="Bez mapowania" name="None" />
|
||||
<combo_box.item label="Rozjaśnienie" name="Brightness" />
|
||||
<combo_box.item label="Przyciemnienie" name="Darkness" />
|
||||
<combo_box.item label="Włókna drewna" name="woodgrain" />
|
||||
<combo_box.item label="Kora drzewa" name="bark" />
|
||||
<combo_box.item label="Cegły" name="bricks" />
|
||||
<combo_box.item label="Plansza szachowa" name="checker" />
|
||||
<combo_box.item label="Beton" name="concrete" />
|
||||
<combo_box.item label="Płytki/Kafelki" name="crustytile" />
|
||||
<combo_box.item label="Kamień" name="cutstone" />
|
||||
<combo_box.item label="Dyski" name="discs" />
|
||||
<combo_box.item label="Żwir" name="gravel" />
|
||||
<combo_box.item label="Skamieliny" name="petridish" />
|
||||
<combo_box.item label="Brzeg" name="siding" />
|
||||
<combo_box.item label="Płytka kamienna" name="stonetile" />
|
||||
<combo_box.item label="Stiuk (gips ozdobny)" name="stucco" />
|
||||
<combo_box.item label="Ssawki" name="suction" />
|
||||
<combo_box.item label="Splot" name="weave" />
|
||||
</combo_box>
|
||||
<text name="label shininess">
|
||||
Połysk
|
||||
</text>
|
||||
<combo_box name="combobox shininess">
|
||||
<combo_box.item label="Żaden" name="None" />
|
||||
<combo_box.item label="Niski" name="Low" />
|
||||
<combo_box.item label="Średni" name="Medium" />
|
||||
<combo_box.item label="Wysoki" name="High" />
|
||||
</combo_box>
|
||||
<spinner name="glossiness" label="Gładkość" />
|
||||
<spinner name="environment" label="Otoczenie" />
|
||||
</layout_panel>
|
||||
</layout_stack>
|
||||
<tab_container name="tabs_blinn_phong_uvs">
|
||||
<panel label="Tekstura" name="panel_blinn_phong_diffuse">
|
||||
<panel name="transforms_diffuse_scale">
|
||||
<text name="transforms_diffuse_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="transforms_diffuse_offset">
|
||||
<text name="transforms_diffuse_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_diffuse_rotation">
|
||||
<text name="transforms_diffuse_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Normalne" name="panel_blinn_phong_normal">
|
||||
<panel name="transforms_normal_scale">
|
||||
<text name="transforms_normal_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleNU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleNV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="transforms_normal_offset">
|
||||
<text name="transforms_normal_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_normal_rotation">
|
||||
<text name="transforms_normal_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
<panel label="Lśnienie" name="panel_blinn_phong_specular">
|
||||
<panel name="transforms_specular_scale">
|
||||
<text name="transforms_specular_scale_label">
|
||||
Skala
|
||||
</text>
|
||||
<button name="flipTextureScaleSU" tool_tip="Odwróć" />
|
||||
<button name="flipTextureScaleSV" tool_tip="Odwróć" />
|
||||
</panel>
|
||||
<panel name="transforms_specular_offset">
|
||||
<text name="transforms_specular_offset_label">
|
||||
Przesun.
|
||||
</text>
|
||||
</panel>
|
||||
<panel name="transforms_specular_rotation">
|
||||
<text name="transforms_specular_rotation_label">
|
||||
Obrót
|
||||
</text>
|
||||
</panel>
|
||||
</panel>
|
||||
</tab_container>
|
||||
</panel>
|
||||
<panel name="panel_material_type_media">
|
||||
<text name="media_info">
|
||||
Wybrany URL mediów, jeśli jest obecny
|
||||
</text>
|
||||
<button name="add_media" label="Wybierz..." tool_tip="Dodaj media" />
|
||||
<button name="delete_media" label="Usuń" tool_tip="Usuń tę teksturę mediów" />
|
||||
<button name="button align" label="Dopasuj" label_selected="Dopasuj Media" tool_tip="Wyrównaj teksturę mediów (musi się najpierw załadować)" />
|
||||
</panel>
|
||||
</tab_container>
|
||||
<panel name="panel_face_params">
|
||||
<spinner name="rptctrl" label="Powtórzenia / metr" />
|
||||
<check_box label="Synchronizuj materiały" name="checkbox_sync_settings" tool_tip="Synchronizuj parametry map tekstur" />
|
||||
<check_box label="Równaj powierzchnie planarne" name="checkbox planar align" tool_tip="Wyrównuj tekstury na wszystkich wybranych powierzchniach z powierzchnią wybraną jako ostatnia. Wymaga planarnego mapowania tekstur." />
|
||||
<text name="tex gen">
|
||||
Mapowanie
|
||||
</text>
|
||||
<combo_box name="combobox texgen">
|
||||
<combo_box.item label="Domyślne" name="Default" />
|
||||
<combo_box.item label="Planarne" name="Planar" />
|
||||
</combo_box>
|
||||
<button label="Wyrównaj" name="button align textures" tool_tip="Wyrównaj bieżące warstwy tekstury" />
|
||||
</panel>
|
||||
<button name="copy_face_btn" tool_tip="Skopiuj parametry tekstury do schowka" />
|
||||
<button name="paste_face_btn" tool_tip="Wklej parametry tekstury ze schowka" />
|
||||
<spinner label="Blask" name="glow" />
|
||||
</panel>
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Zaawansowane" name="advanced">
|
||||
<panel.string name="middle_mouse">
|
||||
Środkowy przycisk myszki
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Sterowanie" name="controls">
|
||||
<combo_box name="key_mode">
|
||||
<combo_box.item label="W trzeciej osobie" name="third_person" />
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@
|
|||
<color_swatch label="Kolor" name="colorswatch" tool_tip="Kliknij, aby wybrać kolor"/>
|
||||
<spinner label="Przezr." name="alpha"/>
|
||||
<spinner label="Blask" name="glow"/>
|
||||
<check_box label="Pełna jasność" name="EmFBToggle"/>
|
||||
<check_box label="Superjasność" name="EmFBToggle"/>
|
||||
<combo_box name="combobox shininess" tool_tip="Określ, jak mocny połysk ma mieć obiekt">
|
||||
<combo_item name="None" label="Żaden"/>
|
||||
<combo_item name="Low" label="Niski"/>
|
||||
|
|
@ -214,6 +214,7 @@
|
|||
<check_box label="Zawsze rozwijaj zaawansowane informacje o podglądzie animacji" tool_tip="Domyślnie rozwiń zaawansowane informacje o animacji w oknie podglądu animacji" name="FSAnimationPreviewExpanded" />
|
||||
<check_box label="Włącz rozszerzanie funkcjonalności informacji o skryptach" tool_tip="Gdy zaznaczysz tą opcję, to podstawowa funkcjonalność informacji o skryptach zostanie rozszerzona za pomocą różnych szczegółów przydatnych dla budowniczych" name="FSScriptInfoExtended" />
|
||||
<check_box label="Sortuj miejsca dodatków w sekcjach menu "Dołącz do" alfabetycznie (wymaga restartu)" tool_tip="Jeśli ta opcja jest włączona, to lista miejsc dla doczepienia dodatków pojawiająca się w menusach "Dołącz do" będzie posortowana alfabetycznie" name="FSSortAttachmentSpotsAlphabetically" />
|
||||
<check_box label="Nowy panel tekstur Firestorma w panelu budowania (wymaga restartu)" tool_tip="Gdy zaznaczysz tą opcję, to narzędzia do edycji tekstur będą korzystać z udoskonalonego panelu FS i pozwolą na edycję BlinnPhong" name="FSUseNewTexturePanel" />
|
||||
</panel>
|
||||
<panel label="Nowe pliki" name="UploadsTab">
|
||||
<text name="title">
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Uploads" name="uploads">
|
||||
<text name="title">
|
||||
Obecne lokalizacje dla nowych plików
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@
|
|||
Ładowanie...
|
||||
</line_editor>
|
||||
</layout_panel>
|
||||
<layout_panel name="actions_lp">
|
||||
<layout_stack name="actions_stack">
|
||||
<layout_panel name="util_buttons_lp">
|
||||
<layout_stack name="util_buttons_stack">
|
||||
<layout_panel name="map_btn_lp">
|
||||
<button name="show_on_map_btn" label="Pokaż na mapie" />
|
||||
</layout_panel>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel name="script_experience" title="Przygoda">
|
||||
<button name="Expand Experience" label="Przygoda" />
|
||||
<check_box label="Używa przygody" name="enable_xp" />
|
||||
|
|
|
|||
|
|
@ -22,4 +22,8 @@
|
|||
<text name="wait_text">
|
||||
Proszę czekać
|
||||
</text>
|
||||
<text name="disabled_text">
|
||||
Wyłączone
|
||||
</text>
|
||||
<button name="unmute_btn" label="Włącz" />
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
<text name="glow label">
|
||||
Blask
|
||||
</text>
|
||||
<check_box label="Pełna jasność" name="checkbox fullbright" />
|
||||
<check_box label="Superjasność" name="checkbox fullbright" />
|
||||
<button name="copy_face_btn" tool_tip="Skopiuj parametry tekstury do schowka" />
|
||||
<button name="paste_face_btn" tool_tip="Wklej parametry tekstury ze schowka" />
|
||||
<text name="label_matmedia">
|
||||
|
|
@ -78,14 +78,14 @@
|
|||
<combo_box.item label="Beton" name="concrete" />
|
||||
<combo_box.item label="Płytki/Kafelki" name="crustytile" />
|
||||
<combo_box.item label="Kamień" name="cutstone" />
|
||||
<combo_box.item label="Dysk CD" name="discs" />
|
||||
<combo_box.item label="Dyski" name="discs" />
|
||||
<combo_box.item label="Żwir" name="gravel" />
|
||||
<combo_box.item label="Skamieliny" name="petridish" />
|
||||
<combo_box.item label="Brzeg" name="siding" />
|
||||
<combo_box.item label="Płytka kamienna" name="stonetile" />
|
||||
<combo_box.item label="Stiuk (gips ozdobny)" name="stucco" />
|
||||
<combo_box.item label="Ssawki" name="suction" />
|
||||
<combo_box.item label="Fale" name="weave" />
|
||||
<combo_box.item label="Splot" name="weave" />
|
||||
<!-- <combo_box.item label="Użyj tekstury" name="Use texture" /> -->
|
||||
</combo_box>
|
||||
<texture_picker label="Tekstura" name="shinytexture control" tool_tip="Kliknij, aby wybrać obraz" />
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
Wybrany URL mediów, jeśli jest obecny
|
||||
</text>
|
||||
<button name="add_media" tool_tip="Dodaj media" label="Wybierz..." />
|
||||
<button name="delete_media" tool_tip="Usuń tą teksturę mediów" label="Usuń" />
|
||||
<button name="delete_media" tool_tip="Usuń tę teksturę mediów" label="Usuń" />
|
||||
<button label="Dopasuj" label_selected="Dopasuj Media" name="button align" tool_tip="Wyrównaj teksturę mediów (musi się najpierw załadować)" />
|
||||
<text name="tex gen">
|
||||
Mapowanie
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel name="topinfo_bar">
|
||||
<text name="parcel_info_text" value="(ładowanie...)" />
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -50,10 +50,10 @@
|
|||
</text>
|
||||
</layout_panel>
|
||||
<layout_panel name="layout_item_permissions_sale">
|
||||
<text name="permissions_label">
|
||||
<text name="perm_modify">
|
||||
Zezwolenia
|
||||
</text>
|
||||
<text name="perm_modify">
|
||||
<text name="you_perm_modify">
|
||||
Możesz:
|
||||
</text>
|
||||
<check_box label="Modyfikacja" name="CheckOwnerModify" />
|
||||
|
|
@ -74,7 +74,7 @@
|
|||
<check_box label="Kopiowanie" name="CheckNextOwnerCopy" tool_tip="Następny właściciel może wykonać nieograniczoną liczbę kopii tego obiektu. Kopie przechowują informacje o twórcy i nigdy nie mogą mieć większych zezwoleń niż kopiowany element." />
|
||||
<check_box label="Transferowanie" name="CheckNextOwnerTransfer" tool_tip="Następny właściciel może oddać lub sprzedać ten obiekt." />
|
||||
<check_box label="Na sprzedaż" name="CheckPurchase" tool_tip="Pozwala ludziom kupować ten obiekt, jego zawartość lub kopię w świecie za określoną cenę." />
|
||||
<combo_box name="ComboBoxSaleType" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiou, kopię samej zawartości przedmiou lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box name="ComboBoxSaleType" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiotu, kopię samej zawartości przedmiotu lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box.item name="Copy" label="Kopia" />
|
||||
<combo_box.item name="Contents" label="Zawartość" />
|
||||
<combo_box.item name="Original" label="Oryginał" />
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
<check_box label="Transferowanie" name="checkbox next owner can transfer" tool_tip="Następny właściciel może sprzedać lub oddać ten obiekt." />
|
||||
</panel>
|
||||
<check_box label="Na sprzedaż" name="checkbox for sale" tool_tip="Pozwala ludziom kupować ten obiekt, jego zawartość lub kopię w świecie za określoną cenę." />
|
||||
<combo_box name="sale type" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiou, kopię samej zawartości przedmiou lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box name="sale type" tool_tip="Wybierz, czy kupujący otrzyma kopię przedmiotu, kopię samej zawartości przedmiotu lub oryginalny przedmiot w ogóle.">
|
||||
<combo_box.item label="Kopia" name="Copy"/>
|
||||
<combo_box.item label="Zawartość" name="Contents"/>
|
||||
<combo_box.item label="Oryginał" name="Original"/>
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ Wersja serwera głosu (Voice Server): [VOICE_VERSION]
|
|||
Zmiana rozdzielczości...
|
||||
</string>
|
||||
<string name="Fullbright">
|
||||
Pełna jasność
|
||||
Superjasność
|
||||
</string>
|
||||
<string name="LoginInProgress">
|
||||
Trwa logowanie. [APP_NAME] może wydawać się zawieszony. Proszę czekać.
|
||||
|
|
@ -5086,6 +5086,12 @@ Raport o Nadużyciu
|
|||
<string name="texture_load_dimensions_error">
|
||||
Nie można załadować obrazów większych niż [WIDTH]*[HEIGHT]
|
||||
</string>
|
||||
<string name="texture_load_format_error">
|
||||
Nieprawidłowy format obrazu.
|
||||
</string>
|
||||
<string name="texture_load_empty_file">
|
||||
Plik jest pusty.
|
||||
</string>
|
||||
<string name="outfit_photo_load_dimensions_error">
|
||||
Maks. rozmiar zdjęcia stroju to [WIDTH]*[HEIGHT]. Przeskaluj lub użyj innego.
|
||||
</string>
|
||||
|
|
|
|||
|
|
@ -3414,7 +3414,7 @@ Você carregou uma textura com [RESOLUTION] para o(a) '[BODYREGION]' e
|
|||
Você carregou uma textura com [RESOLUTION] para o(a) '[BODYREGION]' em [TIME] segundos.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Não foi possível carregar textura.
|
||||
Não foi possível carregar textura: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<check_box label="Источники звука" name="sounds"/>
|
||||
<check_box label="Источники частиц" name="particles"/>
|
||||
<check_box label="Источники медиа" name="moapbeacon"/>
|
||||
<text name="label_objects">
|
||||
<text name="label_direction">
|
||||
Показать направление на:
|
||||
</text>
|
||||
<check_box label="Солнце" name="sun"/>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
<stat_bar name="texture_cache_hits" label="Частота попадания в кэш"/>
|
||||
<stat_bar name="texture_cache_read_latency" label="Задержка чтения кэша"/>
|
||||
<stat_bar name="texture_decode_latency" label="Задержка декодирования кэша"/>
|
||||
<stat_bar name="texture_decode_latency" label="Задержка записи в кэш"/>
|
||||
<stat_bar name="texture_write_latency" label="Задержка записи в кэш"/>
|
||||
<stat_bar name="texture_fetch_latency" label="Задержка выборки кэша"/>
|
||||
<stat_bar name="texture_fetch_time" label="Время выборки кэша"/>
|
||||
<stat_bar name="numimagesstat" label="Счетчик"/>
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@
|
|||
<radio_item label="Переводчик Google" name="google"/>
|
||||
<radio_item label="Переводчик DeepL" name="deepl"/>
|
||||
</radio_group>
|
||||
<text name="google_links_text">
|
||||
<text name="azure_links_text">
|
||||
[https://learn.microsoft.com/en-us/azure/cognitive-services/translator/create-translator-resource Установка]
|
||||
</text>
|
||||
<text name="azure_api_endoint_label">
|
||||
|
|
|
|||
|
|
@ -3790,7 +3790,7 @@ https://wiki.firestormviewer.org/fs_voice
|
|||
Вы локально обновили готовую текстуру [RESOLUTION] для "[BODYREGION]" через [TIME] сек.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Невозможно загрузить текстуру.
|
||||
Невозможно загрузить текстуру: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@
|
|||
<text name="location_label">Локация:</text>
|
||||
<line_editor name="pick_location">Загрузка...</line_editor>
|
||||
</layout_panel>
|
||||
<layout_panel name="actions_lp">
|
||||
<layout_stack name="actions_stack">
|
||||
<layout_panel name="util_buttons_lp">
|
||||
<layout_stack name="util_buttons_stack">
|
||||
<layout_panel name="map_btn_lp">
|
||||
<button name="show_on_map_btn" label="На карте"/>
|
||||
</layout_panel>
|
||||
|
|
|
|||
|
|
@ -57,10 +57,10 @@
|
|||
</layout_panel>
|
||||
|
||||
<layout_panel name="layout_item_permissions_sale" >
|
||||
<text name="permissions_label">
|
||||
<text name="perm_modify">
|
||||
Разрешения
|
||||
</text>
|
||||
<text name="perm_modify">
|
||||
<text name="you_perm_modify">
|
||||
Вы можете:
|
||||
</text>
|
||||
<check_box label="Изменять" name="CheckOwnerModify"/>
|
||||
|
|
|
|||
|
|
@ -3524,7 +3524,7 @@ Sesli iletişim kullanılamayacak.
|
|||
'[BODYREGION]' için [RESOLUTION] çözünürlükte kaydedilmiş bir dokuyu [TIME] saniye sonra yerel olarak güncellediniz.
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
Doku karşıya yüklenemiyor.
|
||||
Doku karşıya yüklenemiyor: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -3387,7 +3387,7 @@ SHA1 指紋:[MD5_DIGEST]
|
|||
你在 [TIME] 秒鐘後在本地為 '[BODYREGION]' 更新了一個 [RESOLUTION] 的定貌材質。
|
||||
</notification>
|
||||
<notification name="CannotUploadTexture">
|
||||
無法上傳質料。
|
||||
無法上傳質料: '[NAME]'
|
||||
[REASON]
|
||||
</notification>
|
||||
<notification name="LivePreviewUnavailable">
|
||||
|
|
|
|||
|
|
@ -3236,8 +3236,10 @@ Low ↔ Lwst
|
|||
<panel
|
||||
label="Texture"
|
||||
help_topic="toolbox_texture_tab"
|
||||
name="Texture"
|
||||
name="Texture">
|
||||
<!-- <FS:Zi> switchable edit texture/materials panel
|
||||
filename="panel_tools_texture.xml">
|
||||
-->
|
||||
</panel>
|
||||
<panel
|
||||
border="false"
|
||||
|
|
|
|||
|
|
@ -3236,8 +3236,10 @@ Low ↔ Lwst
|
|||
<panel
|
||||
label="Texture"
|
||||
help_topic="toolbox_texture_tab"
|
||||
name="Texture"
|
||||
name="Texture">
|
||||
<!-- <FS:Zi> switchable edit texture/materials panel
|
||||
filename="panel_tools_texture.xml">
|
||||
-->
|
||||
</panel>
|
||||
<panel
|
||||
border="false"
|
||||
|
|
|
|||
|
|
@ -3238,8 +3238,10 @@ Low ↔ Lwst
|
|||
<panel
|
||||
label="Texture"
|
||||
help_topic="toolbox_texture_tab"
|
||||
name="Texture"
|
||||
name="Texture">
|
||||
<!-- <FS:Zi> switchable edit texture/materials panel
|
||||
filename="panel_tools_texture.xml">
|
||||
-->
|
||||
</panel>
|
||||
<panel
|
||||
border="false"
|
||||
|
|
|
|||
Loading…
Reference in New Issue