viewer#2342 Return AvatarBakedTextureUploadTimeout

Partial rollback of d00b6e4
QA uses AvatarBakedTextureUploadTimeout and requested restoration.
master
Andrey Kleshchev 2024-08-19 19:17:34 +03:00 committed by Andrey Kleshchev
parent ee320b22b3
commit f929c4f0fd
2 changed files with 15 additions and 1 deletions

View File

@ -621,6 +621,18 @@
<key>Value</key>
<string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
</map>
<!--AvatarBakedTextureUploadTimeout is in use by QA-->
<key>AvatarBakedTextureUploadTimeout</key>
<map>
<key>Comment</key>
<string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance. Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>60</integer>
</map>
<key>AvatarPhysics</key>
<map>
<key>Comment</key>

View File

@ -415,12 +415,14 @@ void LLAvatarTexBar::draw()
text_color, LLFontGL::LEFT, LLFontGL::TOP); //, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT);
line_num++;
}
const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
LLColor4 header_color(1.f, 1.f, 1.f, 0.9f);
const std::string texture_timeout_str = texture_timeout ? llformat("%d", texture_timeout) : "Disabled";
const std::string override_tex_discard_level_str = override_tex_discard_level ? llformat("%d",override_tex_discard_level) : "Disabled";
std::string header_text = llformat("[ Timeout:60 ] [ LOD_Override('TextureDiscardLevel'):%s ]", override_tex_discard_level_str.c_str());
std::string header_text = llformat("[ Timeout('AvatarBakedTextureUploadTimeout'):%s ] [ LOD_Override('TextureDiscardLevel'):%s ]", texture_timeout_str.c_str(), override_tex_discard_level_str.c_str());
LLFontGL::getFontMonospace()->renderUTF8(header_text, 0, l_offset, v_offset + line_height*line_num,
header_color, LLFontGL::LEFT, LLFontGL::TOP); //, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT);
line_num++;