Merge pull request #100 from secondlife/SL-19294

SL-19294: Fix Blinn-Phong texture transforms affecting PBR materials
meow-7.2.2
cosmic-linden 2023-03-03 11:04:32 -08:00 committed by GitHub
commit f92dddcf1f
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3 changed files with 63 additions and 39 deletions

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@ -1524,7 +1524,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|| mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
}
bool do_tex_mat = tex_mode && mTextureMatrix;
// For GLTF materials: Transforms will be applied later
bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat;
if (!do_bump)
{ //not bump mapped, might be able to do a cheap update
@ -1614,7 +1615,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords0++ = tc;
}
}
else
else if (do_xform)
{
for (S32 i = 0; i < num_vertices; i++)
{
@ -1627,6 +1628,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
*tex_coords0++ = tc;
}
}
else
{
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
planarProjection(tc, norm, center, vec);
*tex_coords0++ = tc;
}
}
@ -1694,44 +1709,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
LLVector4a& norm = vf.mNormals[i];
LLVector4a& center = *(vf.mCenter);
if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{
LLVector4a vec = vf.mPositions[i];
vec.mul(scalea);
if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
planarProjection(tc, norm, center, vec);
}
}
if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
planarProjection(tc, norm, center, vec);
}
}
if (tex_mode && mTextureMatrix)
{
LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
}
else
{
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
}
if (tex_mode && mTextureMatrix)
{
LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
tmp = tmp * *mTextureMatrix;
tc.mV[0] = tmp.mV[0];
tc.mV[1] = tmp.mV[1];
}
else if (do_xform)
{
xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
}
*dst++ = tc;
if (do_bump)
{
bump_tc.push_back(tc);
}
}
*dst++ = tc;
if (do_bump)
{
bump_tc.push_back(tc);
}
}
}
if ((!mat && !gltf_mat) && do_bump)

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@ -686,6 +686,7 @@ private:
static LLFace** sNormFaces[2];
static LLFace** sSpecFaces[2];
static LLFace** sNormSpecFaces[2];
static LLFace** sPbrFaces[2];
static LLFace** sAlphaFaces[2];
};

View File

@ -5105,6 +5105,7 @@ LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
LLVolumeGeometryManager::LLVolumeGeometryManager()
@ -5141,6 +5142,7 @@ void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
}
}
@ -5155,6 +5157,7 @@ void LLVolumeGeometryManager::freeFaces()
ll_aligned_free<64>(sNormFaces[i]);
ll_aligned_free<64>(sSpecFaces[i]);
ll_aligned_free<64>(sNormSpecFaces[i]);
ll_aligned_free<64>(sPbrFaces[i]);
ll_aligned_free<64>(sAlphaFaces[i]);
sFullbrightFaces[i] = NULL;
@ -5163,6 +5166,7 @@ void LLVolumeGeometryManager::freeFaces()
sNormFaces[i] = NULL;
sSpecFaces[i] = NULL;
sNormSpecFaces[i] = NULL;
sPbrFaces[i] = NULL;
sAlphaFaces[i] = NULL;
}
}
@ -5596,6 +5600,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 norm_count[2] = { 0 };
U32 spec_count[2] = { 0 };
U32 normspec_count[2] = { 0 };
U32 pbr_count[2] = { 0 };
static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536);
@ -5877,8 +5882,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (gltf_mat != nullptr)
{
// all gltf materials have all vertex attributes for now
add_face(sNormSpecFaces, normspec_count, facep);
add_face(sPbrFaces, pbr_count, facep);
}
else
{
@ -5977,6 +5981,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT;
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
@ -5986,6 +5992,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE;
}
BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
@ -6016,6 +6023,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], FALSE, FALSE, rigged);
// for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
extra_mask |= LLVertexBuffer::MAP_WEIGHT4;