Merge viewer-neko
commit
f9ec853f4a
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@ -257,6 +257,8 @@ Benja Kepler
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VWR-746
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Benjamin Bigdipper
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Beth Walcher
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Beq Janus
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SL-10288
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Bezilon Kasei
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Biancaluce Robbiani
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CT-225
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@ -1594,7 +1594,7 @@ bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
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*s_axis = VY; *t_axis = VZ;
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return true;
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}
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else if (face == 5)
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else if (face >= 5)
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{
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*s_axis = VX; *t_axis = VY;
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return true;
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@ -91,9 +91,7 @@ void main()
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// Collect normal lights (need to be divided by two, as we later multiply by 2)
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col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
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// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
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col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
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// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
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col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
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col /= 2.0;
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vertex_color = col*color;
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@ -125,17 +125,11 @@ BOOL LLViewerDynamicTexture::render()
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//-----------------------------------------------------------------------------
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void LLViewerDynamicTexture::preRender(BOOL clear_depth)
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{
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// <FS:Beq> changes to support higher resolution rendering in the preview
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////only images up to 512x512 are supported
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//llassert(mFullHeight <= 512);
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//llassert(mFullWidth <= 512);
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gPipeline.allocatePhysicsBuffer();
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llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
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llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
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// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
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if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
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// </FS:Beq>
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{ //using offscreen render target, just use the bottom left corner
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mOrigin.set(0, 0);
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}
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@ -221,12 +215,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
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{
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return TRUE;
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}
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// <FS:Beq> changes to support higher resolution rendering in the preview
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// bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
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bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
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if (use_fbo)
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{
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// gPipeline.mWaterDis.bindTarget();
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gPipeline.mPhysicsDisplay.bindTarget();
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}
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// </FS:Beq>
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@ -265,10 +257,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
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if (use_fbo)
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{
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// <FS:Beq> changes to support higher resolution rendering in the preview
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// gPipeline.mWaterDis.flush();
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gPipeline.mPhysicsDisplay.flush();
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// </FS:Beq>
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}
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return ret;
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@ -105,6 +105,8 @@ LLFilePicker::LLFilePicker()
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mOFN.lpfnHook = NULL;
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mOFN.lpTemplateName = NULL;
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mFilesW[0] = '\0';
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#elif LL_DARWIN
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mPickOptions = 0;
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#endif
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}
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@ -465,11 +465,8 @@ void LLFloaterModelPreview::initModelPreview()
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{
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delete mModelPreview;
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}
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// <FS:Beq> mesh uploader changes to allow higher resolution render
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// mModelPreview = new LLModelPreview(512, 512, this);
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auto size = gSavedSettings.getS32("PreviewRenderSize");
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mModelPreview = new LLModelPreview(size, size, this );
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// </FS:Beq>
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mModelPreview->setPreviewTarget(16.f);
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mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
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mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
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@ -479,7 +476,17 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
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{
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if (mModelPreview)
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{
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// <FS>
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//auto name = ctrl->getName();
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//mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
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//if (name == "show_physics")
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//{
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// auto enabled = mModelPreview->mViewOption[name];
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// childSetEnabled("physics_explode", enabled);
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// childSetVisible("physics_explode", enabled);
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//}
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mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
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// </FS>
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mModelPreview->refresh();
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}
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}
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@ -707,7 +714,6 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
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}
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}
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// <FS:Beq> extracted method to simplify changes in layout
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void LLFloaterModelPreview::draw3dPreview()
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{
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gGL.color3f(1.f, 1.f, 1.f);
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@ -715,6 +721,7 @@ void LLFloaterModelPreview::draw3dPreview()
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gGL.getTexUnit(0)->bind(mModelPreview);
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LLView* preview_panel = getChild<LLView>("preview_panel");
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if (!preview_panel)
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@ -1352,7 +1359,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
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, mResetJoints( false )
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, mModelNoErrors( true )
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, mLastJointUpdate( false )
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, mHasDegenerate( false ) // <FS:Beq>
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, mHasDegenerate( false )
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{
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mNeedsUpdate = TRUE;
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mCameraDistance = 0.f;
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@ -2939,7 +2946,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
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void LLModelPreview::updateStatusMessages()
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{
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// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
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// bit mask values for physics errors. used to prevent overwrite of single line status
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// TODO: use this to provied multiline status
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enum PhysicsError
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{
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@ -2949,10 +2956,10 @@ void LLModelPreview::updateStatusMessages()
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TOOMANYHULLS=4,
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TOOMANYVERTSINHULL=8
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};
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// </FS:Beq>
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assert_main_thread();
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U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
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U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap
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//triangle/vertex/submesh count for each mesh asset for each lod
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std::vector<S32> tris[LLModel::NUM_LODS];
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std::vector<S32> verts[LLModel::NUM_LODS];
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@ -3041,38 +3048,25 @@ void LLModelPreview::updateStatusMessages()
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{
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mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
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}
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// <FS:Beq> make has_degenerate a member so that we can use it in the render method
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// has_degenerate = false
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mHasDegenerate = false;
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{//check for degenerate triangles in physics mesh
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U32 lod = LLModel::LOD_PHYSICS;
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const LLVector4a scale(0.5f);
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for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
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for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)
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{ //for each model in the lod
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if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
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{ //no decomp exists
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S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
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for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
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for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)
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{ //for each submesh (face), add triangles and vertices to current total
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LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
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for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
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for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )
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{
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U16 index_a = face.mIndices[k+0];
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U16 index_b = face.mIndices[k+1];
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U16 index_c = face.mIndices[k+2];
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// <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
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// LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
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// LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
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// LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
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U16 index_a = face.mIndices[k + 0];
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U16 index_b = face.mIndices[k + 1];
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U16 index_c = face.mIndices[k + 2];
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// if (ll_is_degenerate(v1, v2, v3))
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// {
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// mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
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// }
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// else
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// {
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// k += 3;
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// }
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if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
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{
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LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
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@ -3084,23 +3078,31 @@ void LLModelPreview::updateStatusMessages()
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LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
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if (ll_is_degenerate(v1, v2, v3))
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{
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mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
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mHasDegenerate = true;
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}
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}
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k += 3;
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// </FS:Beq>
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}
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}
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}
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}
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}
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// <FS:Beq> flag degenerates here rather than deferring to a MAV error later
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// flag degenerates here rather than deferring to a MAV error later
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// <FS>
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//mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
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//auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
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//degenerateIcon->setVisible(mHasDegenerate);
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// </FS>
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if (mHasDegenerate)
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{
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has_physics_error |= PhysicsError::DEGENERATE;
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// <FS>
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//mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles"));
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//LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
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//degenerateIcon->setImage(img);
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// </FS>
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}
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// </FS:Beq>
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mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
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@ -3243,16 +3245,16 @@ void LLModelPreview::updateStatusMessages()
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}
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// <FS:Beq> standardise error handling
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//if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
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// mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
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// LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
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// physStatusIcon->setVisible(physExceededVertexLimit);
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// if (physExceededVertexLimit)
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// {
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// mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
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// LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
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// physStatusIcon->setImage(img);
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// }
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//if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
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// mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
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// LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
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// physStatusIcon->setVisible(physExceededVertexLimit);
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// if (physExceededVertexLimit)
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// {
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// mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
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// LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
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// physStatusIcon->setImage(img);
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// }
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//}
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#ifdef OPENSIM
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has_physics_error |= PhysicsError::NOHAVOK;
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@ -3330,12 +3332,9 @@ void LLModelPreview::updateStatusMessages()
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}
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}
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// <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
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//// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
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//// current use of has_degenerate won't block upload permanently - later checks will restore the button
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//if (!mModelNoErrors || mHasDegenerate)
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//{
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// mFMP->childDisable("ok_btn");
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if ((gSavedSettings.getBOOL("FSIgnoreClientsideMeshValidation")==FALSE) && (!mModelNoErrors || (has_physics_error > PhysicsError::NOHAVOK))) // block for all cases of phsyics error except NOHAVOK
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if (!gSavedSettings.getBOOL("FSIgnoreClientsideMeshValidation") && (!mModelNoErrors || (has_physics_error > PhysicsError::NOHAVOK))) // block for all cases of phsyics error except NOHAVOK
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// </FS:Beq>
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{
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mFMP->childDisable("ok_btn");
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mFMP->childDisable("calculate_btn");
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@ -3414,14 +3413,14 @@ void LLModelPreview::updateStatusMessages()
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mViewOption["show_physics"] = true;
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fmp->childSetValue("show_physics", true);
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}
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// <FS:Beq> handle hiding of hull only explode slider
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//else
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//{
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// fmp->disableViewOption("show_physics");
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// mViewOption["show_physics"] = false;
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// fmp->childSetValue("show_physics", false);
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//}
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// <FS:Beq> handle hiding of hull only explode slider
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//}
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//else
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//{
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// fmp->disableViewOption("show_physics");
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// mViewOption["show_physics"] = false;
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// fmp->childSetValue("show_physics", false);
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//}
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mViewOption["show_physics"] = true;
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if (phys_hulls > 0)
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{
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@ -3740,7 +3739,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
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}
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vb = new LLVertexBuffer(mask, 0);
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if (!vb->allocateBuffer(num_vertices, num_indices, TRUE))
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{
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// We are likely to crash due this failure, if this happens, find a way to gracefully stop preview
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@ -4009,7 +4008,7 @@ BOOL LLModelPreview::render()
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bool physics = mViewOption["show_physics"];
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bool uv_guide = mViewOption["show_uv_guide"]; // <FS:Beq> Add UV guide overlay in mesh preview
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// <FS:Beq> Extra configurability, to be exposed later as controls?
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// Extra configurability, to be exposed later as controls?
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static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
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static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
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static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
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@ -4022,16 +4021,12 @@ BOOL LLModelPreview::render()
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static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
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static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
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static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
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// </FS:Beq>
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S32 width = getWidth();
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S32 height = getHeight();
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LLGLSUIDefault def;
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LLGLDisable no_blend(GL_BLEND);
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// <FS:Beq> Clean up render of mesh preview
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// LLGLEnable blend(GL_BLEND);
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// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
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// </FS:Beq>
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LLGLEnable cull(GL_CULL_FACE);
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LLGLDepthTest depth(GL_TRUE);
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@ -4051,8 +4046,7 @@ BOOL LLModelPreview::render()
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.loadIdentity();
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// <FS:Beq> uploader improvements
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//gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
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gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
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gl_rect_2d_simple( width, height );
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@ -4201,11 +4195,7 @@ BOOL LLModelPreview::render()
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stop_glerror();
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gGL.pushMatrix();
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// <FS:Beq> mesh uploader improvements configurable brightness
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//const F32 BRIGHTNESS = 0.9f;
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//gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
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gGL.color4fv(edge_col().mV);
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// </FS:Beq>
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const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
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@ -4287,12 +4277,8 @@ BOOL LLModelPreview::render()
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mTextureSet.insert(tex);
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}
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}
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// <FS:Beq> improved mesh uploader
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// else
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// {
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||||
// gGL.diffuseColor4f(1,1,1,1);
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// }
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}
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// <FS:Beq> improved mesh uploader
|
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else if (uv_guide)
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{
|
||||
if(mUVGuideTexture)
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@ -4305,19 +4291,15 @@ BOOL LLModelPreview::render()
|
|||
gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
|
||||
|
||||
}
|
||||
// </FS:Beq>
|
||||
else
|
||||
{
|
||||
// gGL.diffuseColor4f(1,1,1,1);
|
||||
gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
|
||||
// </FS:Beq>
|
||||
|
||||
}
|
||||
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
// <FS:Beq> improved mesh uploader
|
||||
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
|
||||
gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
|
||||
// </FS:Beq>
|
||||
if (edges)
|
||||
{
|
||||
glLineWidth(edge_width);
|
||||
|
|
@ -4332,25 +4314,10 @@ BOOL LLModelPreview::render()
|
|||
|
||||
if (physics)
|
||||
{
|
||||
// <FS:Beq> model upload improvements - use the settings
|
||||
////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
|
||||
//const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
|
||||
////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
|
||||
//const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
|
||||
//const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
|
||||
//const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
|
||||
// </FS:Beq>
|
||||
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
//<FS:Beq> refactor to remove silly variable names
|
||||
// for (U32 i = 0; i < 2; i++)
|
||||
for (U32 pass = 0; pass < 2; pass++)
|
||||
//</FS:Beq>
|
||||
{
|
||||
//<FS:Beq> refactor to remove silly variable names
|
||||
//if (i == 0)
|
||||
if (pass == 0)
|
||||
//</FS:Beq>
|
||||
{ //depth only pass
|
||||
gGL.setColorMask(false, false);
|
||||
}
|
||||
|
|
@ -4360,10 +4327,7 @@ BOOL LLModelPreview::render()
|
|||
}
|
||||
|
||||
//enable alpha blending on second pass but not first pass
|
||||
//<FS:Beq> refactor to remove silly variable names
|
||||
//LLGLState blend(GL_BLEND, i);
|
||||
LLGLState blend(GL_BLEND, pass);
|
||||
//</FS:Beq>
|
||||
|
||||
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
|
|
@ -4467,16 +4431,11 @@ BOOL LLModelPreview::render()
|
|||
gGL.popMatrix();
|
||||
}
|
||||
|
||||
//<FS:Beq> refactor to remove silly variable names
|
||||
// also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
|
||||
//if (i > 0)
|
||||
// only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
|
||||
if (pass > 0 && mHasDegenerate)
|
||||
//</FS:Beq>
|
||||
{
|
||||
glLineWidth(deg_edge_width);
|
||||
glPointSize(deg_point_size);
|
||||
// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
|
||||
// gPipeline.enableLightsFullbright(LLColor4::white);
|
||||
//show degenerate triangles
|
||||
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
||||
LLGLDisable cull(GL_CULL_FACE);
|
||||
|
|
@ -4514,13 +4473,10 @@ BOOL LLModelPreview::render()
|
|||
}
|
||||
|
||||
auto num_degenerate = 0;
|
||||
//<FS:Beq> More nested i variable silliness
|
||||
// for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
|
||||
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
|
||||
for (U32 v = 0; v < num_models; ++v)
|
||||
{
|
||||
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
|
||||
//</FS:Beq>
|
||||
if(buffer->getNumVerts() < 3)continue;
|
||||
|
||||
buffer->setBuffer(type_mask & buffer->getTypeMask());
|
||||
|
|
@ -4533,7 +4489,6 @@ BOOL LLModelPreview::render()
|
|||
buffer->getIndexStrider(idx, 0);
|
||||
|
||||
LLVector4a v1, v2, v3;
|
||||
//<FS:Beq> rename inner most i to avoid merge confusion
|
||||
for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
|
||||
{
|
||||
v1.setMul(pos[*idx++], scale);
|
||||
|
|
@ -4606,7 +4561,7 @@ BOOL LLModelPreview::render()
|
|||
LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
|
||||
const LLMeshSkinInfo *skin = &model->mSkinInfo;
|
||||
U32 count = LLSkinningUtil::getMeshJointCount(skin);
|
||||
//LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count,
|
||||
//LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count,
|
||||
// skin, getPreviewAvatar());
|
||||
LLSkinningUtil::initSkinningMatrixPalette(mat, count,
|
||||
skin, getPreviewAvatar());
|
||||
|
|
@ -4665,8 +4620,6 @@ BOOL LLModelPreview::render()
|
|||
} // </FS:ND>
|
||||
|
||||
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
|
||||
// <FS:Beq> configurable colour and width
|
||||
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
|
||||
|
||||
if (edges)
|
||||
{
|
||||
|
|
@ -4677,7 +4630,6 @@ BOOL LLModelPreview::render()
|
|||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glLineWidth(1.f);
|
||||
}
|
||||
// </FS:Beq>
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4735,11 +4687,9 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
|
|||
void LLModelPreview::zoom(F32 zoom_amt)
|
||||
{
|
||||
F32 new_zoom = mCameraZoom+zoom_amt;
|
||||
// <FS:Beq> add configurable zoom TODO: stop clamping in render
|
||||
// mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
|
||||
// TODO: stop clamping in render
|
||||
static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
|
||||
mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
|
||||
// </FS:Beq>
|
||||
}
|
||||
|
||||
void LLModelPreview::pan(F32 right, F32 up)
|
||||
|
|
@ -4947,12 +4897,6 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
|
|||
childSetTextArg("server_weight", "[SIM]", tbd);
|
||||
childSetTextArg("physics_weight", "[PH]", tbd);
|
||||
childSetTextArg("upload_fee", "[FEE]", tbd);
|
||||
// <FS:Beq> add extended info fields
|
||||
//childSetTextArg("price_breakdown", "[STREAMING]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
|
||||
//childSetTextArg("price_breakdown", "[MODEL]", dashes);
|
||||
std::string dashes = hasString("--") ? getString("--") : "--";
|
||||
childSetTextArg("price_breakdown", "[STREAMING]", dashes);
|
||||
childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
|
||||
|
|
@ -4962,7 +4906,6 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
|
|||
childSetTextArg("physics_breakdown", "[PCH]", dashes);
|
||||
childSetTextArg("physics_breakdown", "[PM]", dashes);
|
||||
childSetTextArg("physics_breakdown", "[PHU]", dashes);
|
||||
// </FS:Beq>
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5012,7 +4955,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
|
|||
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
|
||||
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
|
||||
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
|
||||
//<FS:Beq> Updates for enhanced Mesh feedback at upload
|
||||
|
||||
childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
|
||||
childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
|
||||
childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
|
||||
|
|
@ -5021,7 +4964,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
|
|||
childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
|
||||
childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
|
||||
childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
|
||||
//</FS:Beq>
|
||||
|
||||
childSetVisible("upload_fee", true);
|
||||
childSetVisible("price_breakdown", true);
|
||||
mUploadBtn->setEnabled(isModelUploadAllowed());
|
||||
|
|
|
|||
|
|
@ -8079,7 +8079,10 @@ void LLFolderViewGroupedItemBridge::groupFilterContextMenu(folder_view_item_dequ
|
|||
{
|
||||
if (!LLAppearanceMgr::instance().canAddWearables(ids) && canWearSelected(ids))
|
||||
{
|
||||
disabled_items.push_back(std::string("Wearable Add"));
|
||||
disabled_items.push_back(std::string("Wearable And Object Wear"));
|
||||
disabled_items.push_back(std::string("Wearable Add"));
|
||||
disabled_items.push_back(std::string("Attach To"));
|
||||
disabled_items.push_back(std::string("Attach To HUD"));
|
||||
}
|
||||
}
|
||||
disable_context_entries_if_present(menu, disabled_items);
|
||||
|
|
|
|||
|
|
@ -691,8 +691,14 @@ void LLOutfitsList::applyFilterToTab(
|
|||
|
||||
bool LLOutfitsList::canWearSelected()
|
||||
{
|
||||
if (!isAgentAvatarValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uuid_vec_t selected_items;
|
||||
getSelectedItemsUUIDs(selected_items);
|
||||
S32 nonreplacable_objects = 0;
|
||||
|
||||
for (uuid_vec_t::const_iterator it = selected_items.begin(); it != selected_items.end(); ++it)
|
||||
{
|
||||
|
|
@ -703,10 +709,21 @@ bool LLOutfitsList::canWearSelected()
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const LLViewerInventoryItem* item = gInventory.getItem(id);
|
||||
if (!item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item->getType() == LLAssetType::AT_OBJECT)
|
||||
{
|
||||
nonreplacable_objects++;
|
||||
}
|
||||
}
|
||||
|
||||
// All selected items can be worn.
|
||||
return true;
|
||||
// All selected items can be worn. But do we have enough space for them?
|
||||
return nonreplacable_objects == 0 || gAgentAvatarp->canAttachMoreObjects(nonreplacable_objects);
|
||||
}
|
||||
|
||||
void LLOutfitsList::wearSelectedItems()
|
||||
|
|
|
|||
|
|
@ -1515,6 +1515,11 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
|
|||
mColorSwatch->setFallbackImage(LLUI::getUIImage("locked_image.j2c") );
|
||||
mColorSwatch->setValid(FALSE);
|
||||
}
|
||||
LLRadioGroup* radio_mat_type = getChild<LLRadioGroup>("radio_material_type");
|
||||
if (radio_mat_type)
|
||||
{
|
||||
radio_mat_type->setSelectedIndex(0);
|
||||
}
|
||||
getChildView("color trans")->setEnabled(FALSE);
|
||||
mCtrlRpt->setEnabled(FALSE);
|
||||
getChildView("tex gen")->setEnabled(FALSE);
|
||||
|
|
|
|||
|
|
@ -555,11 +555,12 @@ bool LLPanelGroupGeneral::createGroupCallback(const LLSD& notification, const LL
|
|||
// Yay! We are making a new group!
|
||||
U32 enrollment_fee = (mCtrlEnrollmentFee->get() ?
|
||||
(U32) mSpinEnrollmentFee->get() : 0);
|
||||
|
||||
LLUUID insignia_id = mInsignia->getImageItemID().isNull() ? LLUUID::null : mInsignia->getImageAssetID();
|
||||
|
||||
LLGroupMgr::getInstance()->sendCreateGroupRequest(mGroupNameEditor->getText(),
|
||||
mEditCharter->getText(),
|
||||
mCtrlShowInGroupList->get(),
|
||||
mInsignia->getImageAssetID(),
|
||||
insignia_id,
|
||||
enrollment_fee,
|
||||
mCtrlOpenEnrollment->get(),
|
||||
false,
|
||||
|
|
|
|||
|
|
@ -1035,11 +1035,11 @@ S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache
|
|||
{
|
||||
llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized.
|
||||
|
||||
S64 header_size = (max_size / 100) * 36; //0.36 * max_size
|
||||
S64 max_entries = header_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
|
||||
S64 entries_size = (max_size * 36) / 100; //0.36 * max_size
|
||||
S64 max_entries = entries_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
|
||||
sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries));
|
||||
header_size = sCacheMaxEntries * TEXTURE_CACHE_ENTRY_SIZE;
|
||||
max_size -= header_size;
|
||||
entries_size = sCacheMaxEntries * (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE);
|
||||
max_size -= entries_size;
|
||||
if (sCacheMaxTexturesSize > 0)
|
||||
sCacheMaxTexturesSize = llmin(sCacheMaxTexturesSize, max_size);
|
||||
else
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ LLFloaterTexturePicker::~LLFloaterTexturePicker()
|
|||
|
||||
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selection /*=true*/)
|
||||
{
|
||||
if( mImageAssetID != image_id && mActive)
|
||||
if( ((mImageAssetID != image_id) || mTentative) && mActive)
|
||||
{
|
||||
mNoCopyTextureSelected = FALSE;
|
||||
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
|
||||
|
|
|
|||
|
|
@ -8775,8 +8775,11 @@ BOOL object_selected_and_point_valid(const LLSD& sdParam)
|
|||
/*
|
||||
BOOL object_is_wearable()
|
||||
{
|
||||
// if (!object_selected_and_point_valid())
|
||||
if (!object_selected_and_point_valid(LLSD(0)))
|
||||
if (!isAgentAvatarValid())
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
if (!object_selected_and_point_valid())
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
|
@ -8784,17 +8787,7 @@ BOOL object_is_wearable()
|
|||
{
|
||||
return FALSE;
|
||||
}
|
||||
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
|
||||
for (LLObjectSelection::valid_root_iterator iter = LLSelectMgr::getInstance()->getSelection()->valid_root_begin();
|
||||
iter != LLSelectMgr::getInstance()->getSelection()->valid_root_end(); iter++)
|
||||
{
|
||||
LLSelectNode* node = *iter;
|
||||
if (node->mPermissions->getOwner() == gAgent.getID())
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
return gAgentAvatarp->canAttachMoreObjects();
|
||||
}
|
||||
*/
|
||||
// [/RLVa:KB]
|
||||
|
|
@ -11718,7 +11711,7 @@ void initialize_menus()
|
|||
enable.add("Object.EnableOpen", boost::bind(&enable_object_open));
|
||||
enable.add("Object.EnableTouch", boost::bind(&enable_object_touch, _1));
|
||||
enable.add("Object.EnableDelete", boost::bind(&enable_object_delete));
|
||||
// enable.add("Object.EnableWear", boost::bind(&object_selected_and_point_valid));
|
||||
// enable.add("Object.EnableWear", boost::bind(&object_is_wearable));
|
||||
// [RLVa:KB] - Checked: 2010-03-16 (RLVa-1.2.0a) | Added: RLVa-1.2.0a
|
||||
enable.add("Object.EnableWear", boost::bind(&object_selected_and_point_valid, _2));
|
||||
// [/RLVa:KB]
|
||||
|
|
|
|||
|
|
@ -279,6 +279,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
|
|||
mLastInterpUpdateSecs(0.f),
|
||||
mLastMessageUpdateSecs(0.f),
|
||||
mLatestRecvPacketID(0),
|
||||
mRegionCrossExpire(0),
|
||||
mData(NULL),
|
||||
mAudioSourcep(NULL),
|
||||
mAudioGain(1.f),
|
||||
|
|
@ -2704,8 +2705,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_tim
|
|||
new_pos.mV[VZ] = llmax(min_height, new_pos.mV[VZ]);
|
||||
|
||||
// Check to see if it's going off the region
|
||||
LLVector3 temp(new_pos);
|
||||
static F64SecondsImplicit region_cross_expire = 0; // frame time we detected region crossing in + wait time
|
||||
LLVector3 temp(new_pos.mV[VX], new_pos.mV[VY], 0.f);
|
||||
if (temp.clamp(0.f, mRegionp->getWidth()))
|
||||
{ // Going off this region, so see if we might end up on another region
|
||||
LLVector3d old_pos_global = mRegionp->getPosGlobalFromRegion(getPositionRegion());
|
||||
|
|
@ -2758,28 +2758,28 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_tim
|
|||
// Note: theoretically we can find time from velocity, acceleration and
|
||||
// distance from border to new position, but it is not going to work
|
||||
// if 'phase_out' activates
|
||||
if (region_cross_expire == 0)
|
||||
if (mRegionCrossExpire == 0)
|
||||
{
|
||||
// Workaround: we can't accurately figure out time when we cross border
|
||||
// so just write down time 'after the fact', it is far from optimal in
|
||||
// case of lags, but for lags sMaxUpdateInterpolationTime will kick in first
|
||||
LL_DEBUGS("Interpolate") << "Predicted region crossing, new position " << new_pos << LL_ENDL;
|
||||
region_cross_expire = frame_time + sMaxRegionCrossingInterpolationTime;
|
||||
mRegionCrossExpire = frame_time + sMaxRegionCrossingInterpolationTime;
|
||||
}
|
||||
else if (frame_time > region_cross_expire)
|
||||
else if (frame_time > mRegionCrossExpire)
|
||||
{
|
||||
// Predicting crossing over 1s, stop motion
|
||||
// Stop motion
|
||||
LL_DEBUGS("Interpolate") << "Predicting region crossing for too long, stopping at " << new_pos << LL_ENDL;
|
||||
new_v.clear();
|
||||
setAcceleration(LLVector3::zero);
|
||||
region_cross_expire = 0;
|
||||
mRegionCrossExpire = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
region_cross_expire = 0;
|
||||
mRegionCrossExpire = 0;
|
||||
}
|
||||
|
||||
// Set new position and velocity
|
||||
|
|
|
|||
|
|
@ -789,6 +789,7 @@ protected:
|
|||
F64Seconds mLastInterpUpdateSecs; // Last update for purposes of interpolation
|
||||
F64Seconds mLastMessageUpdateSecs; // Last update from a message from the simulator
|
||||
TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
|
||||
F64SecondsImplicit mRegionCrossExpire; // frame time we detected region crossing in + wait time
|
||||
|
||||
// extra data sent from the sim...currently only used for tree species info
|
||||
U8* mData;
|
||||
|
|
|
|||
|
|
@ -1875,7 +1875,7 @@ You are not allowed to terraform parcel [PARCEL].
|
|||
name="CannotCopyWarning"
|
||||
type="alertmodal">
|
||||
You do not have permission to copy the following items:
|
||||
[ITEMS]
|
||||
<nolink>[ITEMS]</nolink>
|
||||
and will lose it from your inventory if you give it away. Do you really want to offer these items?
|
||||
<tag>confirm</tag>
|
||||
<usetemplate
|
||||
|
|
@ -10675,7 +10675,7 @@ You can't create trees and grass on land you don't own.
|
|||
name="NoCopyPermsNoObject"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Copy failed because you lack permission to copy the object '[OBJ_NAME]'.
|
||||
Copy failed because you lack permission to copy the object <nolink>'[OBJ_NAME]'</nolink>.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10683,7 +10683,7 @@ Copy failed because you lack permission to copy the object '[OBJ_NAME]'.
|
|||
name="NoTransPermsNoObject"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Copy failed because the object '[OBJ_NAME]' cannot be transferred to you.
|
||||
Copy failed because the object <nolink>'[OBJ_NAME]'</nolink> cannot be transferred to you.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10691,7 +10691,7 @@ Copy failed because the object '[OBJ_NAME]' cannot be transferred to you.
|
|||
name="AddToNavMeshNoCopy"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Copy failed because the object '[OBJ_NAME]' contributes to navmesh.
|
||||
Copy failed because the object <nolink>'[OBJ_NAME]'</nolink> contributes to navmesh.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10815,7 +10815,7 @@ Save Back To Inventory has been disabled.
|
|||
name="NoExistNoSaveToContents"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Cannot save '[OBJ_NAME]' to object contents because the object it was rezzed from no longer exists.
|
||||
Cannot save <nolink>'[OBJ_NAME]'</nolink> to object contents because the object it was rezzed from no longer exists.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10823,7 +10823,7 @@ Cannot save '[OBJ_NAME]' to object contents because the object it was rezzed fro
|
|||
name="NoModNoSaveToContents"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Cannot save '[OBJ_NAME]' to object contents because you do not have permission to modify the object '[DEST_NAME]'.
|
||||
Cannot save <nolink>'[OBJ_NAME]'</nolink> to object contents because you do not have permission to modify the object <nolink>'[DEST_NAME]'</nolink>.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10831,7 +10831,7 @@ Cannot save '[OBJ_NAME]' to object contents because you do not have permission t
|
|||
name="NoSaveBackToInvDisabled"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Cannot save '[OBJ_NAME]' back to inventory -- this operation has been disabled.
|
||||
Cannot save <nolink>'[OBJ_NAME]'</nolink> back to inventory -- this operation has been disabled.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10839,7 +10839,7 @@ Cannot save '[OBJ_NAME]' back to inventory -- this operation has been disabled.
|
|||
name="NoCopyNoSelCopy"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
You cannot copy your selection because you do not have permission to copy the object '[OBJ_NAME]'.
|
||||
You cannot copy your selection because you do not have permission to copy the object <nolink>'[OBJ_NAME]'</nolink>.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10847,7 +10847,7 @@ You cannot copy your selection because you do not have permission to copy the ob
|
|||
name="NoTransNoSelCopy"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
You cannot copy your selection because the object '[OBJ_NAME]' is not transferable.
|
||||
You cannot copy your selection because the object <nolink>'[OBJ_NAME]'</nolink> is not transferable.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10855,7 +10855,7 @@ You cannot copy your selection because the object '[OBJ_NAME]' is not transferab
|
|||
name="NoTransNoCopy"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
You cannot copy your selection because the object '[OBJ_NAME]' is not transferable.
|
||||
You cannot copy your selection because the object <nolink>'[OBJ_NAME]'</nolink> is not transferable.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10863,7 +10863,7 @@ You cannot copy your selection because the object '[OBJ_NAME]' is not transferab
|
|||
name="NoPermsNoRemoval"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Removal of the object '[OBJ_NAME]' from the simulator is disallowed by the permissions system.
|
||||
Removal of the object <nolink>'[OBJ_NAME]'</nolink> from the simulator is disallowed by the permissions system.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10871,7 +10871,7 @@ Removal of the object '[OBJ_NAME]' from the simulator is disallowed by the permi
|
|||
name="NoModNoSaveSelection"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Cannot save your selection because you do not have permission to modify the object '[OBJ_NAME]'.
|
||||
Cannot save your selection because you do not have permission to modify the object <nolink>'[OBJ_NAME]'</nolink>.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10879,7 +10879,7 @@ Cannot save your selection because you do not have permission to modify the obje
|
|||
name="NoCopyNoSaveSelection"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
Cannot save your selection because the object '[OBJ_NAME]' is not copyable.
|
||||
Cannot save your selection because the object <nolink>'[OBJ_NAME]'</nolink> is not copyable.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
@ -10887,7 +10887,7 @@ Cannot save your selection because the object '[OBJ_NAME]' is not copyable.
|
|||
name="NoModNoTaking"
|
||||
type="notify">
|
||||
<tag>fail</tag>
|
||||
You cannot take your selection because you do not have permission to modify the object '[OBJ_NAME]'.
|
||||
You cannot take your selection because you do not have permission to modify the object <nolink>'[OBJ_NAME]'</nolink>.
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
|
|
|
|||
Loading…
Reference in New Issue