SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase.
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04bee016c8
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f9f247c5a6
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@ -457,7 +457,8 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
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gGL.flush();
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if (!source.mFBO || !mFBO)
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{
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llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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return;
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}
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