SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()

meow-7.2.2
Dave Houlton 2021-11-30 12:06:23 -07:00
parent 3d1901dd4c
commit fab60f242e
4 changed files with 0 additions and 33 deletions

View File

@ -198,10 +198,6 @@ public:
// make sure you want to permanently change the filtering for the bound texture.
void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option);
// NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead.
inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA)
{ /* setTextureCombiner(op, src1, src2, true); */ }
static U32 getInternalType(eTextureType type);
U32 getCurrTexture(void) { return mCurrTexture; }

View File

@ -402,8 +402,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
gGL.getTexUnit(0)->disable();
cube_map->enable(0);
gGL.getTexUnit(0)->bind(cube_map);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);
}
}
}

View File

@ -475,9 +475,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->activate();
// Care about alpha only
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
// Stage 2: Interpolate detail1 with existing based on ramp
//
@ -531,9 +528,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.loadIdentity();
gGL.translatef(-2.f, 0.f, 0.f);
// Care about alpha only
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
// Stage 2: Interpolate detail2 with existing based on ramp
//
@ -561,9 +555,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Set alpha texture and do lighting modulation
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);
@ -664,10 +655,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
// Care about alpha only
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
// Stage 1: Write detail1
//
@ -682,8 +669,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);
@ -703,9 +688,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.translatef(-1.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
// Stage 1: Write detail2
//
@ -720,8 +702,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
{
LLGLEnable blend(GL_BLEND);
drawLoop();
@ -741,9 +721,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.translatef(-2.f, 0.f, 0.f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
// Stage 1: Write detail3
gGL.getTexUnit(1)->bind(detail_texture3p);
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
@ -756,8 +733,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
{
LLGLEnable blend(GL_BLEND);

View File

@ -239,8 +239,6 @@ void LLDrawPoolWater::render(S32 pass)
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
glClearStencil(1);