Fix issue with alphaNonIndexedNoColorF shader and static init fail on default spec color (real source of NORSPEC-94, I think)

meow-7.2.2
g 2013-04-12 15:21:35 -07:00
parent f4becc0e1b
commit fafa21315f
3 changed files with 7 additions and 5 deletions

View File

@ -51,7 +51,7 @@
#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR = LLColor4U::white;
const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
/**
* Materials constants
@ -103,8 +103,8 @@ LLMaterial::LLMaterial()
, mSpecularRotation(.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(0)
, mDiffuseAlphaMode(0)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
{
}

View File

@ -54,6 +54,7 @@ public:
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = ((U8)(0.05f * 255));
LLMaterial();
LLMaterial(const LLSD& material_data);

View File

@ -53,6 +53,7 @@ VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
uniform vec2 shadow_res;
@ -65,10 +66,10 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
float calcDirectionalLight(vec3 n, vec3 l)
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = pow(max(dot(n,l),0.0), 0.7);
return a;
return vec3(a, a, a);
}
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)