SL-15975 Add Tracy-only profile macros that are no-ops when Tracy is disabled.
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0f60db6220
commit
fb6cb050e4
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@ -51,16 +51,22 @@
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#define LL_PROFILER_FRAME_END FrameMark
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#define LL_PROFILER_SET_THREAD_NAME( name ) tracy::SetThreadName( name )
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#define LL_RECORD_BLOCK_TIME(name) ZoneNamedN( ___tracy_scoped_zone, #name, true );
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#define LL_PROFILE_ZONE_NAMED(name) ZoneNamedN( ___tracy_scoped_zone, name, true );
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#define LL_PROFILE_ZONE_SCOPED ZoneScoped
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#endif
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#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_FAST_TIMER
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#define LL_PROFILER_FRAME_END
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#define LL_PROFILER_SET_THREAD_NAME( name ) (void)(name)
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#define LL_RECORD_BLOCK_TIME(name) const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__);
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#define LL_PROFILE_ZONE_NAMED(name) // LL_PROFILE_ZONE_NAMED is a no-op when Tracy is disabled
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#define LL_PROFILE_ZONE_SCOPED // LL_PROFILE_ZONE_SCOPED is a no-op when Tracy is disabled
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#endif
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#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER
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#define LL_PROFILER_FRAME_END FrameMark
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#define LL_PROFILER_SET_THREAD_NAME( name ) tracy::SetThreadName( name )
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#define LL_RECORD_BLOCK_TIME(name) ZoneNamedN( ___tracy_scoped_zone, #timer_stat, true ) const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__);
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#define LL_PROFILE_ZONE_NAMED(name) ZoneNamedN( ___tracy_scoped_zone, #name, true );
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#define LL_PROFILE_ZONE_SCOPED ZoneScoped
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#endif
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#else
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#define LL_PROFILER_FRAME_END
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@ -1840,6 +1840,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
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LLVolume* volume,
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LLVolumeFace& vol_face)
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{
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LL_PROFILE_ZONE_SCOPED;
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LLVector4a* weights = vol_face.mWeights;
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if (!weights)
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{
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@ -2352,8 +2354,10 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
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//update rigged vertex buffers
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for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
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{
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LL_PROFILE_ZONE_NAMED("Pass");
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for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
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{
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LL_PROFILE_ZONE_NAMED("Face");
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LLFace* face = mRiggedFace[type][i];
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LLDrawable* drawable = face->getDrawable();
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if (!drawable)
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