FIRE-20180: Test to see if this causes the issue
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8cf629c9dd
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fbe1325aaa
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@ -165,8 +165,8 @@ void LLOutfitsList::updateAddedCategory(LLUUID cat_id)
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tab->setDisplayChildren(false);
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// <FS:ND> Calling this when there's a lot of outfits causes horrible perfomance and disconnects, due to arrange eating so many cpu cycles.
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// mAccordion->addCollapsibleCtrl(tab);
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mAccordion->addCollapsibleCtrl(tab, false);
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mAccordion->addCollapsibleCtrl(tab);
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//mAccordion->addCollapsibleCtrl(tab, false);
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// </FS:ND>
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// Start observing the new outfit category.
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@ -928,7 +928,7 @@ void LLOutfitListBase::refreshList(const LLUUID& category_id)
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}
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// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
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arrange();
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//arrange();
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// Handle removed tabs.
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for (uuid_vec_t::const_iterator iter = vremoved.begin(); iter != vremoved.end(); ++iter)
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