From fcab43be0320dc2b9dafc3c68b1c83ca521b288b Mon Sep 17 00:00:00 2001 From: Ansariel Date: Sat, 1 Mar 2025 13:42:00 +0100 Subject: [PATCH] Do not incentivize users to crank up LOD up to 4 and remove tourist guide style tooltips --- indra/newview/skins/default/xui/en/floater_phototools.xml | 2 +- indra/newview/skins/default/xui/en/panel_fs_settings_water.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_phototools.xml b/indra/newview/skins/default/xui/en/floater_phototools.xml index 89b42c3d33..f17cb53b4e 100644 --- a/indra/newview/skins/default/xui/en/floater_phototools.xml +++ b/indra/newview/skins/default/xui/en/floater_phototools.xml @@ -3053,7 +3053,7 @@ layout="topleft" left="5" top_pad="5" - tool_tip="Adjusts the level of detail (LOD) for in-world objects. Higher values maintain high-quality object details even at greater distances but may reduce performance, especially in complex environments. Lower values trigger simpler object models (LODs) sooner, improving FPS but potentially reducing visual fidelity. A value of 4 provides a good balance between performance and visual quality, maintaining detailed objects without excessive resource usage. Values below 4, such as 2, will cause mesh objects to deform noticeably, making them unsuitable for photography or situations where visual accuracy is important." + tool_tip="Adjusts the level of detail (LOD) for in-world objects. Higher values maintain high-quality object details even at greater distances but may reduce performance, especially in complex environments. Lower values trigger simpler object models (LODs) sooner, improving FPS but potentially reducing visual fidelity." width="70"> Object Detail diff --git a/indra/newview/skins/default/xui/en/panel_fs_settings_water.xml b/indra/newview/skins/default/xui/en/panel_fs_settings_water.xml index 75809cc7f0..c10093d32f 100644 --- a/indra/newview/skins/default/xui/en/panel_fs_settings_water.xml +++ b/indra/newview/skins/default/xui/en/panel_fs_settings_water.xml @@ -59,7 +59,7 @@ top="0"> left_pad="30" name="normal_map_label" top_delta="0" - tool_tip="Normal Map - Image used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best. Try snake skin, tiles, or any other normal map for some wacky effects!" + tool_tip="Normal Map - Image used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best." width="100"> Normal Map