secondlife/viewer#907: Review feedback
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fa4e463ba8
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fcf9af42fa
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@ -517,7 +517,7 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
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i++;
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}
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S32 j = data.size()-1;
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size_t j = data.size()-1;
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while (j > 0 && data[j] > max)
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{
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j--;
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@ -135,8 +135,7 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
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return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
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}
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// Similar to tangent_space_transform but no offset during coordinate system
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// conversion, and no texture animation support.
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// Similar to tangent_space_transform but no texture animation support.
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vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
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{
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// Immediately convert to left-handed coordinate system ((0,1) -> (0, -1))
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@ -202,7 +202,7 @@ void LLDrawPoolTerrain::drawLoop()
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void LLDrawPoolTerrain::renderFullShader()
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{
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const bool use_local_materials = gLocalTerrainMaterials.materialsReady(true, false);
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const bool use_local_materials = gLocalTerrainMaterials.makeMaterialsReady(true, false);
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// Hack! Get the region that this draw pool is rendering from!
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LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
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LLVLComposition *compp = regionp->getComposition();
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@ -1669,8 +1669,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
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const bool textures_ready = compp->texturesReady(false, false);
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const bool materials_ready = feature_pbr_terrain_enabled && compp->materialsReady(false, false);
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const bool textures_ready = compp->makeTexturesReady(false, false);
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const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false);
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bool set_texture_swatches;
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bool set_material_swatches;
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@ -127,12 +127,12 @@ void LLTerrainMaterials::apply(const LLModifyRegion& other)
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bool LLTerrainMaterials::generateMaterials()
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{
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if (texturesReady(true, true))
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if (makeTexturesReady(true, true))
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{
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return true;
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}
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if (materialsReady(true, true))
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if (makeMaterialsReady(true, true))
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{
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return true;
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}
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@ -220,17 +220,17 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
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{
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LL_PROFILE_ZONE_SCOPED;
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const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);
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const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false);
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return use_textures ? Type::TEXTURE : Type::PBR;
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}
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bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
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bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict)
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{
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bool ready[ASSET_COUNT];
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// *NOTE: Calls to textureReady may boost textures. Do not early-return.
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// *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
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for (S32 i = 0; i < ASSET_COUNT; i++)
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{
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ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost);
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ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost);
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}
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bool one_ready = false;
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@ -251,7 +251,7 @@ namespace
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bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
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};
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bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
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bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
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{
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bool ready[ASSET_COUNT];
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// *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
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@ -315,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
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// Boost the texture loading priority
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// Return true when ready to use (i.e. texture is sufficiently loaded)
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// static
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bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
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bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
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{
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llassert(tex);
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if (!tex) { return false; }
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@ -377,17 +377,17 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
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mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
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}
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// *NOTE: Calls to textureReady may boost textures. Do not early-return.
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// *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
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bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
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ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] =
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost);
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost);
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ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] =
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost);
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost);
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ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] =
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() ||
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textureReady(mat->mMetallicRoughnessTexture, boost);
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makeTextureReady(mat->mMetallicRoughnessTexture, boost);
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ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] =
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost);
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mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost);
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if (strict)
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{
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@ -406,7 +406,7 @@ bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>&
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// Boost the loading priority of every known texture in the material
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// Return true when ready to use
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// static
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bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
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bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
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{
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if (!material_asset_ready(mat)) { return false; }
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@ -694,11 +694,11 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
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if (use_textures)
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{
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if (!texturesReady(true, true)) { return false; }
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if (!makeTexturesReady(true, true)) { return false; }
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}
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else
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{
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if (!materialsReady(true, true)) { return false; }
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if (!makeMaterialsReady(true, true)) { return false; }
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}
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for (S32 i = 0; i < ASSET_COUNT; i++)
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@ -74,18 +74,18 @@ public:
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const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
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virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
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Type getMaterialType();
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bool texturesReady(bool boost, bool strict);
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bool makeTexturesReady(bool boost, bool strict);
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// strict = true -> all materials must be sufficiently loaded
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// strict = false -> at least one material must be loaded
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bool materialsReady(bool boost, bool strict);
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bool makeMaterialsReady(bool boost, bool strict);
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protected:
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void unboost();
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static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
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static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
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// strict = true -> all materials must be sufficiently loaded
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// strict = false -> at least one material must be loaded
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static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
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// *NOTE: Prefer calling materialReady if mat is known to be LLFetchedGLTFMaterial
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static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
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// *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
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static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
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LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
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