Adding functionality to set the console values from the console class.
parent
9a70075ab5
commit
fd29df8c72
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@ -42,6 +42,18 @@
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#include "llpathinglib.h"
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#define XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY 1
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#define XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY 2
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#define XUI_PATH_SELECT_NONE 0
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#define XUI_PATH_SELECT_START_POINT 1
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#define XUI_PATH_SELECT_END_POINT 2
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#define XUI_CHARACTER_TYPE_A 1
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#define XUI_CHARACTER_TYPE_B 2
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#define XUI_CHARACTER_TYPE_C 3
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#define XUI_CHARACTER_TYPE_D 4
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//---------------------------------------------------------------------------
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// LLFloaterPathfindingConsole
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//---------------------------------------------------------------------------
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@ -107,6 +119,191 @@ BOOL LLFloaterPathfindingConsole::postBuild()
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return LLFloater::postBuild();
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}
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LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const
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{
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ERegionOverlayDisplay regionOverlayDisplay;
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switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger())
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{
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case XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY :
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regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
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break;
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case XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY :
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regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry;
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break;
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default :
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regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
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llassert(0);
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break;
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}
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return regionOverlayDisplay;
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}
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void LLFloaterPathfindingConsole::setRegionOverlayDisplay(ERegionOverlayDisplay regionOverlayDisplay)
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{
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LLSD radioGroupValue;
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switch (regionOverlayDisplay)
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{
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case kRenderOverlayOnFixedPhysicsGeometry :
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radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY;
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break;
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case kRenderOverlayOnAllRenderableGeometry :
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radioGroupValue = XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY;
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break;
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default :
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radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY;
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llassert(0);
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break;
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}
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mRegionOverlayDisplayRadioGroup->setValue(radioGroupValue);
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}
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LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const
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{
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EPathSelectionState pathSelectionState;
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switch (mPathSelectionRadioGroup->getValue().asInteger())
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{
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case XUI_PATH_SELECT_START_POINT :
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pathSelectionState = kPathSelectStartPoint;
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break;
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case XUI_PATH_SELECT_END_POINT :
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pathSelectionState = kPathSelectEndPoint;
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break;
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default :
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pathSelectionState = kPathSelectNone;
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break;
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}
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return pathSelectionState;
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}
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void LLFloaterPathfindingConsole::setPathSelectionState(EPathSelectionState pathSelectionState)
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{
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LLSD radioGroupValue;
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switch (pathSelectionState)
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{
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case kPathSelectStartPoint :
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radioGroupValue = XUI_PATH_SELECT_START_POINT;
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break;
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case kPathSelectEndPoint :
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radioGroupValue = XUI_PATH_SELECT_END_POINT;
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break;
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default :
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radioGroupValue = XUI_PATH_SELECT_NONE;
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break;
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}
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mPathSelectionRadioGroup->setValue(radioGroupValue);
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}
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F32 LLFloaterPathfindingConsole::getCharacterWidth() const
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{
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return mCharacterWidthSlider->getValueF32();
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}
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void LLFloaterPathfindingConsole::setCharacterWidth(F32 characterWidth)
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{
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mCharacterWidthSlider->setValue(LLSD(characterWidth));
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}
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LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const
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{
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ECharacterType characterType;
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switch (mCharacterTypeRadioGroup->getValue().asInteger())
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{
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case XUI_CHARACTER_TYPE_A :
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characterType = kCharacterTypeA;
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break;
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case XUI_CHARACTER_TYPE_B :
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characterType = kCharacterTypeB;
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break;
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case XUI_CHARACTER_TYPE_C :
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characterType = kCharacterTypeC;
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break;
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case XUI_CHARACTER_TYPE_D :
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characterType = kCharacterTypeD;
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break;
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default :
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characterType = kCharacterTypeA;
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llassert(0);
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break;
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}
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return characterType;
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}
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void LLFloaterPathfindingConsole::setCharacterType(ECharacterType characterType)
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{
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LLSD radioGroupValue;
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switch (characterType)
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{
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case kCharacterTypeA :
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radioGroupValue = XUI_CHARACTER_TYPE_A;
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break;
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case kCharacterTypeB :
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radioGroupValue = XUI_CHARACTER_TYPE_B;
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break;
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case kCharacterTypeC :
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radioGroupValue = XUI_CHARACTER_TYPE_C;
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break;
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case kCharacterTypeD :
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radioGroupValue = XUI_CHARACTER_TYPE_D;
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break;
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default :
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radioGroupValue = XUI_CHARACTER_TYPE_A;
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llassert(0);
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break;
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}
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mCharacterTypeRadioGroup->setValue(radioGroupValue);
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const
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{
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return mTerrainMaterialA->getValue().asReal();
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}
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void LLFloaterPathfindingConsole::setTerrainMaterialA(F32 terrainMaterial)
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{
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mTerrainMaterialA->setValue(LLSD(terrainMaterial));
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const
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{
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return mTerrainMaterialB->getValue().asReal();
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}
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void LLFloaterPathfindingConsole::setTerrainMaterialB(F32 terrainMaterial)
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{
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mTerrainMaterialB->setValue(LLSD(terrainMaterial));
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const
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{
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return mTerrainMaterialC->getValue().asReal();
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}
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void LLFloaterPathfindingConsole::setTerrainMaterialC(F32 terrainMaterial)
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{
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mTerrainMaterialC->setValue(LLSD(terrainMaterial));
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const
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{
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return mTerrainMaterialD->getValue().asReal();
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}
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void LLFloaterPathfindingConsole::setTerrainMaterialD(F32 terrainMaterial)
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{
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mTerrainMaterialD->setValue(LLSD(terrainMaterial));
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}
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LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed)
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: LLFloater(pSeed),
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mShowNavmeshCheckBox(NULL),
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@ -338,95 +535,3 @@ void LLFloaterPathfindingConsole::onTerrainMaterialDSet()
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llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialD->getName()
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<< "' to value (" << terrainMaterial << ")" << llendl;
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}
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LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const
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{
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ERegionOverlayDisplay regionOverlayDisplay;
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switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger())
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{
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case 1 :
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regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
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break;
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case 2:
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regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry;
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break;
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default :
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regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry;
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llassert(0);
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break;
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}
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return regionOverlayDisplay;
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}
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LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const
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{
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EPathSelectionState pathSelectionState;
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switch (mPathSelectionRadioGroup->getValue().asInteger())
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{
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case 1 :
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pathSelectionState = kPathSelectStartPoint;
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break;
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case 2:
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pathSelectionState = kPathSelectEndPoint;
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break;
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default :
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pathSelectionState = kPathSelectNone;
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break;
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}
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return pathSelectionState;
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}
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F32 LLFloaterPathfindingConsole::getCharacterWidth() const
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{
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return mCharacterWidthSlider->getValueF32();
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}
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LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const
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{
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ECharacterType characterType;
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switch (mCharacterTypeRadioGroup->getValue().asInteger())
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{
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case 1 :
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characterType = kCharacterTypeA;
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break;
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case 2 :
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characterType = kCharacterTypeB;
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break;
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case 3 :
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characterType = kCharacterTypeC;
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break;
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case 4 :
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characterType = kCharacterTypeD;
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break;
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default :
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characterType = kCharacterTypeA;
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llassert(0);
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break;
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}
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return characterType;
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const
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{
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return mTerrainMaterialA->getValue().asReal();
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const
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{
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return mTerrainMaterialB->getValue().asReal();
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const
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{
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return mTerrainMaterialC->getValue().asReal();
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}
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F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const
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{
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return mTerrainMaterialD->getValue().asReal();
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}
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@ -42,6 +42,7 @@ class LLFloaterPathfindingConsole
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{
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friend class LLFloaterReg;
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public:
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typedef enum
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{
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kRenderOverlayOnFixedPhysicsGeometry = 0,
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@ -63,9 +64,32 @@ class LLFloaterPathfindingConsole
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kCharacterTypeD = 3
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} ECharacterType;
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public:
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virtual BOOL postBuild();
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ERegionOverlayDisplay getRegionOverlayDisplay() const;
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void setRegionOverlayDisplay(ERegionOverlayDisplay regionOverlayDisplay);
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EPathSelectionState getPathSelectionState() const;
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void setPathSelectionState(EPathSelectionState pathSelectionState);
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F32 getCharacterWidth() const;
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void setCharacterWidth(F32 characterWidth);
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ECharacterType getCharacterType() const;
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void setCharacterType(ECharacterType characterType);
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F32 getTerrainMaterialA() const;
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void setTerrainMaterialA(F32 terrainMaterial);
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F32 getTerrainMaterialB() const;
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void setTerrainMaterialB(F32 terrainMaterial);
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F32 getTerrainMaterialC() const;
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void setTerrainMaterialC(F32 terrainMaterial);
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F32 getTerrainMaterialD() const;
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void setTerrainMaterialD(F32 terrainMaterial);
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protected:
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private:
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@ -92,15 +116,6 @@ private:
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void onTerrainMaterialCSet();
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void onTerrainMaterialDSet();
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ERegionOverlayDisplay getRegionOverlayDisplay() const;
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EPathSelectionState getPathSelectionState() const;
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F32 getCharacterWidth() const;
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ECharacterType getCharacterType() const;
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F32 getTerrainMaterialA() const;
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F32 getTerrainMaterialB() const;
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F32 getTerrainMaterialC() const;
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F32 getTerrainMaterialD() const;
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LLCheckBoxCtrl *mShowNavmeshCheckBox;
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LLCheckBoxCtrl *mShowExcludeVolumesCheckBox;
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LLCheckBoxCtrl *mShowPathCheckBox;
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