DRTVWR-510 Cleanup: Fix copy-pasta typo of camera matrices
parent
2c651f3e21
commit
fd2f138ec7
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@ -709,32 +709,32 @@ public:
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}
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if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
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{
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
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ypos += y_inc;
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addText(xpos, ypos, "Projection Matrix");
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
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addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
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ypos += y_inc;
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addText(xpos, ypos, "View Matrix");
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