diff --git a/indra/cmake/Discord.cmake b/indra/cmake/Discord.cmake
index 231d3670a8..a7a36f433d 100644
--- a/indra/cmake/Discord.cmake
+++ b/indra/cmake/Discord.cmake
@@ -1,18 +1,17 @@
# -*- cmake -*-
-
-
-
-include(Prebuilt)
-use_prebuilt_binary(discord-rpc)
-set(DISCORD_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/discord-rpc)
-if (ADDRESS_SIZE EQUAL 32 AND WINDOWS)
- set(DISCORD_LIBRARY discord-rpc)
-elseif (WINDOWS)
- set(DISCORD_LIBRARY discord-rpc_x64)
-elseif (LINUX OR DARWIN)
- set(DISCORD_LIBRARY libdiscord-rpc)
-endif (ADDRESS_SIZE EQUAL 32 AND WINDOWS)
if (DISCORD_API_KEY)
- add_definitions( -DDISCORD_API_KEY=\"${DISCORD_API_KEY}\")
+ include(Prebuilt)
+ use_prebuilt_binary(discord-rpc)
+ set(DISCORD_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/discord-rpc)
+ if (ADDRESS_SIZE EQUAL 32 AND WINDOWS)
+ set(DISCORD_LIBRARY discord-rpc)
+ elseif (WINDOWS)
+ set(DISCORD_LIBRARY discord-rpc_x64)
+ elseif (LINUX OR DARWIN)
+ set(DISCORD_LIBRARY libdiscord-rpc)
+ endif (ADDRESS_SIZE EQUAL 32 AND WINDOWS)
+ add_definitions( -DDISCORD_API_KEY=\"${DISCORD_API_KEY}\")
+ add_definitions( -DHAS_DISCORD )
+ set(USE_DISCORD TRUE)
endif (DISCORD_API_KEY)
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index c6ecca3e00..aad2815251 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1794,8 +1794,10 @@ if (WINDOWS)
)
# Discord rich presence
+ if( USE_DISCORD )
LIST(APPEND viewer_HEADER_FILES fsfloaterdiscord.h fsdiscordconnect.h)
LIST(APPEND viewer_SOURCE_FILES fsfloaterdiscord.cpp fsdiscordconnect.cpp)
+ endif()
#
# precompiled header configuration
@@ -2438,9 +2440,12 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLPHYSICSEXTENSIONS_LIBRARIES}
${LLAPPEARANCE_LIBRARIES}
${GROWL_LIBRARY}
- ${DISCORD_LIBRARY}
)
+if( USE_DISCORD )
+ target_link_libraries(${VIEWER_BINARY_NAME} ${DISCORD_LIBRARY} )
+endif()
+
if (BUGSPLAT_DB)
target_link_libraries(${VIEWER_BINARY_NAME}
${BUGSPLAT_LIBRARIES}
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index ef3b8da9a4..38b78cb3a0 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -180,7 +180,9 @@
#include "fsfloateravatarrendersettings.h"
#include "fsfloatercontacts.h"
#include "fsfloatercontactsetconfiguration.h"
+#ifdef USE_DISCORD
#include "fsfloaterdiscord.h"
+#endif
#include "fsfloaterexport.h"
#include "fsfloaterblocklist.h"
#include "fsfloatergroup.h"
@@ -466,7 +468,9 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("fs_blocklist", "floater_fs_blocklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
LLFloaterReg::add("fs_add_contact", "floater_fs_contact_add.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
LLFloaterReg::add("fs_contact_set_config", "floater_fs_contact_set_configuration.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
+#ifdef USE_DISCORD
LLFloaterReg::add("fs_discord", "floater_fs_discord.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
+#endif
LLFloaterReg::add("fs_group", "floater_fs_group.xml",&LLFloaterReg::build);
LLFloaterReg::add("fs_group_titles", "floater_fs_group_titles.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
LLFloaterReg::add("fs_export", "floater_fs_export.xml", (LLFloaterBuildFunc)&LLFloaterReg::build);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f9aa45158e..23a2fce8e2 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -130,7 +130,9 @@
#include "llsidepanelappearance.h"
#include "fsavatarrenderpersistence.h"
+#ifdef USE_DISCORD
#include "fsdiscordconnect.h" // tapping a place that happens on landing in world to start up discord
+#endif
extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
@@ -3080,8 +3082,10 @@ void LLVOAvatar::idleUpdateLoadingEffect()
// Animation Overrider
AOEngine::instance().onLoginComplete();
+#ifdef USE_DISCORD
// tapping a place that happens on landing in world to start up discord
FSDiscordConnect::instance().checkConnectionToDiscord(gSavedPerAccountSettings.getBOOL("FSEnableDiscordIntegration"));
+#endif
}
else
{