SL-16368 Fix for crashing on right-clicking mesh avatar on 32bit viewer
parent
724193e5b0
commit
fecbe73fca
|
|
@ -4827,6 +4827,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
|||
LLMatrix4a mat[kMaxJoints];
|
||||
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
|
||||
LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar);
|
||||
const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix;
|
||||
|
||||
S32 rigged_vert_count = 0;
|
||||
S32 rigged_face_count = 0;
|
||||
|
|
@ -4842,7 +4843,6 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
|
|||
if ( weight )
|
||||
{
|
||||
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
|
||||
const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
|
||||
|
||||
LLVector4a* pos = dst_face.mPositions;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue