SL-20717 Add PBR to Advanced > Rendering Types
parent
88b228a94d
commit
feece92f2b
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@ -787,6 +787,10 @@ U32 render_type_from_string(std::string render_type)
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{
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return LLPipeline::RENDER_TYPE_BUMP;
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}
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else if ("pbr" == render_type)
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{
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return LLPipeline::RENDER_TYPE_GLTF_PBR;
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}
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else
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{
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return 0;
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@ -2162,6 +2162,16 @@ function="World.EnvPreset"
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function="Advanced.ToggleRenderType"
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parameter="bump" />
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</menu_item_check>
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<menu_item_check
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label="PBR"
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name="Rendering Type PBR">
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<menu_item_check.on_check
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function="Advanced.CheckRenderType"
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parameter="pbr" />
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<menu_item_check.on_click
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function="Advanced.ToggleRenderType"
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parameter="pbr" />
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</menu_item_check>
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</menu>
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<menu
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create_jump_keys="true"
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