consolidate navmesh rendering calls
parent
8918c38f13
commit
fef78653cd
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@ -75,16 +75,10 @@ void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const
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gGL.end();
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}
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
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void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
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{
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
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pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
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}
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt )
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{
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
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pVBO->drawArrays( LLRender::LINES, 0, vertCnt );
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pVBO->drawArrays( mode, 0, vertCnt );
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}
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//=============================================================================
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void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
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@ -46,9 +46,7 @@ public:
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//Draw simple tri
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void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
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//Draw the contents of vertex buffer
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void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
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//Draw the contents of the edge vertex buffer
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void renderNavMeshEdgeVB( LLVertexBuffer* pVBO, int vertCnt );
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void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
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//Draw a star
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void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
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//Flush the device
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