SH-808 making sure the 10m vs. 64m scale limit switch happens for both the spinner and the manipulation tools etc.

master
leyla_linden 2011-01-28 16:39:02 -08:00
parent ad54a46ba2
commit fefc37e92f
5 changed files with 27 additions and 12 deletions

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@ -33,10 +33,10 @@
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f;
const F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
const F32 DEFAULT_MAX_PRIM_SCALE_NO_MESH = 10.f;
const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX
class LLXform
{
protected:

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@ -85,6 +85,17 @@ const LLManip::EManipPart MANIPULATOR_IDS[NUM_MANIPULATORS] =
};
F32 get_default_max_prim_scale()
{
if (gSavedSettings.getBOOL("MeshEnabled"))
{
return DEFAULT_MAX_PRIM_SCALE;
}
else
{
return DEFAULT_MAX_PRIM_SCALE_NO_MESH;
}
}
// static
void LLManipScale::setUniform(BOOL b)
@ -950,8 +961,8 @@ void LLManipScale::dragCorner( S32 x, S32 y )
mInSnapRegime = FALSE;
}
F32 max_scale_factor = DEFAULT_MAX_PRIM_SCALE / MIN_PRIM_SCALE;
F32 min_scale_factor = MIN_PRIM_SCALE / DEFAULT_MAX_PRIM_SCALE;
F32 max_scale_factor = get_default_max_prim_scale() / MIN_PRIM_SCALE;
F32 min_scale_factor = MIN_PRIM_SCALE / get_default_max_prim_scale();
// find max and min scale factors that will make biggest object hit max absolute scale and smallest object hit min absolute scale
for (LLObjectSelection::iterator iter = mObjectSelection->begin();
@ -963,7 +974,7 @@ void LLManipScale::dragCorner( S32 x, S32 y )
{
const LLVector3& scale = selectNode->mSavedScale;
F32 cur_max_scale_factor = llmin( DEFAULT_MAX_PRIM_SCALE / scale.mV[VX], DEFAULT_MAX_PRIM_SCALE / scale.mV[VY], DEFAULT_MAX_PRIM_SCALE / scale.mV[VZ] );
F32 cur_max_scale_factor = llmin( get_default_max_prim_scale() / scale.mV[VX], get_default_max_prim_scale() / scale.mV[VY], get_default_max_prim_scale() / scale.mV[VZ] );
max_scale_factor = llmin( max_scale_factor, cur_max_scale_factor );
F32 cur_min_scale_factor = llmax( MIN_PRIM_SCALE / scale.mV[VX], MIN_PRIM_SCALE / scale.mV[VY], MIN_PRIM_SCALE / scale.mV[VZ] );
@ -1260,7 +1271,7 @@ void LLManipScale::stretchFace( const LLVector3& drag_start_agent, const LLVecto
F32 denom = axis * dir_local;
F32 desired_delta_size = is_approx_zero(denom) ? 0.f : (delta_local_mag / denom); // in meters
F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, DEFAULT_MAX_PRIM_SCALE);
F32 desired_scale = llclamp(selectNode->mSavedScale.mV[axis_index] + desired_delta_size, MIN_PRIM_SCALE, get_default_max_prim_scale());
// propagate scale constraint back to position offset
desired_delta_size = desired_scale - selectNode->mSavedScale.mV[axis_index]; // propagate constraint back to position
@ -1960,7 +1971,7 @@ F32 LLManipScale::partToMaxScale( S32 part, const LLBBox &bbox ) const
max_extent = bbox_extents.mV[i];
}
}
max_scale_factor = bbox_extents.magVec() * DEFAULT_MAX_PRIM_SCALE / max_extent;
max_scale_factor = bbox_extents.magVec() * get_default_max_prim_scale() / max_extent;
if (getUniform())
{
@ -1975,7 +1986,7 @@ F32 LLManipScale::partToMinScale( S32 part, const LLBBox &bbox ) const
{
LLVector3 bbox_extents = unitVectorToLocalBBoxExtent( partToUnitVector( part ), bbox );
bbox_extents.abs();
F32 min_extent = DEFAULT_MAX_PRIM_SCALE;
F32 min_extent = get_default_max_prim_scale();
for (U32 i = VX; i <= VZ; i++)
{
if (bbox_extents.mV[i] > 0.f && bbox_extents.mV[i] < min_extent)

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@ -39,6 +39,9 @@
#include "llviewerobject.h"
#include "llbbox.h"
F32 get_default_max_prim_scale();
class LLToolComposite;
class LLColor4;

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@ -1934,10 +1934,10 @@ void LLPanelObject::refresh()
getChildView("Physics Density")->setVisible(enable_mesh);
getChildView("Physics Restitution")->setVisible(enable_mesh);
// if mesh isn't enabled we want to the scale max to be 10
getChild<LLSpinCtrl>("Scale X")->setMaxValue(enable_mesh ? 64 : 10);
getChild<LLSpinCtrl>("Scale Y")->setMaxValue(enable_mesh ? 64 : 10);
getChild<LLSpinCtrl>("Scale Z")->setMaxValue(enable_mesh ? 64 : 10);
F32 max_scale = get_default_max_prim_scale();
getChild<LLSpinCtrl>("Scale X")->setMaxValue(max_scale);
getChild<LLSpinCtrl>("Scale Y")->setMaxValue(max_scale);
getChild<LLSpinCtrl>("Scale Z")->setMaxValue(max_scale);
LLComboBox* sculpt_combo = getChild<LLComboBox>("sculpt type control");
BOOL found = sculpt_combo->itemExists("Mesh");

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@ -63,6 +63,7 @@
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
#include "llmanipscale.h" // for get_default_max_prim_scale()
#include "llmeshrepository.h"
#include "llmutelist.h"
#include "llmoveview.h"
@ -1383,7 +1384,7 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
newMin.setSub(pos, buffer);
newMax.setAdd(pos, buffer);
float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
float max_attachment_span = get_default_max_prim_scale() * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)