Ptolemy
31b0e8cef8
SL-16606: Add profiler category STATS
2022-01-14 11:50:21 -08:00
Dave Parks
8d20480c5f
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-28 18:06:21 +00:00
Nat Goodspeed
c80c5fa512
DRTVWR-476: Explicitly cast 64-bit NaN constant to F32 as needed.
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VS 2017 was complaining about truncating the value.
2020-03-25 16:12:46 -04:00
Richard Linden
1dfba44b3d
fixed things so that trace recordings can be read from even while active
2013-10-21 14:22:21 -07:00
Richard Linden
17df8988fe
renamed TraceType to StatType
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added more MemTrackable types
optimized memory usage of LLTrace some more
2013-10-07 13:38:03 -07:00
Richard Linden
f8a85003dd
more memory optimizations of lltrace
2013-10-03 19:04:51 -07:00
Richard Linden
1821fa1283
fixed memory tracking of lltrace system
2013-10-03 16:57:15 -07:00
Richard Linden
754e8752a9
added initial memory usage tracking for lltrace
2013-10-03 14:30:34 -07:00
Richard Linden
12f0f8cb72
changed over to manual naming of MemTrackable stats
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changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
2013-10-01 13:46:43 -07:00
Richard Linden
af6b6db264
fixed lltrace memory tracking
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image memory utilization now always non-negative
2013-09-27 21:24:27 -07:00
Richard Linden
72f979135b
merge
2013-09-18 14:20:30 -07:00
Richard Linden
3fd68662f2
added memory usage and occlusion events to traces
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renamed "current" to "primary" when referring to accumulators
2013-09-07 21:16:39 -07:00
Richard Linden
f0a642898d
SH-4377 FIX: Interesting: Windows viewer crashes when SceneLoadingMonitorEnabled is enabled
2013-08-29 15:25:48 -07:00
Richard Linden
049317fc64
SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 ms
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added unit tests for lltrace
2013-08-21 23:51:46 -07:00
Richard Linden
2c6bc5afa5
SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 ms
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made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
2013-08-21 14:06:57 -07:00
Richard Linden
612892b45a
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
2013-08-18 22:30:27 -07:00
Richard Linden
8d3daa141e
SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%
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moved object cache sampling code so that it actually gets executed
default values for stats are NaN instead of 0 in many cases
2013-08-09 16:14:19 -07:00
Richard Linden
808d3eff19
SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics console
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fixed some lltrace logic errors
more consistent syncing of timestamps of sample values in recording stack
selection of primary buffers was completely incorrect
assignment of recordings got wrong play state due to implicit
operator = defined in base class
fixed asset stats only working up to the first send
2013-06-27 00:07:21 -07:00
Richard Linden
8bddaeec66
fixed scene load monitor resetting to eagerly due to spurious camer amotion
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pulled swap() out of ui time block
cleaned up internal lltrace dependencies, factored out common accumulator definitions
2013-06-22 12:00:18 -07:00