Dave Parks
8dc59e5ef3
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
2022-09-16 16:25:26 -05:00
Andrey Kleshchev
069304ca39
Merge branch 'master' (DRTVWR-543) into DRTVWR-559
...
# Conflicts:
# autobuild.xml
# indra/llrender/llgl.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llvovolume.cpp
2022-06-29 21:23:23 +03:00
Brad Kittenbrink
c13e204474
WIP adding check for existence of ARB_texture_cube_map_array extension
2022-06-23 22:53:55 -07:00
Andrey Lihatskiy
3da7a50b71
Merge branch 'master' into DRTVWR-543-maint
...
# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
2022-05-27 02:51:33 +03:00
Dave Parks
3400e5fd30
SL-17284 Reflection probe tuning and optimization take 1
2022-05-16 17:21:08 +00:00
Andrey Kleshchev
e5cd4da823
SL-17035 Crash at gl_debug_callback
...
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
2022-04-14 22:26:58 +03:00
Dave Parks
0d6aa3c0fe
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory.
2022-02-17 22:52:23 +00:00
Dave Parks
5e5be92d79
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
2021-12-06 15:29:34 +00:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Brad Payne (Vir Linden)
e5cd9cb90f
merge
2021-10-22 18:11:48 +01:00
Dave Houlton
3e99853b29
SL-16138 remove checks for now-mandatory capabilities
2021-10-06 10:59:00 -06:00
Brad Payne (Vir Linden)
c10d601ce8
SL-15999 - track --noninteractive state with gNonInteractive flag
2021-09-20 13:19:20 +01:00
Dave Houlton
f07b332ef0
Merge branch 'master' into DV525-merge-6.4.13
2021-02-01 15:59:08 -07:00
Brad Payne (Vir Linden)
9d5c64dddc
SL-14264 - ViewerStats added logging of most gGLManager fields
2020-11-10 13:11:08 +00:00
Dave Houlton
d12305496f
DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code
2020-10-19 17:21:56 -06:00
Dave Houlton
a6058b0e9f
DRTVWR-510 remove obsolete mDebugGPU variable
2020-10-19 17:21:56 -06:00
Andrey Lihatskiy
c757c29c95
Merge branch 'master' into DRTVWR-500
...
# Conflicts:
# indra/newview/pipeline.cpp
2020-04-20 21:23:34 +03:00
andreykproductengine
94d4364084
SL-12103 More reliable memory detection
2019-10-16 22:36:10 +03:00
Geenz
a158c87957
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly opt-in.
2019-03-30 17:22:54 -07:00
Graham Linden
65927e0a76
SL-10181, SL-10546
...
Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-13 13:09:14 -08:00
Graham Linden
536799d07e
SL-9977
...
SL-9973
2018-10-29 23:02:20 +01:00
ruslantproductengine
325c076d09
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
...
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
andreykproductengine
f8254a9d78
MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows folder.
2017-08-30 19:57:02 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Dave Parks
9ea2d90a0d
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-06-20 12:10:26 -05:00
simon
c7f7c4bc4d
Merge viewer-beta
2013-05-09 13:14:49 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Dave Parks
8025b8b2bc
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
2013-04-15 13:16:14 -05:00
Graham Madarasz
893bcf34f7
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 9400M/9600M
2013-04-09 12:37:57 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Dave Parks
615af0c556
MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders
2012-12-18 16:39:48 -06:00
Geenz
9e2e150064
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
2012-12-07 11:07:41 -05:00
Nicky
bc34217979
Add virtual destructor to LLGLFence.
2012-09-26 20:02:32 +02:00
Dave Parks
efda0814cb
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
2012-05-24 10:50:48 -05:00
Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Dave Parks
c946408519
MAINT-586 Starting logging OpenGL version and shader level to simulator
2012-05-11 14:42:29 -05:00
Dave Parks
3710c6110d
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10 20:04:19 -06:00
Leslie Linden
6343c769ce
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-16 10:00:41 -08:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
268f3dbdea
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now).
2011-07-10 02:29:39 -05:00
Don Kjer
e4d0d62e71
Added support for apple flush buffer range
2011-07-09 22:30:30 -07:00
Dave Parks
6992dbc1e3
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
Dave Parks
9eea451a82
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
2011-05-25 15:51:15 -05:00
Dave Parks
fd574e3485
merge
2011-05-19 20:42:56 -05:00
Dave Parks
51bb3c15c8
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
Leslie Linden
19a06478d9
SH-1618 FIX -- Lighting and shadows crash ATI macs
...
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
the use of glEnable/glDisable on textures above the texture unit count
and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.
Reviewed by davep
2011-05-19 17:28:23 -07:00
Dave Parks
93696ac019
merge
2011-05-12 17:39:08 -05:00
brad kittenbrink
d4b9db012e
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
2011-04-26 15:04:22 -07:00
Dave Parks
3b5d6eed12
merge
2011-04-19 14:55:11 -05:00