simon@Simon-PC.lindenlab.com
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83f5d0c616
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Merge in viewer-development
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2012-07-31 15:42:02 -07:00 |
simon@Simon-PC.lindenlab.com
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56d563ba7f
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Fix merge issues - duplicate insertions of code
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2012-07-11 17:14:25 -07:00 |
simon@Simon-PC.lindenlab.com
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173d0fa213
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Pull in viewer-development because it's painful. Merge with runitai's help.
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2012-07-11 16:15:23 -07:00 |
Dave Parks
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bedbbf7c02
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Merge
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2012-06-28 16:32:54 -05:00 |
Dave Parks
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39ee498af0
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MAINT-678 Fix for inconsistent data in physics shape display
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2012-06-28 15:47:18 -05:00 |
Dave Parks
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ed72fd0ae9
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merge
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2012-06-28 13:22:04 -05:00 |
Oz Linden
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2c3e78f1f1
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merge changes for DRTVWR-167
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2012-06-27 14:18:22 -04:00 |
Brad Payne (Vir Linden)
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ba4c4bcbd1
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merge
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2012-06-22 15:53:28 -04:00 |
Dave Parks
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9e9d32de38
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merge
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2012-06-22 14:04:33 -05:00 |
callum
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2eedd0c3c0
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Merge with tip
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2012-06-15 13:00:49 -07:00 |
Dave Parks
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93fcff2b24
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MAINT-646 Cleanup some warnings from previous changes.
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2012-06-14 14:54:54 -05:00 |
Dave Parks
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b93a23aa82
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MAINT-1147 Fix for frame stall on region crossing.
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2012-06-13 18:05:56 -05:00 |
Dave Parks
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87c4d45f5f
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MAINT-1147 Don't rebuild volume meshes on region crossing.
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2012-06-06 17:13:45 -05:00 |
Dave Parks
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92ee373e45
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MAINT-646 Factor std::set out of lloctree
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2012-06-05 12:55:17 -05:00 |
Dave Parks
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02a88f42a2
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Fix for linux build.
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2012-06-01 15:50:56 -05:00 |
Dave Parks
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096fe03786
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MAINT-646 Faster traversal of render batch lists.
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2012-06-01 14:27:04 -05:00 |
simon@Simon-PC.lindenlab.com
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1777fa5187
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Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
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2012-05-25 15:07:22 -07:00 |
Dave Parks
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abaf0155b4
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MAINT-616 Faster issuance of occlusion queries.
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2012-05-25 10:51:38 -05:00 |
Dave Parks
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f2c2b88033
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MAINT-616 Much faster rendering of local lights when Lighting and Shadows enabled
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2012-05-23 11:31:34 -05:00 |
Dave Parks
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b7cfd8c7f0
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MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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2012-05-21 23:33:25 -05:00 |
simon@Simon-PC.lindenlab.com
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71bbb384b0
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MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null pointer checks are good.
Reviewed by Kelly
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2012-05-07 13:24:52 -07:00 |
Richard Linden
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1886846725
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fix for texture density display so that it works with shaders enabled
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2012-03-22 15:19:18 -07:00 |
Richard Linden
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11e5c8b322
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added debug tools for visualizating texel density at various discard levels (current, requested, full)
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2012-03-20 16:46:08 -07:00 |
Dave Parks
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76eeeadeaa
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MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting against sculpt based crashers.
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2012-03-19 15:31:10 -05:00 |
Dave Parks
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7a20b5be78
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MAINT-775, MAINT-1022 Regression cleanup.
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2012-05-01 15:33:16 -05:00 |
Dave Parks
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70ade9f538
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MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen vertex buffers for more than a few seconds.
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2012-04-17 17:44:39 -05:00 |
Brad Payne (Vir Linden)
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635a264e6f
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merge
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2012-02-08 11:22:52 -05:00 |
Brad Payne (Vir Linden)
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b9376ab990
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merge
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2012-02-02 10:57:09 -05:00 |
Dave Parks
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18e7f1bffd
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SH-2889 Add visual auto-muting controls
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2012-01-20 16:42:57 -06:00 |
Dave Parks
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0c1fc78bd9
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SH-2794 Map buffer now performs as well as buffersubdata
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2012-01-18 12:40:11 -06:00 |
Brad Payne (Vir Linden)
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9c2e0d84f8
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SH-2789 WIP - various fixes to force 16-byte alignment
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2011-12-19 18:17:18 -05:00 |
Dave Parks
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c0b4ec6fe7
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SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an octree for flexi raycast)
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2011-12-16 17:43:30 -06:00 |
Brad Payne (Vir Linden)
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e68d5e248f
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SH-2789 WIP - add asserts to check object address alignment where needed
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2011-12-14 16:18:19 -05:00 |
Dave Parks
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78233d1bf9
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SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occlusion queries from previous frame are still pending and perform texture decode work.
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2011-12-05 17:55:40 -06:00 |
Dave Parks
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50112c163a
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SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GT
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2011-11-18 15:03:37 -06:00 |
Dave Parks
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8a8e9ccdb6
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SH-2652 Don't allocate 6000+ strings every frame
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2011-11-04 16:15:05 -05:00 |
Dave Parks
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b0c1d877a1
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SH-2240 Fix for flickering due to artifacting when rendering occlusion query geometry
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2011-10-21 12:40:06 -05:00 |
Dave Parks
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7b6723d1e0
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SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
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2011-10-13 01:19:45 -05:00 |
Dave Parks
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9cf4a4322b
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SH-2240 No more assertions when rendering debug displays.
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2011-10-07 16:45:21 -05:00 |
Dave Parks
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2b51a7a609
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SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
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2011-10-05 17:57:13 -05:00 |
Dave Parks
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3f96ec1bc9
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SH-2244 Fix for performance warning on AMD cards
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2011-09-30 00:05:42 -05:00 |
Dave Parks
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bd02cdc75f
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merge
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2011-09-26 19:27:10 -05:00 |
Dave Parks
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b9926e8f57
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SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
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2011-09-23 02:29:53 -05:00 |
Dave Parks
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a2d08a6d80
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SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
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2011-09-22 00:10:57 -05:00 |
Dave Parks
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7c95af74f1
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
Brad Payne (Vir Linden)
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f054d44f9e
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merg
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2011-08-29 10:36:48 -04:00 |
Dave Parks
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7821ff23ba
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SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
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2011-08-27 00:38:53 -05:00 |
Leslie Linden
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11d7a7f197
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Mac crash fixes.
Reviewed by davep.
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2011-08-23 11:19:04 -07:00 |
Dave Parks
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ee4fdd2c18
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SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
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2011-08-21 16:23:04 -05:00 |
Dave Parks
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233e42b331
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merge
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2011-08-19 16:34:34 -05:00 |