Commit Graph

195 Commits (22a851663cddecced21acd88ed8ae4fa9fc733fd)

Author SHA1 Message Date
Oz Linden 97106c2dea merge changes for DRTVWR-194 2012-08-15 17:07:10 -04:00
Brad Payne (Vir Linden) a5c9d89b28 merge 2012-07-30 14:57:33 -04:00
Xiaohong Bao 0660f646e1 fix for SH-3237: cached sculpties do not load at the correct LOD. 2012-07-12 17:54:38 -06:00
Xiaohong Bao d99e867284 fix for MAINT-1201: 404 errors appear in the log when opening the world map 2012-07-06 16:36:12 -06:00
Dave Parks bedbbf7c02 Merge 2012-06-28 16:32:54 -05:00
Xiaohong Bao 0730b24d7c fix merge conflicts: v-r to drano 2012-06-26 22:27:24 -06:00
Brad Payne (Vir Linden) 74d4f8af01 v-r to drano merge conflicts wip 2012-06-26 16:43:58 -04:00
Dave Parks 9e9d32de38 merge 2012-06-22 14:04:33 -05:00
Xiaohong Bao 0d80aced24 for SH-3073: implement a fast cache system for texture fetching 2012-06-12 17:01:48 -06:00
Xiaohong Bao f25dbddd5b fix for MAINT-1113: [PUBLIC_JIRA_USERS][crashhunters] crash at LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp] 2012-05-31 18:10:32 -06:00
Xiaohong Bao 957bfcd5d9 fo SH-3074: clear ghost and stale texture fetching requests in time. 2012-05-29 18:02:11 -06:00
simon@Simon-PC.lindenlab.com 1777fa5187 Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 2012-05-25 15:07:22 -07:00
Xiaohong Bao 0afca8603a fix crashes and flaws for SH-3086 2012-05-04 18:16:37 -06:00
Xiaohong Bao e65852e9a5 For SH-3086: add functions to refetch all previous textures through HTTP and from cache 2012-05-03 11:38:05 -06:00
Xiaohong Bao da29210ed6 fix a sculpt crash 2012-05-01 21:29:19 -06:00
Xiaohong Bao aa44ec81e1 for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console on and off. 2012-05-01 16:49:28 -06:00
Merov Linden c0855030de Fix sculpties being deleted while being still in use in the scene 2012-04-30 19:10:55 -07:00
Merov Linden 3f31c82a1c SH-3124 : Fix crash on exit on Mac 2012-04-30 17:44:44 -07:00
Xiaohong Bao 164de6c180 fix for a crash on sculpt 2012-04-27 18:32:42 -06:00
Xiaohong Bao 3a9aa29a44 fix for a crash on "refetch vis cache" 2012-04-27 16:38:16 -06:00
Xiaohong Bao 1df7655588 for SH-3097: introducing texel pixel ration adjustment 2012-04-26 16:55:06 -06:00
Xiaohong Bao e344b2afa2 For SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done. 2012-04-26 15:53:35 -06:00
Xiaohong Bao 5ab4dadc70 for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
2012-04-25 16:59:20 -06:00
Merov Linden 18fa5cd60b Pull from viewer-thx1138 2012-04-13 10:54:31 -07:00
Merov Linden b4a3bb4f3b SH-3081 : Implement TextureCameraMotion settings as well as faster loading when the camera is still 2012-04-12 22:05:53 -07:00
Xiaohong Bao 0a42495906 for SH-3074: clear ghost and stale texture fetching requests in time 2012-04-12 15:50:25 -06:00
Richard Linden 49e1af3029 Automated merge with https://bitbucket.org/don_linden/viewer-thx-runway-shared-1 2012-03-20 16:50:30 -07:00
Richard Linden 11e5c8b322 added debug tools for visualizating texel density at various discard levels (current, requested, full) 2012-03-20 16:46:08 -07:00
Brad Payne (Vir Linden) 7b3f721e7a SH-3018 WIP - removed audit texture, other unused diagnostic code 2012-02-29 16:15:02 -05:00
Dave Parks 06bd745027 MAINT-775 More aggressive removal of textures from video memory. 2012-04-18 14:50:23 -05:00
Dave Parks f53fa08c70 MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
Xiaohong Bao e0a994d1f2 fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate. 2011-12-07 15:48:57 -07:00
Dave Parks 1a93abb901 SH-2652 Bump fast timer location. 2011-12-05 18:55:01 -06:00
Dave Parks 1516e4c497 merge 2011-12-05 17:56:38 -06:00
Dave Parks 78233d1bf9 SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while occlusion queries from previous frame are still pending and perform texture decode work. 2011-12-05 17:55:40 -06:00
Xiaohong Bao 01d68a9f15 call LLViewerTexture::isMemoryForTextureLow() less often and only for ATI cards. 2011-12-05 16:28:13 -07:00
Xiaohong Bao 8f0f480612 fix for SH-2512: Some avatar textures in welcome area never load on first visit 2011-12-02 14:58:33 -07:00
Xiaohong Bao 8aa0ef2636 fix for SH-2560: Nearby avatar textures fail to load
and SH-2671: sometimes other avatar textures don't load
2011-12-01 12:06:47 -07:00
Xiaohong Bao dbb353d3b0 fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate. 2011-10-21 11:53:29 -06:00
Xiaohong Bao 749d9ebadc Merge 2011-08-31 10:48:56 -06:00
Xiaohong Bao f9cf917912 fix for SH-2194: viewer UI is visible on the login progress screen 2011-08-11 18:16:21 -06:00
Dave Parks 6469f1c2f2 SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. 2011-07-17 00:24:08 -05:00
Xiaohong Bao d951267467 Merge from viewer-development 2011-07-15 12:14:34 -06:00
Xiaohong Bao 0bb7bcc96c fix for SH-1788: Assert in texture load when uploading textured mesh model
and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
2011-06-15 16:20:33 -06:00
Dave Parks 764412f9b5 merge 2011-04-22 11:50:19 -05:00
Thickbrick Sleaford ab483c6e7c STORM-1147: fix skin-tight clothing 2011-04-09 17:10:09 -04:00
Oz Linden b5c834c6fd merge changes for STORM-1051 2011-04-05 07:23:43 -04:00
Xiaohong Bao 913f927fc8 fix for STORM-1049: [crashhunters] crash at LLViewerFetchedTexture::forceToSaveRawImage(int,bool) 2011-03-08 11:52:28 -07:00
Dave Parks 5cf5e4bb88 merge 2011-04-19 16:35:37 -05:00
Dave Parks 3b5d6eed12 merge 2011-04-19 14:55:11 -05:00