Commit Graph

11 Commits (23edfd0bfa4a0e3ec2b2ff80cf956a8bcd39c55b)

Author SHA1 Message Date
RunitaiLinden a29f7c3b4a SL-20498 Preserve default probe when resetting reflection probes. 2023-10-23 13:54:00 -05:00
RunitaiLinden 1f79379bf2
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) 2023-04-05 11:55:51 -05:00
Dave Parks bc7856098f SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. 2023-03-02 16:36:03 -06:00
Dave Parks 29e344bbd0 SL-18483 Work around for crash on AMD when using glGenerateMipmap on cubemap array. 2022-10-31 15:19:28 -05:00
Dave Parks 9448db5d4a SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
Dave Parks 64cfcea3f4 SL-18190 Reduce banding - experiment with RGB16F reflection probes 2022-09-23 18:13:20 -05:00
Dave Parks c466e44334 SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation. 2022-09-20 19:09:26 -05:00
Dave Parks 1eeee12ecb SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. 2022-09-20 12:28:45 -05:00
Howard Stearns 2082443220 SL-17967 - Git rid of ARB that is in core 2022-09-01 10:58:27 -07:00
Dave Parks 31e2fa5e50 SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). 2022-06-21 22:44:30 -05:00
Dave Parks 3400e5fd30 SL-17284 Reflection probe tuning and optimization take 1 2022-05-16 17:21:08 +00:00