Corrected bug where saving an outfit wouldn't update the "unsaved" marker on
the UI. Also switched the UI to use a popup dialog to request the name of
the outfit being made, as we could not convey everything we needed to on the
button alone.
Code reviewed by Vir
The gcc compiler will strip out the stubbed isGodlike() method under
an optimized build. There's no way to stop this without either putting
the definition in another cpp file, which is hard to do with our unit
test infrastructure, or disabling gcc's inlining of the method. So I
did the latter, using __attribute__ ((noinline).
Updated the logic of the help ID detection to search sub-panels before
searching active tabs. For some reason, certain tabs are still visible
and active even though they are not being displayed on screen. I also
removed a bunch of help IDs for button panels that just confuse things.
Also went through all of the side panel tabs and added new help IDs
where appropriate. These are:
profile_classified_info
profile_edit_classified
profile_pick_info
profile_edit_pick
my_inventory_tab
recent_inventory_tab
Cause:
There is a global observer ( LLOpenTaskOffer ) which observes creation of new inventory items and open appropriated preview UI for them. Looks like simulator () sends a message for all active gestures, when user is logged in first time.
Solution:
Displaying of the preview gesture floater has been removed from global scope. Also I have added new observer to handle opening gestures as attachment from group notice to avoid regression problems.
--HG--
branch : product-engine
-- reason: there was two places where identical resorting of Favorite landmarks functionality was implemented: InventoryBridge & Favorite bar.
It was not impelnmented properly in favorites bar: LLInventoryObserver::SORT flag was not set after d-n-d.
-- fix: moved identical functionality to update & save order of Favorite landmarks from these places to Inventory Panel
--HG--
branch : product-engine
-- refactoring: move functionality to rearange Favorite landmarks from Inventory Folder bridge to Inventory model
-- improved logic to place dragged landmark before target one.
--HG--
branch : product-engine