Dave Parks
8d20480c5f
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-28 18:06:21 +00:00
Dave Parks
d2dce17803
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-19 02:26:41 +00:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
Graham Linden
e710dd2574
SL-11368
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Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-06-05 15:31:39 -07:00
Graham Linden
6b92571194
SL-11020
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Make terrain rendering re-assert wrapped tex sampling modes so shared
texture doesn't get that state stomped by other tex users.
2019-04-30 08:39:28 -07:00
Graham Linden
e4bac71ac3
Fix shader link fail from forward decl of wrong soft clip func in class 1.
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Fix trying to bind diffuse maps for shader without uniform in shadow shaders.
Clean up merge fail around mShaderLevel namechange.
2019-04-02 14:14:19 -07:00
Graham Linden
d78ed764b5
Merge 6.1.2 LoveMeRender new hotness
2019-04-02 12:27:34 -07:00
Graham Linden
65927e0a76
SL-10181, SL-10546
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Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-13 13:09:14 -08:00
Graham Linden
8890c3238a
SL-10478
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Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-06 16:42:23 -08:00
Graham Linden
04cb088458
SL-10381
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Make deferred render use the same terrain texture boost hack as low.
2019-01-29 10:04:15 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden
1d2cbc2baa
SL-4178 make deferred version of highlight shader that fills in zero spec and env intensity to keep the shiny down
2018-09-12 18:41:34 +01:00
AndreyL ProductEngine
c50f96b492
Merged in lindenlab/viewer-lynx
2016-05-20 02:06:08 +03:00
andreykproductengine
d3de134da0
MAINT-6409 invisiprims should be preloaded
2016-05-18 17:17:32 +03:00
Oz Linden
bc22e58743
merge changes for 4.0.1-release
2016-01-15 16:55:04 -05:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
ruslantproductengine
6044e89bd9
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
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Patchset #2 Remove Debug code
2015-10-15 20:47:54 +03:00
ruslantproductengine
9fc62bf498
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
2015-10-14 14:02:42 +03:00
Richard Linden
697d2e720b
renamed TimeBlock to BlockTimerStatHandle
2013-10-15 20:24:42 -07:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
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another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Oz Linden
ddd5659f81
merge changes for DRTVWR-294
2013-04-19 10:11:29 -04:00
simon
b42b789723
Merge in downstream code (chui fixes, materials)
2013-04-11 16:18:34 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Brad Payne (Vir Linden)
5a436e46f6
SH-3959 WIP - pass information about type of fetched image - server bake, host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-03-08 17:07:17 -05:00
Dave Parks
609ed855e1
MAINT-2371 More optimizations.
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Reviewed by Graham
2013-03-04 18:01:42 -06:00
Don Kjer
1f6e20c5bb
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
2012-09-04 17:43:08 +00:00
Dave Parks
d1c056beba
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
2012-07-03 14:35:08 -05:00
callum
2eedd0c3c0
Merge with tip
2012-06-15 13:00:49 -07:00
Dave Parks
c902ff338b
SH-2670 Fix for terrain being wrong detail.
2011-11-17 11:53:48 -06:00
Dave Parks
c8f558f677
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
2011-11-10 11:39:08 -06:00
Dave Parks
1bd09e2e42
SH-2634 Fix for land overlay not showing colors
2011-11-07 16:46:58 -06:00
Dave Parks
5406ebad3e
SH-2521 Put back "high detail" terrain render when basic shaders disabled (still broken).
2011-10-31 17:20:44 -05:00
Dave Parks
2d9785d8c7
SH-2546 Don't feed vertex color to terrain vertex buffers.
2011-10-26 14:56:49 -05:00
Dave Parks
281b71300d
SH-2521 Force terrain to render as simple when GL version < 2.0
2011-10-20 15:14:51 -05:00
Dave Parks
250ab43e4e
SH-2571 Add shader driven render for low detail terrain.
2011-10-19 17:41:02 -05:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
421e52ff98
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
2011-09-17 02:36:43 -05:00
Dave Parks
da84f55527
SH-2243 work in progress -- don't use deprecated shader state
2011-09-16 12:40:53 -05:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
749b48523a
SH-1951 Fix for show land owners not working when basic shaders enabled.
2011-07-05 16:36:49 -05:00
Tofu Linden
393c819477
VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.
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VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-10-10 15:25:11 +01:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00
Xiaohong Bao
abf77532d8
fix the bug that textuer boost level is mixed with boolean numbers.
2009-11-03 19:42:52 -07:00
David Parks
536e38ad51
Merging render-pipeline-6-qa-2 into viewer-2
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Self reviewed.
2009-09-22 11:11:45 +00:00
Richard Nelson
138bf11322
merge -r 130399-131510 skinning-21 -> viewer-2.0.0-3
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DEV-11254 DEV-11254 DEV-2003: DEV-21567 DEV-37301 EXT-104 EXT-138 EXT-217 EXT-256 EXT-259 EXT-259 EXT-328 EXT-348 EXT-386 EXT-399 EXT-403 EXT-460 EXT-492 EXT-492 EXT-531 EXT-537 EXT-684
improved text editor (handles multiple fonts simultaneously as well as inline widgets)
2009-08-24 20:04:52 +00:00
Xiaohong Bao
77f56a3f3d
merge QAR-1579: texture-cleanup-1.
2009-07-10 22:02:26 +00:00