Commit Graph

57 Commits (405f5c879c44f32635dcb94de2c7dfb9e4a8673a)

Author SHA1 Message Date
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
andreykproductengine f8254a9d78 MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows folder. 2017-08-30 19:57:02 +03:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Dave Parks 9ea2d90a0d Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-06-20 12:10:26 -05:00
simon c7f7c4bc4d Merge viewer-beta 2013-05-09 13:14:49 -07:00
Graham Madarasz fd447189c5 Merge 3.5.1 into Materials 2013-04-25 21:00:16 -07:00
Dave Parks 8025b8b2bc NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available 2013-04-15 13:16:14 -05:00
Graham Madarasz 893bcf34f7 NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 9400M/9600M 2013-04-09 12:37:57 -07:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 615af0c556 MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders 2012-12-18 16:39:48 -06:00
Geenz 9e2e150064 Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available. 2012-12-07 11:07:41 -05:00
Nicky bc34217979 Add virtual destructor to LLGLFence. 2012-09-26 20:02:32 +02:00
Dave Parks efda0814cb MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback. 2012-05-24 10:50:48 -05:00
Dave Parks b7cfd8c7f0 MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update 2012-05-21 23:33:25 -05:00
Dave Parks c946408519 MAINT-586 Starting logging OpenGL version and shader level to simulator 2012-05-11 14:42:29 -05:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Leslie Linden 6343c769ce SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
Dave Parks a2d08a6d80 SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors. 2011-09-22 00:10:57 -05:00
Dave Parks 14f6bbadef SH-2242 Work in progress migrating to glVertexAttrib everywhere 2011-08-08 15:29:23 -05:00
Dave Parks 268f3dbdea SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now). 2011-07-10 02:29:39 -05:00
Don Kjer e4d0d62e71 Added support for apple flush buffer range 2011-07-09 22:30:30 -07:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks 9eea451a82 SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. 2011-05-25 15:51:15 -05:00
Dave Parks fd574e3485 merge 2011-05-19 20:42:56 -05:00
Dave Parks 51bb3c15c8 SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
Leslie Linden 19a06478d9 SH-1618 FIX -- Lighting and shadows crash ATI macs
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
  the use of glEnable/glDisable on textures above the texture unit count
  and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.

Reviewed by davep
2011-05-19 17:28:23 -07:00
Dave Parks 93696ac019 merge 2011-05-12 17:39:08 -05:00
brad kittenbrink d4b9db012e FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor 2011-04-26 15:04:22 -07:00
Dave Parks 3b5d6eed12 merge 2011-04-19 14:55:11 -05:00
Dave Parks 897a4668bd SH-1320 Fix for flickering objects in water distortion/reflection maps. 2011-04-08 01:24:17 -05:00
Dave Parks 666f06eace SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actual installed and available VRAM. 2011-03-10 11:46:16 -06:00
Dave Parks 5fd953df8f SH-874 Properly detect available video memory on ATI cards and disable vertex buffer objects when available vram is under 256MB. 2011-03-10 00:41:46 -06:00
Don Kjer 774405e92b Cleanup of headless client (was: DisableRendering mode)
* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode.  This gets us closer to a 'true' client, for testing purposes.
2011-02-18 23:16:38 +00:00
Dave Parks 10518eaaae SH-874 Revert much of the bad water bounding box and distortion texture usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. 2011-02-09 16:53:47 -06:00
Dave Parks 1e647e2cd2 Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where available and don't read back result if it will block). 2010-12-31 18:41:54 -06:00
Roxie Linden 06cf9d0820 Fixes for OSX 10.5 SDK builds 2010-12-09 17:46:51 -08:00
Dave Parks 0be7fcf2a9 SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... 2010-12-02 21:33:03 -06:00
Loren Shih 639bb11eef Automated merge from viewer-development-shining 2010-10-27 16:19:18 -04:00
Xiaohong Bao 4809142acc add a debug function to output gl error information to the log file without crashing the viewer.
No need to test because there are no negative effects.
2010-10-12 15:35:39 -06:00
Merov Linden c7b6ebaf76 Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low altitude flicker though (STORM-306) 2010-09-30 22:57:05 -07:00
Tofu Linden e416840f85 Backed out changeset c3d41f18ce2b
back-out the back-out for this branch.  yay.
2010-08-24 19:22:00 +01:00
Tofu Linden 98cc236503 Backed out changeset a62bf7c0af21
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24 18:44:39 +01:00
Tofu Linden 6ba23344c9 merge heads. whew. 2010-08-24 18:37:53 +01:00
Tofu Linden ce1a0c6baf Final(???) merge from viewer-release to viewer-public. 2010-08-24 14:52:05 +01:00
Xiaohong Bao 17553add7c added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-23 11:32:58 -06:00
Oz Linden 06b0d72efa Change license from GPL to LGPL (version 2.1) 2010-08-13 07:24:57 -04:00
Richard Nelson d72a21aca1 further UI rendering performance improvements 2010-07-30 15:17:32 -07:00
Tofu Linden 0604715af6 Add support for glBlendFuncSeparate().
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes.
2010-03-07 18:31:32 +00:00
David Parks 536e38ad51 Merging render-pipeline-6-qa-2 into viewer-2
Self reviewed.
2009-09-22 11:11:45 +00:00
Steven Bennetts 9ec432034d merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3
ignore-dead-branch
2009-06-21 08:04:56 +00:00