AndreyL ProductEngine
546fc96f01
MAINT-8721 Enabled benchmarking for Intel GPUs
2018-06-04 23:18:37 +03:00
AndreyL ProductEngine
a1934bee39
MAINT-8610 Fixed GPU Benchmark appears to be broken - "Failed to allocate buffer during benchmark"
2018-04-30 20:23:57 +03:00
AndreyL ProductEngine
ed233126bb
Merged in lindenlab/viewer-bear
2018-01-29 22:02:32 +02:00
AndreyL ProductEngine
b654513257
MAINT-8197 Fix for crash in gpu_benchmark()
...
including safety checks and some refactoring
2018-01-24 21:16:27 +02:00
andreykproductengine
2f4931a0a6
MAINT-8197 Account for dummy tex unit
2018-01-23 21:09:26 +02:00
andreykproductengine
63b36c6f69
MAINT-8197 Check buffer before using it
2018-01-23 16:43:11 +02:00
Nat Goodspeed
db0e11fae3
MAINT-7977: Per Graham, unbind textures as well as deleting.
2017-11-17 18:34:45 -05:00
Nat Goodspeed
701f89625d
MAINT-7977: Additional cleanup per code reviews.
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Introduce helper classes to manage paired initProfile() / finishProfile()
calls and gBenchmarkProgram.bind() / unbind() calls.
Make TextureHolder a class instead of a struct.
Per Henri Beauchamp, since gpu_benchmark() takes a very early exit if
(!gGLManager.mHasTimerQuery), subsequent tests of mHasTimerQuery are
redundant. Remove.
One of those tests controls the busted_finish bool, which can never become
true. Remove that and all tests on it.
2017-11-17 15:57:41 -05:00
Nat Goodspeed
f2ffd63716
MAINT-7977: Release the LLRenderTargets when done.
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A classic-C array doesn't destroy its individual elements, but a std::vector
does. Use a std::vector<LLRenderTarget> for dest, so each LLRenderTarget will
be destroyed. ~LLRenderTarget() calls its release() method.
2017-11-16 18:34:40 -05:00
Nat Goodspeed
dfc0785857
MAINT-7977: If getVertexStrider() returns false, abandon benchmark.
...
Ruslan tracked the observed crash to assignments (to create a dummy triangle)
through an LLStrider<LLVector3> obtained from getVertexStrider(). When
getVertexStrider() returns false, produce a warning and just skip the rest of
the benchmark test.
The one bit of explicit cleanup apparently required by that early exit is a
call to LLImageGL::deleteTextures() to match the preceding generateTextures()
call. Wrap both in a new TextureHolder class whose destructor takes care of
cleanup. The only other references to the corresponding U32 array are a couple
calls to LLTexUnit::bindManual(); add a bind() method to support that.
Also fix apparent bug in the LL_DARWIN special case for "improbably high and
likely incorrect": the code assigned -1.f (the "couldn't compute" value) to
gbps, overlooking the fact that gbps is unconditionally recomputed below. In
the "likely incorrect" stanza, simply return -1.f instead.
2017-11-16 16:54:27 -05:00
ruslantproductengine
d310159bee
MAINT-7977 [Alex Ivy] Feature Table crashes
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In case of buff->getVertexStrider(v) return false it mean that glMapBufferRange() return NULL
The next three lines can be the reason of this crash.
2017-11-16 19:14:28 +02:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Oz Linden
dab5acd972
merge changes for 3.7.22-release
2014-12-15 12:34:18 -05:00
callum_linden
23711c9275
Rename llround(..) to ll_round(..) because of a collision with MS llround (long long round) in VS2013
2014-12-10 08:44:08 -08:00
Oz Linden
cd4babf94b
remove unused gpu table code, improve logging for gpu benchmarks
2014-12-01 16:58:07 -05:00
Graham Linden
aa49386c44
Roll back changes to geo drawn in gpu_bench to stop punishing cards with low fill rate
2014-11-19 11:28:04 -08:00
Graham Linden
a730187a5f
Adjust gpu_bench thresholds and move VB set outside loop again for speed
2014-11-18 15:28:29 -08:00
Graham Linden
a882d7a02b
Fix for gpu_bench crash without parallels knock-on
2014-11-18 12:54:13 -08:00
Graham Linden
de2fe42a52
Attempt wider disable of using profile API when timer query is not present
2014-11-17 14:54:00 -08:00
Graham Linden
9eeb8344a6
Avoid using GL_ARB_timer_query functionality when not supported and protect against probably-not-NULL current bound shader pointer
2014-11-17 11:40:28 -08:00
davep
4caa2746f3
MAINT-3131 Discard improbably high memory bandwidth measurements on OSX and default to Class 3
2014-09-19 13:01:41 -05:00
Dave Parks
d0428575fb
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2014-06-19 13:14:42 -05:00
simon
250db74bf9
Pull and merge viewer-release as version 3.7.8
2014-05-07 10:56:41 -07:00
Dave Parks
e43f43b4d9
MAINT-3131 Attempt to work around drivers that lack timer query and ignore glFinish calls.
2014-03-24 11:56:02 -05:00
Dave Parks
7defa95f67
MAINT-3131 fallback to CPU timers for return value of benchmark if ARB_timer_query is unavailable.
2014-03-21 14:30:14 -05:00
Dave Parks
24f8745914
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
2014-03-19 17:57:00 -05:00
Richard Linden
5b846ed2a6
merge with release
2014-03-12 12:48:43 -07:00
simon
5bef957159
MAINT-3530 : Add viewer checkbox to extend parcel entry limits to a higher ceiling
2013-12-06 15:44:18 -08:00
simon
1b43046bb1
Fix transplated code
2013-10-30 11:23:12 -07:00
Dave Parks
954c8fb1e3
MAINT-3131 Add a GPU memory bandwidth benchmark.
2013-09-10 15:33:26 -05:00
Oz Linden
ddd5659f81
merge changes for DRTVWR-294
2013-04-19 10:11:29 -04:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Nyx Linden
1586107e87
SH-3944 WIP CHUI merge fixing
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re-introduced don's refactor of low-level openGL calls pulling out of llui
and putting them into llrender. Took the new code from their updated versions
from the CHUI merge, but put them in a place accessible to appearance utility.
2013-03-12 22:34:15 +00:00
Dave Parks
55f69de90c
merge
2011-11-02 11:46:18 -05:00
Oz Linden
850bd75c46
storm-1622 modify wind vector visualization to always be 25m over avatar
2011-10-19 15:22:19 -04:00
Oz Linden
2b234bc087
storm-1622: fix viewer-side wind turbulence simulation
2011-10-19 10:10:59 -04:00
Dave Parks
c834bdd05a
SH-2240 Better fix for beacon rendering -- let LLRender take care of optimization around joining chunks of line segments together into one draw call
2011-10-06 17:54:06 -05:00
Dave Parks
f2fc69c656
SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
2011-10-06 17:31:59 -05:00
Dave Parks
a90ea46804
SH-2240 Fix for beacons not rendering (or crashing when rendered)
2011-10-06 15:34:28 -05:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
610764fbfc
SH-2181 Fix for occlusion culling going bonkers when ban lines are present.
2011-08-11 12:49:05 -05:00
Tofu Buzzard
ad033a4b35
sync up to viewer-developer
2010-10-15 09:52:11 +01:00
Tofu Linden
393c819477
VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.
...
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-10-10 15:25:11 +01:00
Aimee Linden
ffae589843
Post-convert merge by convert_monolith.py from /Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
2010-09-03 17:41:39 +01:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00
James Cook
2b7153c26a
merge from dessie/viewer-public right before SLE code landed
2010-05-11 16:11:09 -07:00
Loren Shih
fc49539b36
EXT-2959 : Full out camera functions from llagent to llagentcamera
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First check-in; only compiles, nothing more.
2010-03-23 15:59:52 -04:00
James Cook
18ebacefcf
Merge with viewer 2 beta 4
2010-03-08 10:54:23 -08:00
James Cook
541291b366
Removed unnecessary include llhudtext.h from llviewerobject.h
2010-02-26 17:31:55 -08:00
James Cook
36c35bca26
Support multiple fonts, colors and styles in name tags
...
Simplified LLHUDText string API to be UTF8 only
Added per-text segment font support
Changed LLVOAvatar invalidateNameTag to clearNameTag
2010-02-25 17:06:17 -08:00