llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Known issues:
- Only first outfit tab is displayed in "My Outfits" until this tab is expanded.
- Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting.
- "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list.
On review - https://codereview.productengine.com/secondlife/r/285/
--HG--
branch : product-engine
Implementation details:
* Added new LLViewerInventoryMoveFromWorldObserver to watch moved items via their Asses UUIDs. It is instantiated only once due to drop events are sent separately for each item while multi-dragging.
* Existent LLOpenTaskOffer observer uses it to exclude watched by LLViewerInventoryMoveFromWorldObserver items from own processing.
* Removed dependancy on LLPanelPlaces in open_inventory_offer(). Openning of offered LM via group notice moved into an appropriate section (processed by LLOpenTaskGroupOffer)
Known Issues:
* If Script item is among the dragged items from object to inventory it will be the only selected item in the inventory panel.
Reason: it does not have its own Asset UUID and processed via LLOpenTaskOffer when should not.
Reviewed by Leyla and Richard at https://codereview.productengine.com/secondlife/r/116/
--HG--
branch : product-engine
Took out a bunch of code duplication from the FetchComboObserver and am using the LLFetchItems/DescendentsObservers instead. Also added some comments and made some minor superficial cleanup to LLInventoryObserver done().
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
* Changed the way blocked items are shown in the list. For now they are separated on two columns: Name & Type.
If Name is too long it is shown truncated (with ...)
* As result remove deprecated methods from LLMute to concatenate its name & type and to extract name & type from the such concatenated string.
* reduce include dependence from llmutelist.h
--HG--
branch : product-engine
EXT-4320 : Mismatch in folder descendents count is causing fetch descendents to never complete
EXT-2244 : My Outfits bars should be populated from Library on first 2.0 login
Implemented a workaround for an issue where descendent count was becoming unsynchronized. EXT-4320 is the workaround, this solves for EXT-2244, and EXT-4319 is the actual bug (whose fix is still pending).