- added handling the drag add drop inventory items to resident picker
- added "Share" verb button to the inventory panel which opens resident picker
- added "Share" menu item to the individual inventory context menu which acts as verb button
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/215/
--HG--
branch : product-engine
Reason: LLFolderView::handleDragAndDrop got called twice from LLInventoryPanel::handleDragAndDrop when drag into empty Inventory folder view.
Fix: check if drag and drop is already handled before passing the event directly to LLFolderView.
Reviewed by Richard at https://codereview.productengine.com/secondlife/r/201/
--HG--
branch : product-engine
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
Adding simple infrastructure for supporting ability to hide folder types from inventory panels, but NOT exercising this code. This will be deferred for 2.1.
Also did some very superficial header file cleanup for LLInventoryPanel.
EXT-4660 : Can delete a bodypart from the COF through inventory view or WEARING tab delete key
EXT-4662 : remove leading separator from COF right-click menu
EXT-4633 : AppearanceSP trash button doesn't update enabled state correctly
Bunch of UI fixes related to the trash/delete functionality in InventoryFloater/SP and AppearanceSP "WEARING" tab. The main idea is that we don't want to allow deletion of bodyparts and folder links from the COF by the user.
EXT-4044 Inventory and Outfits scroll region has no background color/border
Moved background color initialization to inventory_panel.xml
Fixed search highlight color and extra borders no longer needed now that colors
are correct. Reviewed with Simon.
- Added drag and drop for empty inventory panel. Dropped item gets to
the root folder.
- Fixed issue with empty "Landmarks" inventory panel not displaying "No
matching items..." message.
- Removed accordion updating and hiding in idle routine. This invalidates EXT-2346 "My Landmarks accordion panels shouldn't be displayed if there are no landmarks in respective folders"
--HG--
branch : product-engine
Fixed a bug where addChangedMask(LLInventoryObserver::SORT) was being called before the new sort order was established.
--HG--
branch : avatar-pipeline
EXT-3476 : Dragging and item in the PlacesSP brings up the InventorySP
EXT-1916 : Landmarks are not sorted in the Favorites Accordion
Added a new LLInventoryObserver::SORT request for resorting folder contents.
Landmarks no longer use the same sorting as accordions.
--HG--
branch : avatar-pipeline
- Added method to get currently active tab in sidetray.
- Disabled opening sidetray inventory panel upon receiving new inventory item or after drag-n-drop operations with landmarks in sidetray places panel.
--HG--
branch : product-engine
Filter now works correctly.
Made some naming changes (e.g. setFilterType -> setFilterObjectType) so that what you choose to filter by is more explicit.
--HG--
branch : avatar-pipeline
EXT-3124 : Add lookup for finding all linked items to an item
LLInventoryFilter cleanup, including adding ability to lookup item by UUID.
--HG--
branch : avatar-pipeline
EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
Added REBUILD mask to inventory observer.
Added new logic for rebuilding linked items when an item is purged.
Took out atrocious expensive refresh that was being triggered on most LLInventoryPanel::modelChanged.
--HG--
branch : avatar-pipeline
EXT-3067 : INFRASTRUCTURE : LLInventoryPanel::modelChanged cleanup
This first set of checkins is just llinventorypanel infrastructure cleanup, including comments and improved use of iterators.
--HG--
branch : avatar-pipeline
Changed logic for getActiveInventory so that it considers InventorySP.
Removed getActiveInventory and replaced with getActiveInventoryPanel since that follows its current usage.
This currently contains a bug because the InventorySP always thinks it's open.
--HG--
branch : avatar-pipeline
Preliminary checkin, includes cleanup for llinventorypanel.
Also removed several unused private classes and such from llinventorypanel.
--HG--
branch : avatar-pipeline
Changed the way that we're generating initial views for inventory panels. Instead of waiting for a notification, we check on idle and generate the views whenever we first see that the inventory has become usable.
--HG--
branch : avatar-pipeline
COF folder was being removed from panel because its parent is outside the panel. Added checks so that first-level children of panel root are never to be removed.
--HG--
branch : avatar-pipeline
Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before.
--HG--
branch : avatar-pipeline