Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Dave Parks
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60fa5c3d4e
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SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
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2012-02-13 19:53:39 -06:00 |
Dave Parks
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3710c6110d
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
Dave Parks
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183fe0d14c
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SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
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2011-09-24 03:09:32 -05:00 |
Dave Parks
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8a1baaea6c
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SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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2011-09-16 17:08:39 -05:00 |
Dave Parks
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ee4fdd2c18
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SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
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2011-08-21 16:23:04 -05:00 |