consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
- Adjust whitespaces/include order to make FS source look as close to V/dev as possible.
- Include source in V/dev that's not in FS and comment it out with an annotation.
Observations and broken stuff so far:
- LLSideTray is gone.
- LLBottomTray is gone.
- LLFloaterSnapshot was changed and gave lots of merge conflicts. Flickr upload will be broken.
- LLNearbyChat is derived from LLPanel now. That broke quite some stuff rearding autohiding and docking of chatbar.
- Profile floaters are gone and all web based now.
- Russian translation gave huge mere conflicts with the new russian xml files from LL. Unmergeable. I took the LL files.
- XUI files in general will need some love and testing.
EXP-1030 FIX Search button toggle can get out of synch in bottom bar
made llinstancetracker::iterator do own nested level management (removing need for separate guard)
added support for filename= to floaters
can pass in arbitrary window_class to floaters
Reason:
In viewer 2 ability was added to set aspect ratio while previewing textures. It was achieved by resizing the floater containing a texture, instead of proportionally resize the texture. The problem happened when multifloater was opened with texture preview floaters and for some floaters textures were not loaded yet. After texture was loaded, the floater (in multifloater) which contained just loaded texture resized to fit with the new texture's size and texture preview floaters screwed up from the multifloater.
Solution:
Proportionally resizing a texture inside the floater instead of the floater itself.
Also two issues was fixed: 1. when floater resized the texture streched in the floater and lost its proportions. 2. When docking texture floater to the multifloater, multifloater resized to fit with docked floater and other texture lost their proportions.
Added a new abstract class LLInventoryFetchObserver from which LLInventoryFetchItems and LLInventoryFetchDescendents inherit.
Also changed isEverythingComplete to isFinished and made some other minor superficial changes.
Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.