- Implemented new widget- panel_camera_item, to use in camera floater. They are used inside of two panels.
Their order is configurable via XML. Mouse down callbacks and images which are used for selected and and unselected
items are also set in XML.
- Now there are only 3 buttons instead of four at the bottom of the floater- pan and orbit are now shown simultaneously.
- Implemented correct work of object view after moving from camera modes to presets list (and back). It wasn't
workin completely correct in old version of floater.
- Integrated new art.
Reviewed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/436/
--HG--
branch : product-engine
Also declaration of all settings related to bottom bar buttons and custom chatbar width were moved from code to settings.xml
to prevent issues with resetting of these settings between restarts.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/452/
--HG--
branch : product-engine
Because it is not enough to call showInstance for Build Floater it was implemented in a such way:
* set save_visibility==true in floater tools to update button toggle state properly and subscribe Build button to listen visibility changes
* added callback to observe parcel changing to set build button enabled/disabled.
KNOWN ISSUE:
if build permissions are changed button will not change state until restart/teleport
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/413/
--HG--
branch : product-engine
* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
* added vector of buttons that can be shown/hidden extended/shrunk on resizing.
* updated these operation to use iteration over this array.
* cleaned up container initialization.
This allow to extend this vector to add new buttons in bottom tray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
* updated method related to resize logic to take references to S32 instead of pointer.
* added doxygen comments for these methods.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
--HG--
branch : product-engine
* removed dummy icons
* encreased width and minimal width of next to the left layout panels to icons' widths.
* removed code processed dummy icons
Reviewed by Vadim.
--HG--
branch : product-engine
* Removed llfloateractivespeacker.h/cpp from CMakeLists.txt and from the repo.
* Removed llmediaremotectrl.h/cpp, llvoiceremotectrl.h/cpp from the repo (were not in CMakeLists.txt).
* Unused in 2.0 setings ("ShowVoiceChannelPopup" & "ShowVolumeSettingsPopup") are moved to the end of settings.xml (to not affect 1.23 if remove).
* Removed xml files related to Active Speakers floater and old Communication floater (related cpp files have been already removed). Also removed their localized versions.
* Also removed old textures related to removed xml and unused in 2.0 anymore.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/226/
--HG--
branch : product-engine
Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
* Implemented hiding of bottom tray's wells if there are no active IMs or unresolved notifications (via LLBottomTray::notifyParent)
* Also refactored initializing code to init a pointer to a chiclet panel and map with bottomtray parts in postBuild BEFORE initializing start wells' visibility.
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale) with opened sidetray is 1041 px; with short Speak button (without text label) is 990 px. (with implemented patch in https://codereview.productengine.com/secondlife/r/126/)
Each well button takes 37 px (with a padding). So, they can free up to 74 px when invisible.
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/136/
--HG--
branch : product-engine
Applayed Eugene Mutavchi's patch:
-- removed min/max width params from xml <string> tags
-- "min_width" for nearby chat bar now is got from the an appropriate layout panel params
-- "max_width" for nearby chat bar is moved to constant.
--HG--
branch : product-engine
- Added methods for separate enabling of left and right parts of speak button and used them instead of simply enabling/disabling LLSpeakButton in bottomtray.
- Made changes to reset() in LLCallFloater to show "no one near..." instead of "loading" in vcp for nearby chat in regions with disabled voice.
--HG--
branch : product-engine