Review #95
This change undoes some prior change that seems to not allow showing
media data for multiple selection. There was all of this code put in
to support displaying tentative state for media, but code was added to
basically override it. Perhaps the reason was tentative state items
were not ignored on apply...this change does that.
DEV-43885 EXT-3206: Number of media items UI in Nearby Media Floater clipped when there are a lot
DEV-43884 EXT-3207: In Build Dialog, Under Texture Tab, should say "Media" and not "Media URL"
DEV-43877 EXT-3221: Warning message about whitelists in Security Tab of Media settings floater appears incorrectly
DEV-43875 EXT-3224: Media Text Box in the Build settings: Texture should be a label and not a text box
DEV-43477 Popup for adding media to only one face is misleading
Reviewed by Sam
Review #48
This change kills two birds with one stone: every frame, we check to see if the media data is the same as the one we 'initialize' with. If it is, we disable OK and Cancel. Otherwise we enable them. This makes it very difficult to set empty media data, as well as fixing the "apply button doesn't grey out" bug.
This change gets rid of the crufty (and confusing) "apply()"
functions from llpanelmediasettings*. Those functions were
never being called, yet changes were being made in them.
Instead, I added "preApply()" and "postApply()" to each of
these panels, which the floater (who really does the "apply()"ing)
now calls before and after it applies the changes to the
media data.
Media auto refreshes after Whitelist set
This checkin fixes a related issue to this task and prohibits user from (A) adding an item to the whitelist that would invalidate the home URL and (b) adding a home URL that would not pass the whitelist.
This refactors some of the bounceBack code into LLVOVolume.
It also changes an important rule: the edit panel now *will* send the
current URL to the server when you hit "OK". This change was done so
that if autoplay is on, we make sure the server gets the right data.