Added "no_matched" and "no_visible" text for TeleportHistory.
+ Added "no_visible" text for My Outfit list.
+ Fixed filtering in TeleportHistory.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/591/
--HG--
branch : product-engine
The "Add" item of wearable context menu is now disabled if multiple clothes selected
or when you can't add more wearables of the given type (max number is worn).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/595/
--HG--
branch : product-engine
- Increased height of 'Add to Outfit' panel and set animate for layout stack. Animate attrubute was set to true to force proper calculation of layout panels size when one of the layout panels can dynamically change its visibility
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/588/
--HG--
branch : product-engine
- Added method LLAccordionCtrl::getExpandedTab() which search for the first expanded accordion tab. This method is a bit of hacking, but I discussed it with Vadim Savchuk.
- LLAccordionCtrlTab::isExpanded() is made 'const'. This is necessary to call it from getExpandedTab() which is also 'const'.
- Added all provided Marketplace URLs (taken from EXT-7257) to the settings.xml. So URLs can be configured without recompilation.
- Added method LLCOFWearables::getSelectedItems() which can be used to get ALL selected items (not only one).
- Class LLShopURLDispatcher is implemented in the llpaneloutfitedit.cpp.
- Added callback LLPanelOutfitEdit::onShopButtonClicked() which calls LLShopURLDispatcher to send user to the correct URL.
- Added shop button (shop_btn) widget in panel_outfit_edit.xml. It has invalid icon for now. After review I'm going to reassign the ticket to someone who will provide correct icons.
Reviewed by Vadim Savchuk and Mike Antipov at https://codereview.productengine.com/secondlife/r/569/
--HG--
branch : product-engine
This was a race condition. In the repro case, LLViewerMediaImpl::seek() was getting called before the media source got a chance to be loaded (since the load is now delayed at least 1 frame due to the priority calculations), so the seek command was being dropped.
The fix is to save the seek time in mPreviousMediaTime in this case, and rearrange the code in LLViewerMediaImpl::loadURI() so that it gets used whenever it's non-zero. I've also added similar code in LLViewerMediaImpl::pause() and LLViewerMediaImpl::start() to set mPreviousMediaState. (If there are any cases where content wants parcel media to start out paused, they would have had a similar issue.)
Reviewed by Callum and Richard at http://codereview.lindenlab.com/2478002 .
The mTmpWriteBuffer member variable was never actually being allocated
because it was being shadowed by a local variable. This is why the
code never crashed. I've removed the member variable as it was clearly
never used and really confused the code.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
--HG--
branch : product-engine
Moved confirmSavingTexture() and onSavingTextureConfirmed() from LLSnapshotLivePreview to LLFloaterSnapshot::Impl so that the notification confirmation completes before LLFloaterSnapshot is closed.
We were not freeing the temporary image buffer if the PNG encoding
failed. This probably doesn't happen very often, but it's good to plug
the leak all the same.
1 Corrected LLAppearanceMgr::getBaseOutfitLink() method to avoid returning link in case base outfit moved to trash.
2 Hooked up LLSidepanelAppearance::refreshCurrentOutfitName() method on BOFReplaced signal.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/571/
--HG--
branch : product-engine
- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
--HG--
branch : product-engine
Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished.
rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/
--HG--
branch : product-engine
- Added common interface for My Outfits and Wearing tabs.
- Changed LLPanelOutfitsInventory to use common interface for My Outfits and Wearing tabs.
- Removed dependency on outfits side panel from inventory bridge context menus.
- Removed unused LLShowCreatedOutfit class from llagentwearables.cpp.
- Restored opening newly created outfit in My Outfits tab.
- Fixed worn items indication for Wearing tab items.
Revieved by Neal Orman at https://codereview.productengine.com/secondlife/r/604/.
--HG--
branch : product-engine
* Empty string is replaced with "Changing outfits" while changing COF;
* Fixed title to show "No Outfit" after an outfit from the Inventory is worn;
* Fixed bug with visible indicator after an empty folder is DnD from the Inventory "Clothing"
* Updated context and Gear "Wear..." menu items to take into account "isCOFChangeInProgress" state in on_enable callbacks
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/625/
--HG--
branch : product-engine
- Wearable list items filter now searches sub-string in whole item title including (worn) suffix.
- Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there.
- Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/.
--HG--
branch : product-engine
Messages coming from objects named "Second Life" were mistaken for messages coming from system
under the name "Second Life".
It is impossible to distinguish using the from_id and from_name two cases:
- messages coming from system under the name "Second Life" but under the id of an object
- messages comding from object named "Second Life"
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/556/
--HG--
branch : product-engine
Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
--HG--
branch : product-engine
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
--HG--
branch : product-engine
Also fixed some issues in accordion caused by removing My Outfits content via Inventory:
- updated accordion's help text to not shown nothing if there are no any tabs and filter substring is empty.
- added check of necessity to show help text when accordion "arrange"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/568/
--HG--
branch : product-engine
Hide the following outfit context menu items instead of disabling them:
* Wear - Replace Current Outfit
* Wear - Add to Current Outfit"
* Take Off - Remove from Current Outfit
* Edit Outfit
* Delete Outfit
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/565/
--HG--
branch : product-engine
* Made the "Wear" and "Take Off" items mutually exclusive (i.e. only one of them is now shown).
* Hide all context-dependant items ("Wear", "Take off", "Rename", "Delete") when no outfit selected.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/566/
--HG--
branch : product-engine
Reason: in both cases the same - moderated mode is not checked when session participant list is filled with participants already in channel
(when IM or VCP is created)
Fix:
added updating of participants' speaker indicator mute state when list is refreshed.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/476/
--HG--
branch : product-engine
Also fixed crash in LLPanelPlaceProfile if login after places Panel is opened and hidden in UI Preview Tool:
* added removing of an idle function when instance is destroyed.
Message text has been wrapped into several lines in EXT-7564 (1869e99b5ce2)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/558/
--HG--
branch : product-engine
- Selection top cropping problem reproduces only for some systems and is caused by deeper problems in flatlist, so in this case it was fixed via workaround (increasing of item pad in flatlists) and the cause of it is in new ticket- EXT-7752 (Flatlist selection is a bit different on different systems).
- '+' button now has a 3 px pad from right for consistensy with "wrench" from other items.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/549/
--HG--
branch : product-engine