RunitaiLinden
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a29f7c3b4a
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SL-20498 Preserve default probe when resetting reflection probes.
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2023-10-23 13:54:00 -05:00 |
RunitaiLinden
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1f79379bf2
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SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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2023-04-05 11:55:51 -05:00 |
Dave Parks
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bc7856098f
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SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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2023-03-02 16:36:03 -06:00 |
Dave Parks
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29e344bbd0
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SL-18483 Work around for crash on AMD when using glGenerateMipmap on cubemap array.
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2022-10-31 15:19:28 -05:00 |
Dave Parks
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9448db5d4a
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SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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2022-10-06 18:40:01 -05:00 |
Dave Parks
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64cfcea3f4
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SL-18190 Reduce banding - experiment with RGB16F reflection probes
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2022-09-23 18:13:20 -05:00 |
Dave Parks
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c466e44334
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SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
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2022-09-20 19:09:26 -05:00 |
Dave Parks
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1eeee12ecb
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SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default.
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2022-09-20 12:28:45 -05:00 |
Howard Stearns
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2082443220
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SL-17967 - Git rid of ARB that is in core
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2022-09-01 10:58:27 -07:00 |
Dave Parks
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31e2fa5e50
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SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
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2022-06-21 22:44:30 -05:00 |
Dave Parks
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3400e5fd30
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SL-17284 Reflection probe tuning and optimization take 1
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2022-05-16 17:21:08 +00:00 |