Signed-off-by: Angeldark Raymaker <dark.angel_raven@yahoo.com.au>
No collab poser
Manip: Integrates better with Poser, now working 'live' like all the other UI controls, feeding back in the same way
Manip: code tidy
Rotation framing: World/Avatar/Screen reference framing for manip & other UI elements
Bone hightlight: with manip off, a debug marker appears a second to guide the eye as you select bones
Diff saves: Better saving of pose-state
Refactor UI to cache rot/pos/scale in spinners instead of sliders
Remove a duplicate UI callback
Enable/Disable Undo button based on queue
Update how changes from Manip are determined and stored
Changes from Manip will now save to XML/BVH
Allow Manip to mirror/copy rotations (pos/scale todo)
Manip changes to Pos and Scale are also stored, and should still revert
Collision volume changes from Manip now 'stick'
Undo queue now purge when base-rotation is set to zero (when you want to BVH)